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https://github.com/microsoft/DirectXTex
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minor code review
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@ -28,7 +28,7 @@ namespace
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}
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size_t _CountMips(_In_ size_t width, _In_ size_t height)
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size_t CountMips(_In_ size_t width, _In_ size_t height)
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{
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size_t mipLevels = 1;
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@ -47,7 +47,7 @@ namespace
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}
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size_t _CountMips3D(_In_ size_t width, _In_ size_t height, _In_ size_t depth)
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size_t CountMips3D(_In_ size_t width, _In_ size_t height, _In_ size_t depth)
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{
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size_t mipLevels = 1;
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@ -129,13 +129,13 @@ namespace DirectX
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{
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if (mipLevels > 1)
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{
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size_t maxMips = _CountMips(width, height);
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size_t maxMips = CountMips(width, height);
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if (mipLevels > maxMips)
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return false;
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}
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else if (mipLevels == 0)
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{
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mipLevels = _CountMips(width, height);
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mipLevels = CountMips(width, height);
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}
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else
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{
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@ -148,13 +148,13 @@ namespace DirectX
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{
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if (mipLevels > 1)
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{
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size_t maxMips = _CountMips3D(width, height, depth);
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size_t maxMips = CountMips3D(width, height, depth);
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if (mipLevels > maxMips)
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return false;
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}
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else if (mipLevels == 0)
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{
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mipLevels = _CountMips3D(width, height, depth);
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mipLevels = CountMips3D(width, height, depth);
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}
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else
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{
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@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2017
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# Visual Studio 2015
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VisualStudioVersion = 14.0.22609.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Windows10_2015.vcxproj", "{FB3F52B5-BFE8-43FD-836F-363735DAB738}"
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