# Copyright (c) Microsoft Corporation. # Licensed under the MIT License. # # http://go.microsoft.com/fwlink/?LinkId=248926 # Builds the library using the Microsoft GDK. # NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies. schedules: - cron: "30 3 * * *" displayName: 'Nightly build' branches: include: - main trigger: branches: include: - main paths: exclude: - '*.md' - LICENSE - CMake* - '.github/*' - '.nuget/*' - build/*.cmake - build/*.cmd - build/*.in - build/*.json - build/*.ps1 pr: branches: include: - main paths: exclude: - '*.md' - LICENSE - CMake* - '.github/*' - '.nuget/*' - build/*.cmake - build/*.cmd - build/*.in - build/*.json - build/*.ps1 drafts: false resources: repositories: - repository: self type: git ref: refs/heads/main name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r) pool: vmImage: windows-2019 variables: Codeql.Enabled: false EXTRACTED_FOLDER: $(ExtractedFolder) GDK_EDITION: $(GDKEditionNumber) GDKEnableBWOI: true URL_FEED: $(ADOFeedURL) skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected jobs: - job: BUILD_GDK displayName: 'Microsoft Game Development Kit (GDK)' timeoutInMinutes: 120 cancelTimeoutInMinutes: 1 steps: - checkout: self clean: true fetchTags: false - task: NuGetToolInstaller@1 displayName: 'Use NuGet' - task: PowerShell@2 displayName: 'Create nuget.config with single source' inputs: targetType: inline script: | $xml = @' '@ $xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config" - task: NuGetCommand@2 # We have to use a nuget.config to provide the feed for the 'nuget install' option. displayName: 'NuGet set package source to ADO feed' inputs: command: custom arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config - task: nuget-security-analysis@0 displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - task: NuGetCommand@2 displayName: NuGet install PGDK inputs: command: custom arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER) - task: NuGetCommand@2 displayName: NuGet install GDKX inputs: command: custom arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER) - task: CopyFiles@2 displayName: Set up Directory.Build.props inputs: SourceFolder: build Contents: 'Directory.Build.props' TargetFolder: $(Build.SourcesDirectory) - task: MSBuild@1 displayName: Setup BWOI VCTargets inputs: solution: build/SetupBWOI.targets msbuildVersion: 16.0 msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 pcdbg continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Desktop.x64 configuration: Debug msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 pcrel continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Desktop.x64 configuration: Release msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 xbdbg continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Xbox.XboxOne.x64 configuration: Debug msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 xbrel continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Xbox.XboxOne.x64 configuration: Release msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 scardbg continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Xbox.Scarlett.x64 configuration: Debug msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_2019 scarrel continueOnError: True inputs: solution: DirectXTex_GDK_2019.sln vsVersion: 16.0 platform: Gaming.Xbox.Scarlett.x64 configuration: Release msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_PC_2019 dbg continueOnError: True inputs: solution: DirectXTex_GXDK_PC_2019.sln vsVersion: 16.0 msbuildArgs: /p:PreferredToolArchitecture=x64 platform: x64 configuration: Debug msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_PC_2019 rel continueOnError: True inputs: solution: DirectXTex_GXDK_PC_2019.sln vsVersion: 16.0 msbuildArgs: /p:PreferredToolArchitecture=x64 platform: x64 configuration: Release msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_PC_2019 scardbg continueOnError: True inputs: solution: DirectXTex_GXDK_PC_2019.sln vsVersion: 16.0 msbuildArgs: /p:PreferredToolArchitecture=x64 platform: x64 configuration: Debug_Scarlett msbuildArchitecture: x64 - task: VSBuild@1 displayName: Build solution DirectXTex_GDK_PC_2019 scarrel continueOnError: True inputs: solution: DirectXTex_GXDK_PC_2019.sln vsVersion: 16.0 msbuildArgs: /p:PreferredToolArchitecture=x64 platform: x64 configuration: Release_Scarlett msbuildArchitecture: x64