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https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
noexcept for texture loaders
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parent
c07bf59658
commit
fc1a420f06
@ -117,14 +117,14 @@ struct DDS_HEADER_DXT10
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//--------------------------------------------------------------------------------------
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namespace
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{
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struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
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struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
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using ScopedHandle = std::unique_ptr<void, handle_closer>;
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inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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inline HANDLE safe_handle( HANDLE h ) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength])
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength]) noexcept
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{
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#if defined(_DEBUG) || defined(PROFILE)
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resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
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@ -122,14 +122,14 @@ struct DDS_HEADER_DXT10
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//--------------------------------------------------------------------------------------
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namespace
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{
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struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
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struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
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using ScopedHandle = std::unique_ptr<void, handle_closer>;
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inline HANDLE safe_handle(HANDLE h) { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D12DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength])
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inline void SetDebugObjectName(_In_ ID3D12DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength]) noexcept
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{
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#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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resource->SetName(name);
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@ -36,7 +36,7 @@ namespace DirectX
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WIC_LOADER_DEFAULT = 0,
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WIC_LOADER_FORCE_SRGB = 0x1,
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WIC_LOADER_IGNORE_SRGB = 0x2,
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WIC_LOADER_FORCE_RGBA32 = 0x4,
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WIC_LOADER_FORCE_RGBA32 = 0x10,
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};
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#endif
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