mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 14:30:05 +00:00
Update for latest D3DX12.h
This commit is contained in:
parent
094ebdcf9f
commit
fd45216373
@ -36,7 +36,7 @@
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#pragma warning(disable : 4062)
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#ifdef WIN32
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#include "d3dx12.h"
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#else
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@ -16,13 +16,14 @@
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#pragma clang diagnostic ignored "-Wsign-conversion"
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#endif
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#ifdef WIN32
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3dx12_xs.h>
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#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
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#include "d3dx12_x.h"
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#else
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#include "d3dx12.h"
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#endif
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#else
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@ -3282,7 +3282,17 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D
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#include <string>
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#include <vector>
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#include <memory>
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#ifndef D3DX12_USE_ATL
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#include <wrl/client.h>
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#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
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#define D3DX12_COM_PTR_GET(x) x.Get()
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#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
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#else
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#include <atlbase.h>
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#define D3DX12_COM_PTR ATL::CComPtr
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#define D3DX12_COM_PTR_GET(x) x.p
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#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
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#endif
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//------------------------------------------------------------------------------------------------
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class CD3DX12_STATE_OBJECT_DESC
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@ -3608,7 +3618,7 @@ private:
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}
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void* Data() noexcept override { return &m_Desc; }
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D3D12_EXISTING_COLLECTION_DESC m_Desc;
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Microsoft::WRL::ComPtr<ID3D12StateObject> m_CollectionRef;
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D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
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CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
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std::vector<D3D12_EXPORT_DESC> m_Exports;
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};
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@ -3914,15 +3924,15 @@ public:
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return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
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}
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operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
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operator ID3D12RootSignature*() const noexcept { return m_pRootSig.Get(); }
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operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
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private:
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void Init() noexcept
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{
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SUBOBJECT_HELPER_BASE::Init();
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m_pRootSig = nullptr;
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}
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void* Data() noexcept override { return m_pRootSig.GetAddressOf(); }
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Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
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void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
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D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
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};
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//------------------------------------------------------------------------------------------------
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@ -3948,15 +3958,15 @@ public:
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return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
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}
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operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
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operator ID3D12RootSignature*() const noexcept { return m_pRootSig.Get(); }
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operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
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private:
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void Init() noexcept
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{
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SUBOBJECT_HELPER_BASE::Init();
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m_pRootSig = nullptr;
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}
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void* Data() noexcept override { return m_pRootSig.GetAddressOf(); }
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Microsoft::WRL::ComPtr<ID3D12RootSignature> m_pRootSig;
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void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
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D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
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};
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//------------------------------------------------------------------------------------------------
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@ -4029,6 +4039,855 @@ private:
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#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
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#if (defined(NTDDI_WIN10_CO) || defined(USING_D3D12_AGILITY_SDK)) && !defined(D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS)
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//------------------------------------------------------------------------------------------------
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#include <vector>
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class CD3DX12FeatureSupport
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{
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public: // Function declaration
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// Default constructor that creates an empty object
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CD3DX12FeatureSupport();
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// Initialize data from the given device
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HRESULT Init(ID3D12Device* pDevice);
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// Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
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HRESULT GetStatus() const { return m_hStatus; }
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// Getter functions for each feature class
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// D3D12_OPTIONS
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BOOL DoublePrecisionFloatShaderOps() const;
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BOOL OutputMergerLogicOp() const;
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D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const;
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D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const;
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D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const;
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BOOL PSSpecifiedStencilRefSupported() const;
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BOOL TypedUAVLoadAdditionalFormats() const;
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BOOL ROVsSupported() const;
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D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const;
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BOOL StandardSwizzle64KBSupported() const;
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BOOL CrossAdapterRowMajorTextureSupported() const;
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BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const;
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D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const;
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D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const;
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UINT MaxGPUVirtualAddressBitsPerResource() const;
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// FEATURE_LEVELS
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D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const;
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// FORMAT_SUPPORT
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HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2);
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// MUTLTISAMPLE_QUALITY_LEVELS
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HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels);
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// FORMAT_INFO
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HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount);
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// GPU_VIRTUAL_ADDRESS_SUPPORT
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UINT MaxGPUVirtualAddressBitsPerProcess() const;
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// SHADER_MODEL
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D3D_SHADER_MODEL HighestShaderModel() const;
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// D3D12_OPTIONS1
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BOOL WaveOps() const;
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UINT WaveLaneCountMin() const;
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UINT WaveLaneCountMax() const;
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UINT TotalLaneCount() const;
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BOOL ExpandedComputeResourceStates() const;
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BOOL Int64ShaderOps() const;
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// PROTECTED_RESOURCE_SESSION_SUPPORT
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D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
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// ROOT_SIGNATURE
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D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const;
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// ARCHITECTURE1
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BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
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BOOL UMA(UINT NodeIndex = 0) const;
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BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
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BOOL IsolatedMMU(UINT NodeIndex = 0) const;
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// D3D12_OPTIONS2
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BOOL DepthBoundsTestSupported() const;
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D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const;
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// SHADER_CACHE
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D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const;
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// COMMAND_QUEUE_PRIORITY
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BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
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// D3D12_OPTIONS3
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BOOL CopyQueueTimestampQueriesSupported() const;
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BOOL CastingFullyTypedFormatSupported() const;
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D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const;
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D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const;
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BOOL BarycentricsSupported() const;
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// EXISTING_HEAPS
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BOOL ExistingHeapsSupported() const;
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// D3D12_OPTIONS4
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BOOL MSAA64KBAlignedTextureSupported() const;
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D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const;
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BOOL Native16BitShaderOpsSupported() const;
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// SERIALIZATION
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D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
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// CROSS_NODE
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// CrossNodeSharingTier handled in D3D12Options
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BOOL CrossNodeAtomicShaderInstructions() const;
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// D3D12_OPTIONS5
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BOOL SRVOnlyTiledResourceTier3() const;
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D3D12_RENDER_PASS_TIER RenderPassesTier() const;
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D3D12_RAYTRACING_TIER RaytracingTier() const;
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// DISPLAYABLE
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BOOL DisplayableTexture() const;
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// SharedResourceCompatibilityTier handled in D3D12Options4
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// D3D12_OPTIONS6
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BOOL AdditionalShadingRatesSupported() const;
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BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const;
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D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const;
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UINT ShadingRateImageTileSize() const;
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BOOL BackgroundProcessingSupported() const;
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// QUERY_META_COMMAND
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HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand);
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// D3D12_OPTIONS7
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D3D12_MESH_SHADER_TIER MeshShaderTier() const;
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D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const;
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// PROTECTED_RESOURCE_SESSION_TYPE_COUNT
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UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
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// PROTECTED_RESOURCE_SESSION_TYPES
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std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
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// D3D12_OPTIONS8
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BOOL UnalignedBlockTexturesSupported() const;
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// D3D12_OPTIONS9
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BOOL MeshShaderPipelineStatsSupported() const;
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BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const;
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BOOL AtomicInt64OnTypedResourceSupported() const;
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BOOL AtomicInt64OnGroupSharedSupported() const;
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BOOL DerivativesInMeshAndAmplificationShadersSupported() const;
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D3D12_WAVE_MMA_TIER WaveMMATier() const;
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// D3D12_OPTIONS10
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BOOL VariableRateShadingSumCombinerSupported() const;
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BOOL MeshShaderPerPrimitiveShadingRateSupported() const;
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// D3D12_OPTIONS11
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BOOL AtomicInt64OnDescriptorHeapResourceSupported() const;
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private: // Private structs and helpers declaration
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struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
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{
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std::vector<GUID> TypeVec;
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};
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// Helper function to decide the highest shader model supported by the system
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// Stores the result in m_dShaderModel
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// Must be updated whenever a new shader model is added to the d3d12.h header
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HRESULT QueryHighestShaderModel();
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// Helper function to decide the highest root signature supported
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// Must be updated whenever a new root signature version is added to the d3d12.h header
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HRESULT QueryHighestRootSignatureVersion();
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// Helper funcion to decide the highest feature level
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HRESULT QueryHighestFeatureLevel();
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// Helper function to initialize local protected resource session types structs
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HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
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private: // Member data
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// Pointer to the underlying device
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ID3D12Device* m_pDevice;
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// Stores the error code from initialization
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HRESULT m_hStatus;
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// Feature support data structs
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D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
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D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
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D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
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D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
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std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
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D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
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std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
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D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
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D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
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D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
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std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
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D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
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D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
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D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
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std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
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std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
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D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
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D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
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D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
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D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
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};
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// Implementations for CD3DX12FeatureSupport functions
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// Macro to set up a getter function for each entry in feature support data
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// The getter function will have the same name as the feature option name
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#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
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inline RETTYPE CD3DX12FeatureSupport::OPTION() const \
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{ \
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return FEATURE.OPTION; \
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}
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// Macro to set up a getter function for each entry in feature support data
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// Also specifies the name for the function which can be different from the feature name
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#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
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inline RETTYPE CD3DX12FeatureSupport::NAME() const \
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{\
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return FEATURE.OPTION; \
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}
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// Macro to set up a getter function for feature data indexed by the graphics node ID
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// The default parameter is 0, or the first availabe graphics device node
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#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
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inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
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{\
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return FEATURE[NodeIndex].OPTION; \
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}
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// Macro to set up a getter function for feature data indexed by NodeIndex
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// Allows a custom name for the getter function
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#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
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inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
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{\
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return FEATURE[NodeIndex].OPTION; \
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}
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inline CD3DX12FeatureSupport::CD3DX12FeatureSupport()
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: m_pDevice(nullptr)
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, m_hStatus(E_INVALIDARG)
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{}
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inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
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{
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if (!pDevice)
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{
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m_hStatus = E_INVALIDARG;
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return m_hStatus;
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}
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m_pDevice = pDevice;
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// Initialize static feature support data structures
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if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
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{
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m_dOptions.DoublePrecisionFloatShaderOps = false;
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m_dOptions.OutputMergerLogicOp = false;
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m_dOptions.MinPrecisionSupport = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
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m_dOptions.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
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m_dOptions.ResourceBindingTier = (D3D12_RESOURCE_BINDING_TIER)0;
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m_dOptions.PSSpecifiedStencilRefSupported = false;
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m_dOptions.TypedUAVLoadAdditionalFormats = false;
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m_dOptions.ROVsSupported = false;
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m_dOptions.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
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m_dOptions.MaxGPUVirtualAddressBitsPerResource = 0;
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m_dOptions.StandardSwizzle64KBSupported = false;
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m_dOptions.CrossNodeSharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
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m_dOptions.CrossAdapterRowMajorTextureSupported = false;
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m_dOptions.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = false;
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m_dOptions.ResourceHeapTier = (D3D12_RESOURCE_HEAP_TIER)0;
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}
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if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
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{
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m_dGPUVASupport.MaxGPUVirtualAddressBitsPerProcess = 0;
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m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource = 0;
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}
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if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
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{
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m_dOptions1.WaveOps = false;
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m_dOptions1.WaveLaneCountMax = 0;
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m_dOptions1.WaveLaneCountMin = 0;
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m_dOptions1.TotalLaneCount = 0;
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m_dOptions1.ExpandedComputeResourceStates = 0;
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m_dOptions1.Int64ShaderOps = 0;
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}
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if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
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{
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m_dOptions2.DepthBoundsTestSupported = false;
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||||
m_dOptions2.ProgrammableSamplePositionsTier = D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
|
||||
{
|
||||
m_dShaderCache.SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
|
||||
{
|
||||
m_dOptions3.CopyQueueTimestampQueriesSupported = false;
|
||||
m_dOptions3.CastingFullyTypedFormatSupported = false;
|
||||
m_dOptions3.WriteBufferImmediateSupportFlags = D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE;
|
||||
m_dOptions3.ViewInstancingTier = D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED;
|
||||
m_dOptions3.BarycentricsSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
|
||||
{
|
||||
m_dExistingHeaps.Supported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
|
||||
{
|
||||
m_dOptions4.MSAA64KBAlignedTextureSupported = false;
|
||||
m_dOptions4.Native16BitShaderOpsSupported = false;
|
||||
m_dOptions4.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
|
||||
{
|
||||
m_dCrossNode.SharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
|
||||
m_dCrossNode.AtomicShaderInstructions = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
|
||||
{
|
||||
m_dOptions5.SRVOnlyTiledResourceTier3 = false;
|
||||
m_dOptions5.RenderPassesTier = D3D12_RENDER_PASS_TIER_0;
|
||||
m_dOptions5.RaytracingTier = D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
|
||||
{
|
||||
m_dDisplayable.DisplayableTexture = false;
|
||||
m_dDisplayable.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
|
||||
{
|
||||
m_dOptions6.AdditionalShadingRatesSupported = false;
|
||||
m_dOptions6.PerPrimitiveShadingRateSupportedWithViewportIndexing = false;
|
||||
m_dOptions6.VariableShadingRateTier = D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED;
|
||||
m_dOptions6.ShadingRateImageTileSize = 0;
|
||||
m_dOptions6.BackgroundProcessingSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
|
||||
{
|
||||
m_dOptions7.MeshShaderTier = D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
|
||||
m_dOptions7.SamplerFeedbackTier = D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
|
||||
{
|
||||
m_dOptions8.UnalignedBlockTexturesSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
|
||||
{
|
||||
m_dOptions9.MeshShaderPipelineStatsSupported = false;
|
||||
m_dOptions9.MeshShaderSupportsFullRangeRenderTargetArrayIndex = false;
|
||||
m_dOptions9.AtomicInt64OnGroupSharedSupported = false;
|
||||
m_dOptions9.AtomicInt64OnTypedResourceSupported = false;
|
||||
m_dOptions9.DerivativesInMeshAndAmplificationShadersSupported = false;
|
||||
m_dOptions9.WaveMMATier = D3D12_WAVE_MMA_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
|
||||
{
|
||||
m_dOptions10.MeshShaderPerPrimitiveShadingRateSupported = false;
|
||||
m_dOptions10.VariableRateShadingSumCombinerSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
|
||||
{
|
||||
m_dOptions11.AtomicInt64OnDescriptorHeapResourceSupported = false;
|
||||
}
|
||||
|
||||
// Initialize per-node feature support data structures
|
||||
const UINT uNodeCount = m_pDevice->GetNodeCount();
|
||||
m_dProtectedResourceSessionSupport.resize(uNodeCount);
|
||||
m_dArchitecture1.resize(uNodeCount);
|
||||
m_dSerialization.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypes.resize(uNodeCount);
|
||||
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
|
||||
}
|
||||
|
||||
m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
|
||||
{
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
|
||||
dArchLocal.NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
|
||||
{
|
||||
dArchLocal.TileBasedRenderer = false;
|
||||
dArchLocal.UMA = false;
|
||||
dArchLocal.CacheCoherentUMA = false;
|
||||
}
|
||||
|
||||
m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
|
||||
m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
|
||||
m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
|
||||
m_dArchitecture1[NodeIndex].IsolatedMMU = false;
|
||||
}
|
||||
|
||||
m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
|
||||
{
|
||||
m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
|
||||
}
|
||||
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
|
||||
}
|
||||
|
||||
// Special procedure to initialize local protected resource session types structs
|
||||
// Must wait until session type count initialized
|
||||
QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
|
||||
}
|
||||
|
||||
// Initialize features that requires highest version check
|
||||
if (FAILED(m_hStatus = QueryHighestShaderModel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
// Initialize Feature Levels data
|
||||
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
// 0: D3D12_OPTIONS
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
|
||||
FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
|
||||
FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
|
||||
FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
|
||||
|
||||
// Special procedure for handling caps that is also part of other features
|
||||
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const
|
||||
{
|
||||
if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
|
||||
{
|
||||
return m_dCrossNode.SharingTier;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_dOptions.CrossNodeSharingTier;
|
||||
}
|
||||
}
|
||||
|
||||
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const
|
||||
{
|
||||
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
|
||||
{
|
||||
return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
}
|
||||
|
||||
// 1: Architecture
|
||||
// Combined with Architecture1
|
||||
|
||||
// 2: Feature Levels
|
||||
// Simply returns the highest supported feature level
|
||||
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const
|
||||
{
|
||||
return m_eMaxFeatureLevel;
|
||||
}
|
||||
|
||||
// 3: Feature Format Support
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2)
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
|
||||
dFormatSupport.Format = Format;
|
||||
|
||||
// It is possible that the function call returns an error
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
|
||||
|
||||
Support1 = dFormatSupport.Support1;
|
||||
Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4: Multisample Quality Levels
|
||||
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels)
|
||||
{
|
||||
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
|
||||
dMultisampleQualityLevels.Format = Format;
|
||||
dMultisampleQualityLevels.SampleCount = SampleCount;
|
||||
dMultisampleQualityLevels.Flags = Flags;
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
|
||||
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
|
||||
}
|
||||
else
|
||||
{
|
||||
NumQualityLevels = 0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 5: Format Info
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount)
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
|
||||
dFormatInfo.Format = Format;
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
|
||||
if (FAILED(result))
|
||||
{
|
||||
PlaneCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaneCount = dFormatInfo.PlaneCount;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 6: GPU Virtual Address Support
|
||||
// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
|
||||
FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
|
||||
|
||||
// 7: Shader Model
|
||||
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const
|
||||
{
|
||||
return m_dShaderModel.HighestShaderModel;
|
||||
}
|
||||
|
||||
// 8: D3D12 Options1
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
|
||||
|
||||
// 10: Protected Resource Session Support
|
||||
inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
|
||||
{
|
||||
return m_dProtectedResourceSessionSupport[NodeIndex].Support;
|
||||
}
|
||||
|
||||
// 12: Root Signature
|
||||
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const
|
||||
{
|
||||
return m_dRootSignature.HighestVersion;
|
||||
}
|
||||
|
||||
// 16: Architecture1
|
||||
// Same data fields can be queried from m_dArchitecture
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
|
||||
|
||||
// 18: D3D12 Options2
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
|
||||
|
||||
// 19: Shader Cache
|
||||
FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
|
||||
|
||||
// 20: Command Queue Priority
|
||||
inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
|
||||
{
|
||||
m_dCommandQueuePriority.CommandListType = CommandListType;
|
||||
m_dCommandQueuePriority.Priority = Priority;
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_dCommandQueuePriority.PriorityForTypeIsSupported;
|
||||
}
|
||||
|
||||
// 21: D3D12 Options3
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
|
||||
FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
|
||||
|
||||
// 22: Existing Heaps
|
||||
FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
|
||||
|
||||
// 23: D3D12 Options4
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
|
||||
|
||||
// 24: Serialization
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
|
||||
|
||||
// 25: Cross Node
|
||||
// CrossNodeSharingTier handled in D3D12Options
|
||||
FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
|
||||
|
||||
// 27: D3D12 Options5
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
|
||||
FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
|
||||
|
||||
// 28: Displayable
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
|
||||
// SharedResourceCompatibilityTier handled in D3D12Options4
|
||||
|
||||
// 30: D3D12 Options6
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
|
||||
FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
|
||||
|
||||
// 31: Query Meta Command
|
||||
// Keep the original call routine
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand)
|
||||
{
|
||||
return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
|
||||
}
|
||||
|
||||
// 32: D3D12 Options7
|
||||
FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
|
||||
|
||||
// 33: Protected Resource Session Type Count
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
|
||||
|
||||
// 34: Protected Resource Session Types
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
|
||||
|
||||
// 36: Options8
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
|
||||
|
||||
// 37: Options9
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
|
||||
|
||||
// 39: Options10
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
|
||||
|
||||
// 40: Options11
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
|
||||
|
||||
// Helper function to decide the highest shader model supported by the system
|
||||
// Stores the result in m_dShaderModel
|
||||
// Must be updated whenever a new shader model is added to the d3d12.h header
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
|
||||
{
|
||||
// Check support in descending order
|
||||
HRESULT result;
|
||||
|
||||
D3D_SHADER_MODEL allModelVersions[] =
|
||||
{
|
||||
D3D_SHADER_MODEL_6_7,
|
||||
D3D_SHADER_MODEL_6_6,
|
||||
D3D_SHADER_MODEL_6_5,
|
||||
D3D_SHADER_MODEL_6_4,
|
||||
D3D_SHADER_MODEL_6_3,
|
||||
D3D_SHADER_MODEL_6_2,
|
||||
D3D_SHADER_MODEL_6_1,
|
||||
D3D_SHADER_MODEL_6_0,
|
||||
D3D_SHADER_MODEL_5_1
|
||||
};
|
||||
|
||||
UINT numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
|
||||
|
||||
for (UINT i = 0; i < numModelVersions; i++)
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = allModelVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
// Indicates that the version is recognizable by the runtime and stored in the struct
|
||||
// Also terminate on unexpected error code
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = (D3D_SHADER_MODEL)0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Shader model may not be supported. Continue the rest initializations
|
||||
m_dShaderModel.HighestShaderModel = (D3D_SHADER_MODEL)0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Helper function to decide the highest root signature supported
|
||||
// Must be updated whenever a new root signature version is added to the d3d12.h header
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
|
||||
{
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_1,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_0,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1,
|
||||
};
|
||||
UINT numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
|
||||
|
||||
for (UINT i = 0; i < numRootSignatureVersions; i++)
|
||||
{
|
||||
m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dRootSignature.HighestVersion = (D3D_ROOT_SIGNATURE_VERSION)0;
|
||||
}
|
||||
// If succeeded, the highest version is already written into the member struct
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// No version left. Set to invalid value and continue.
|
||||
m_dRootSignature.HighestVersion = (D3D_ROOT_SIGNATURE_VERSION)0;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Helper funcion to decide the highest feature level
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
// Check against a list of all feature levels present in d3dcommon.h
|
||||
// Needs to be updated for future feature levels
|
||||
D3D_FEATURE_LEVEL allLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_12_2,
|
||||
D3D_FEATURE_LEVEL_12_1,
|
||||
D3D_FEATURE_LEVEL_12_0,
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3,
|
||||
D3D_FEATURE_LEVEL_9_2,
|
||||
D3D_FEATURE_LEVEL_9_1,
|
||||
D3D_FEATURE_LEVEL_1_0_CORE
|
||||
};
|
||||
|
||||
D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
|
||||
dFeatureLevel.NumFeatureLevels = sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL);
|
||||
dFeatureLevel.pFeatureLevelsRequested = allLevels;
|
||||
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eMaxFeatureLevel = (D3D_FEATURE_LEVEL)0;
|
||||
|
||||
if (result == DXGI_ERROR_UNSUPPORTED)
|
||||
{
|
||||
// Indicates that none supported. Continue initialization
|
||||
result = S_OK;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Helper function to initialize local protected resource session types structs
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
|
||||
{
|
||||
auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
|
||||
CurrentPRSTypes.NodeIndex = NodeIndex;
|
||||
CurrentPRSTypes.Count = Count;
|
||||
CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
|
||||
CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
|
||||
if (FAILED(result))
|
||||
{
|
||||
// Resize TypeVec to empty
|
||||
CurrentPRSTypes.TypeVec.clear();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#undef FEATURE_SUPPORT_GET
|
||||
#undef FEATURE_SUPPORT_GET_NAME
|
||||
#undef FEATURE_SUPPORT_GET_NODE_INDEXED
|
||||
#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
|
||||
|
||||
// end CD3DX12FeatureSupport
|
||||
|
||||
#endif // #ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
|
||||
#undef D3DX12_COM_PTR
|
||||
#undef D3DX12_COM_PTR_GET
|
||||
#undef D3DX12_COM_PTR_ADDRESSOF
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif //__D3DX12_H__
|
||||
|
||||
|
||||
|
@ -47,6 +47,7 @@
|
||||
#endif
|
||||
|
||||
#define D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
#ifdef WIN32
|
||||
#include "d3dx12.h"
|
||||
#else
|
||||
|
@ -48,6 +48,7 @@
|
||||
// C5027 move assignment operator was implicitly defined as deleted
|
||||
|
||||
#define D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
#include "d3dx12.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
Loading…
Reference in New Issue
Block a user