//-------------------------------------------------------------------------------------- // File: DDSTextureLoader9.h // // Functions for loading a DDS texture and creating a Direct3D runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 //-------------------------------------------------------------------------------------- #pragma once #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x900 #endif #include #include namespace DirectX { // Standard version HRESULT CreateDDSTextureFromMemory( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_ LPDIRECT3DBASETEXTURE9* texture, bool generateMipsIfMissing = false) noexcept; HRESULT CreateDDSTextureFromFile( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_z_ const wchar_t* fileName, _Outptr_ LPDIRECT3DBASETEXTURE9* texture, bool generateMipsIfMissing = false) noexcept; // Type-specific versions HRESULT CreateDDSTextureFromMemory( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_ LPDIRECT3DTEXTURE9* texture, bool generateMipsIfMissing = false) noexcept; HRESULT CreateDDSTextureFromFile( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_z_ const wchar_t* fileName, _Outptr_ LPDIRECT3DTEXTURE9* texture, bool generateMipsIfMissing = false) noexcept; HRESULT CreateDDSTextureFromMemory( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept; HRESULT CreateDDSTextureFromFile( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_z_ const wchar_t* fileName, _Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept; HRESULT CreateDDSTextureFromMemory( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_ size_t ddsDataSize, _Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept; HRESULT CreateDDSTextureFromFile( _In_ LPDIRECT3DDEVICE9 d3dDevice, _In_z_ const wchar_t* fileName, _Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept; }