//-------------------------------------------------------------------------------------- // File: ScreenGrab9.h // // Function for saving 2D surface to a file (aka a 'screenshot' // when used on a Direct3D 9's GetFrontBufferData). // // Note these functions are useful as a light-weight runtime screen grabber. For // full-featured texture capture, DDS writer, and texture processing pipeline, // see the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #pragma once #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x900 #endif #include #ifdef NTDDI_WIN10_FE #include #else #include #endif #include namespace DirectX { HRESULT __cdecl SaveDDSTextureToFile( _In_ LPDIRECT3DSURFACE9 pSource, _In_z_ const wchar_t* fileName) noexcept; HRESULT __cdecl SaveWICTextureToFile( _In_ LPDIRECT3DSURFACE9 pSource, _In_ REFGUID guidContainerFormat, _In_z_ const wchar_t* fileName, _In_opt_ const GUID* targetFormat = nullptr, _In_opt_ std::function setCustomProps = nullptr); }