# DirectX Texture Library # # Copyright (c) Microsoft Corporation. All rights reserved. # Licensed under the MIT License. # # http://go.microsoft.com/fwlink/?LinkId=248926 cmake_minimum_required (VERSION 3.11) project (DirectXTex LANGUAGES CXX) # Includes the functions for creating Direct3D 11 resources at runtime option(BUILD_DX11 "Build with DirectX11 Runtime support" ON) # Includes the functions for creating Direct3D 12 resources at runtime option(BUILD_DX12 "Build with DirectX12 Runtime support" ON) # Enable the use of OpenMP for software BC6H/BC7 compression option(BC_USE_OPENMP "Build with OpenMP support" ON) set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake") set(LIBRARY_SOURCES DirectXTex/BC.h DirectXTex/BCDirectCompute.h DirectXTex/d3dx12.h DirectXTex/DDS.h DirectXTex/DirectXTex.h DirectXTex/DirectXTexP.h DirectXTex/filters.h DirectXTex/scoped.h DirectXTex/BC.cpp DirectXTex/BC4BC5.cpp DirectXTex/BC6HBC7.cpp DirectXTex/BCDirectCompute.cpp DirectXTex/DirectXTexCompress.cpp DirectXTex/DirectXTexCompressGPU.cpp DirectXTex/DirectXTexConvert.cpp DirectXTex/DirectXTexDDS.cpp DirectXTex/DirectXTexFlipRotate.cpp DirectXTex/DirectXTexHDR.cpp DirectXTex/DirectXTexImage.cpp DirectXTex/DirectXTexMipmaps.cpp DirectXTex/DirectXTexMisc.cpp DirectXTex/DirectXTexNormalMaps.cpp DirectXTex/DirectXTexPMAlpha.cpp DirectXTex/DirectXTexResize.cpp DirectXTex/DirectXTexTGA.cpp DirectXTex/DirectXTexUtil.cpp DirectXTex/DirectXTexWIC.cpp) set(SHADER_SOURCES DirectXTex/Shaders/BC6HEncode.hlsl DirectXTex/Shaders/BC7Encode.hlsl) if(BUILD_DX11 MATCHES ON) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D11.cpp) endif() if(BUILD_DX12 MATCHES ON) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D12.cpp) endif() add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc) add_custom_command( OUTPUT "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc" MAIN_DEPENDENCY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd" DEPENDS ${SHADER_SOURCES} COMMENT "Generating HLSL shaders..." COMMAND "CompileShaders.cmd" WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders" USES_TERMINAL) source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*) target_include_directories(${PROJECT_NAME} PUBLIC DirectXTex) if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16") target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h) endif() if(MSVC) # Use max Warning Level string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) # Not using typeid or dynamic_cast, so disable RTTI to save binary size string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) endif() add_executable(texassemble Texassemble/texassemble.cpp) target_link_libraries(texassemble ${PROJECT_NAME}) source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*) add_executable(texconv Texconv/texconv.cpp Texconv/ExtendedBMP.cpp Texconv/PortablePixMap.cpp) target_link_libraries(texconv ${PROJECT_NAME}) source_group(texconv REGULAR_EXPRESSION Texconv/*.*) add_executable(texdiag Texdiag/texdiag.cpp) target_link_libraries(texdiag ${PROJECT_NAME}) source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*) if(MSVC) target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast) target_compile_options(texassemble PRIVATE /fp:fast) target_compile_options(texconv PRIVATE /fp:fast) target_compile_options(texdiag PRIVATE /fp:fast) if (${CMAKE_SIZEOF_VOID_P} EQUAL "4") target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2) target_compile_options(texassemble PRIVATE /arch:SSE2) target_compile_options(texconv PRIVATE /arch:SSE2) target_compile_options(texdiag PRIVATE /arch:SSE2) endif() endif() if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) set(WarningsLib "-Wpedantic" "-Wextra") target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib}) # OpenMP is not supported for clang for Windows by default set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes") target_compile_options(texassemble PRIVATE ${WarningsEXE}) target_compile_options(texconv PRIVATE ${WarningsEXE}) target_compile_options(texdiag PRIVATE ${WarningsEXE} "-Wno-double-promotion" ) endif() if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" ) target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus) target_compile_options(texassemble PRIVATE /permissive- /Zc:__cplusplus) target_compile_options(texconv PRIVATE /permissive- /Zc:__cplusplus) target_compile_options(texdiag PRIVATE /permissive- /Zc:__cplusplus) if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26) target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5105) target_compile_options(texassemble PRIVATE /Zc:preprocessor /wd5105) target_compile_options(texconv PRIVATE /Zc:preprocessor /wd5105) target_compile_options(texdiag PRIVATE /Zc:preprocessor /wd5105) endif() if(BC_USE_OPENMP MATCHES ON) target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-) target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-) endif() set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4668" "/wd4710" "/wd4820" "/wd5039" "/wd5045" "/wd5219") target_compile_options(texassemble PRIVATE ${WarningsEXE}) target_compile_options(texconv PRIVATE ${WarningsEXE}) target_compile_options(texdiag PRIVATE ${WarningsEXE}) endif() if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE) target_compile_definitions(texassemble PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601) target_compile_definitions(texconv PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601) target_compile_definitions(texdiag PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601) if(BUILD_DX12 MATCHES ON) target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0A00) else() target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0601) endif() endif()