# DirectXTex texture processing library http://go.microsoft.com/fwlink/?LinkId=248926 Release available for download on [GitHub](https://github.com/microsoft/DirectXTex/releases) ## Release History ### April 28, 2023 * Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub * CMake project updates and fixes for clang/LLVM v16 warnings * texassemble/texconv/texdiag: Windows on ARM64 version ### March 30, 2023 * Fix for `SRGB_IN` / `SRGB_OUT` flag handling for GPU BC7 compressor * Fix to clamp negative values when encoding with the GPU BC6H compressor * GPU BC6H/BC7 encoder updated to make optional use of DirectCompute 5.0 * CMake project updates * Code review * Retired VS 2017 legacy Xbox One XDK projects * texassemble/texconv/texdiag: Updated to support Windows or UNIX-style path separators ### January 31, 2023 * Fixed memory overwrite bug in **ConvertToSinglePlane** that can lead to a potential security issue for untrusted planar video format DDS files * Make sure ScratchImage zero-fills image memory * Fix DirectX12 GPU-validation warnings for texture loaders * Minor fix for non-Win32 builds * ddsview: Updated sample app with a ``-forcesrgb`` command-line switch ### December 15, 2022 * ARM/ARM64 platform fix for 16bpp pixel conversion * Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub * CMake project updated to require 3.20 or later * CMake and MSBuild project updates * Added Azure Dev Ops Pipeline YAML files * ``Auxiliary`` folder added with DirectXEXR.h/.cpp optional module * Test suite updated with CTest support * Spectre-mitigated libraries added to NuGet packages * texassemble: added commands *v-cross-fnz*, *h-tee*, and *cube-from-\** * texconv: Fixed minor printf output issue ### October 17, 2022 * Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues * Minor CMake and CMakePresets updates * Code review ### July 29, 2022 * Added ``MakeLinear`` DXGI_FORMAT utility function. * *breaking change* ``CreateTextureEx`` and ``CreateShaderResourceViewEx`` functions now use ``CREATETEX_FLAGS`` instead of a ``bool forceSRGB`` parameter. * Updates for MinGW ABI fixes for DirectX12 in the latest DirectX-Headers. * CMake and MSBuild project updates * Code review * `DDSTextureLoader11` and ``DDSTextureLoader12`` sync'd up with *DirectX Tool Kit* July 2022 changes. ### May 9, 2022 * TGA reader updated to support 24-bit paletted uncompressed color-mapped images (used by a DCC application) * Added `IsBGR` utility method * Workaround for driver issue on some systems using DirectX 11 `Capture` method * Fix for problem with resizing/mipmaps generation for HDR content using box/fant filter which should avoid going through WIC code paths * Minor updates for VS 2022 (17.2) * CMake project updates (now supports MSVC, clang/LLVM, and MinGW) * Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub * Retired VS 2017 projects * Code cleanup * Reformat source using updated .editorconfig settings * texconv: Improve `-nmap` handling for 16-bit sources going to BC formats ### March 24, 2022 * Fixed end-point bounds issue with BC6H CPU compressor if none of the pixels are in 0-1 range * Fixed bug in alpha-to-coverage computation * Add support for installable WIC codecs for HEIF and WEBP (if present) * Update build switches for SDL recommendations * CMake project updates and UWP platform CMakePresets * Code cleaup for tools * Optional C++17 usage in a few places ### February 28, 2022 * Updated D3DX12 internal copy with latest changes from GitHub * Code and project review including fixing clang v13 warnings * Added CMakePresets.json ### November 8, 2021 * VS 2022 support * Updated D3DX12 internal copy with latest change from GitHubf * Minor code and project review * VS 2017 projects updated to require the Windows 10 SDK (19401) * texassemble/texconv: Updated with 12.2 for ``-fl`` switch * texassemble/texconv/texdiag: Fixed potential locale issue with ``-flist`` ### September 28, 2021 * Minor code and project cleanup ### August 1, 2021 * Fixed weighting bug in custom linear filtering for wrap/mirroring * Added VS 2022 Preview projects * texconv: Made default output extension to be lower-case like most Windows applications * texconv: updated colorspace rotation names for -rotatecolor switch * texassemble, texconv: Order of operations fix for -swizzle using 0, 1 * Minor code review ### June 9, 2021 * Minor bug fix for metadata behavior when using ``DDS_FLAGS_NO_16BPP`` flag for B5G6R5 content * texdiag: added ``-c`` and ``-t`` switches for diff command * texconv: Fixed bug in ``-m`` switch handling when resizing changes the max mipmap count * texconv et al: improved ``-flist`` switch to support wildcards and file exclusions * texconv et al: Added 'BGR' alias to ``-f`` switch for the B8G8R8X8_UNORM format * WICTextureLoader / DDSTextureLoader12 updated to use typed enum bitmask flags for loadFlags parameter * Minor code review ### April 6, 2021 * DDS reader updated to accept nVidia Texture Tool v1 single-channel and dual-channel files marked as RGB instead of LUMINANCE * Fixed TGA reader regression with files smaller than 26 bytes total * Removed use of ``CreateStreamOnHGlobal``, ``CreateStreamOverRandomAccessStream``, and ``SHCreateMemStream`` for WICToMemory functions * Fix for the DirectX 12 ``CaptureTexture`` for reserved and MSAA resources * Minor code and project cleanup * texassemble: added ``-stripmips`` switch * texassemble, texconv: the ``swizzle`` switch now accepts ``0`` and ``1`` values in swizzle masks * texconv: added "709toDisplayP3" and "DisplayP3to709" to ``-rotatecolor`` switch * texconv: Fixed ``-reconstructz`` for UNORM formats * texassemble, texconv, texdiag: Updated with descriptions for HRESULT failure codes, and always uses exit code 1 on failure ### January 9, 2021 * Windows Subsystem for Linux support * Code review for improved conformance * CMake updated to support package install * texassemble: Merge command now supports ``-swizzle`` option * texconv: Updated with ``-r:keep`` and ``-swizzle`` options ### November 11, 2020 * Use ``SHCreateMemStream`` instead of ``CreateStreamOnHGlobal`` for Win32 on Windows 8.x or Windows 10 * Updated D3DX12 internal copy with latest change from GitHub * Minor code and project cleanup ### September 30, 2020 * Added ``TGA_FLAGS`` [flags](https://github.com/microsoft/DirectXTex/wiki/TGA-I-O-Functions#related-flags) to TGA reader/writer to control RGB vs. BGR, handling for all zero alpha channels, and TGA 2.0 colorspace metadata * TGA reader will now return a ``DXGI_FORMAT_*_SRGB`` format if TGA 2.0 colorspace metadata contains 2.2 or 2.4 gamma * Added forwarders for existing non-flags TGA functions, so there are no breaking changes * ``R16_SNORM`` and ``R8_SNORM`` pixel write code updated to round instead of truncate to better match DirectXMath behavior * Fixed bug in standalone WICTextureLoader for DX11/DX12 that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests * Added ``Ex`` variants for DDSTextureLoader/WICTextureLoader for DX9 to support loading resources for non-DEFAULT pools * Minor code and project cleanup ### August 15, 2020 * Added ``DDS_FLAGS_ALLOW_LARGE_FILES`` flag for DDS loader to allow textures with dimensions that are too big for Direct3D * Added ``FormatDataType`` function * Fixed bug with DX12 ``Capture`` with 'small alignment' textures * Code review and project updates * Added GDK projects * texassemble: updated with ``-fl`` switch for feature level based warning * texconv: updated with ``-reconstructz`` switch for BC5 compressed normal map view conversion ### July 2, 2020 * Minor warning fixes for VS 2019 (16.7) * CMake updates * texassemble: Fixed animated gif handling with transparency ### June 15, 2020 * Code cleanup for some new VC++ 16.7 warnings and static code analysis * texconv: Updated with support for Portable Pix Map (ppm) & Portable Float Map (pfm) file formats ### June 1, 2020 * Converted to typed enum bitmask flags (see release notes for details on this potential *breaking change*) + **ComputePitch**, **xxxDDSxxx**, **xxxWICxxx**, **FlipRotate**, **Resize**, **Convert**, **GenerateMipMaps**, **GenerateMipMaps3D**, **PremultiplyAlpha**, **Compress**, **ComputeNormalMap**, **CopyRectangle**, **ComputeMSE** * ``WIC_FLAGS_DEFAULT_SRGB`` / ``WIC_LOADER_SRGB_DEFAULT`` flag added when loading image via WIC without explicit colorspace metadata * WIC loader for ``PNG`` codec now checks ``gAMA`` chunk to determine colorspace if the ``sRGB`` chunk is not found for legacy sRGB detection. * Fixed conformance issues when using ``/Zc:preprocessor`` * CMake project updates ### May 10, 2020 * HDR (RGBE Radiance) file format writer updated to accept half16 input * Code cleanup * Updated D3DX12 internal copy to Windows 10 SDK (19041) version * texassemble, texconv, texdiag: Updated with ``-l`` switch for case-sensitive file systems * texconv: Added ``-dx9`` switch to force legacy compatible DDS files * texconv: Collapsed ``-bcuniform``, ``-bcdither``, ``-bcquick``, and ``-bcmax`` into one ``-bc`` switch * Updates to **DDSTextureLoader**, **ScreenGrab**, and **WICTextureLoader** including new DX9 version ### April 3, 2020 * Updated D3DX12 internal copy to latest version * DDS loader updated for another BC7 FourCC variant * Code review (``constexpr`` / ``noexcept`` usage) * CMake updated for PCH usage with 3.16 or later ### February 14, 2020 * Fixed quality bug in BC4S/BC5S compressor * Guard for divide-by-zero case in **PremultiplyAlpha** * texconv: added ``-at`` switch for alpha threshold value with BC1 compression * texconv: Fixed ``-nmap`` when outputting compressed UNORM formats * Code and project cleaup * Retired VS 2015 projects ### December 17, 2019 * Added ARM64 platform to VS 2019 Win32 desktop Win10 project * Updated CMake project * Code cleaup ### October 17, 2019 * Codec readers updated to return ``TEX_ALPHA_MODE_OPAQUE`` if reader returned an alpha channel due to conversion * Added DDS reader support for 'non-standard' BC6H/BC7 FourCC codes used by nVidia texture tools * TGA codec updated for TGA 2.0 * Minor code review * Updated ScreenGrab module * texconv: Added ``-fixbc4x4switch`` ### August 21, 2019 * Updated D3DX12 internal copy to latest version * Added texassemble, texconv, and texdiag to CMake project * Code cleanup ### June 30, 2019 * Additional validation for Direct3D 11 texture loaders * Clang/LLVM warning cleanup * Renamed ``DirectXTex_Windows10.vcxproj`` to ``_Windows10_2017.vcxproj`` * Added VS 2019 UWP project ### May 30, 2019 * Regenerated shaders using Windows 10 April 2019 Update SDK (18362) * Added CMake project files * Code cleanup ### April 26, 2019 * Added VS 2019 desktop projects * Code cleanup for texture loaders * Officially dropped Windows Vista support * Minor code cleanup ### February 7, 2019 * Added **ScaleMipMapsAlphaForCoverage** function to the library * WIC Writer now has two new flags: ``WIC_FLAGS_FORCE_SRGB`` and ``WIC_FLAGS_FORCE_LINEAR`` * texassemble: added ``array-strip`` command * texconv: added ``-inverty``, ``-keepcoverage`` switches ### November 16, 2018 * VS 2017 updated for Windows 10 October 2018 Update SDK (17763) * ARM64 platform configurations added to UWP projects ### October 25, 2018 * Use UTF-8 instead of ANSI for narrow strings * Updated D3DX12 internal copy to latest version * Minor code cleanup ### August 17, 2018 * Fixed problem loading legacy DDS files containing FOURCC pixel formats with ``ALPHAPIXELS`` also set * Fixed ``FlipRotate`` bug when doing 180 degree rotation * Updated for VS 2017 15.8 ### August 5, 2018 * Improved support and validation for 16k textures (requires x64 native) * ``ComputePitch`` now returns an HRESULT * Fix BC7 GPU shaders on WARP device ### July 3, 2018 * BC7 CPU codec fix for 3subsets/``-bcmax`` and minor optimization * BC7 GPU codec quantize fix and pbit optimization * BC6H CPU codec bounds checking fix * Code and project cleanup ### May 31, 2018 * Fix for **IsAlphaAllOpaque** for 'near opaque' values * VS 2017 updated for Windows 10 April 2018 Update SDK (17134) ### May 11, 2018 * Workaround for WIC issue doing FP32->FP16 conversions * Updated for VS 2017 15.7 update warnings * Code and project cleanup * Retired VS 2013 projects ### April 23, 2018 * Code cleanup * texconv: Updated with support reading "Extended BMP" files using DXTn * texconv: Updated to handle non-power-of-2 volume textures with mipmaps * texassemble, texconv, texdiag: support format name aliases like DXT3, RGBA, BGRA, FP16, etc. in addition to truncated ``DXGI_FORMAT_`` values ### February 9, 2018 * HDR (RGBE Radiance) file format reader updated to support ``#?RGBE`` signature * texconv: Added ``-rotatecolor`` and ``-nits`` switches * texassemble: Added merge and gif commands * texdiag: added dumpdds command ### February 7, 2018 * Fixed bug with GPU BC7 encoding (mode 1, fixup 6) * Updated for a few more VS 2017 warnings * Code cleanup ### December 13, 2017 * Updated for VS 2017 15.5 update warnings * Support building library with ``_XM_NO_XMVECTOR_OVERLOADS_`` * Code cleanup ### November 1, 2017 * VS 2017 updated for Windows 10 Fall Creators Update SDK (16299) ### September 22, 2017 * Updated for VS 2017 15.3 update ``/permissive-`` changes * WIC writer and ScreenGrab updated to use non-sRGB metadata for PNG * texassemble, texconv, texdiag: added ``-flist`` option ### July 26, 2017 * Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT) * Fix for **ComputeMSE** when using ``CMSE_IMAGE2_X2_BIAS`` * Fix for WIC writer then codec target format requires a palette * Code cleanup ### April 24, 2017 * VS 2017 project updates * Regenerated shaders using Windows 10 Creators Update SDK (15063) * Updated D3DX12 internal copy to latest version ### April 7, 2017 * VS 2017 updated for Windows Creators Update SDK (15063) * texassemble: ``-tonemap`` switch * texconv: ``-wicmulti`` switch ### January 31, 2017 * DirectX 12 versions of **IsSupported**, **CreateTexture** (PrepareUpload), and **CaptureTexture** * Update to DirectX 11 version of **IsSupported** * WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16 * DDS support for L8A8 with bit-count 8 rather than 16 * ``DXGI_FORMAT_R32G8X24_TYPELESS`` and ``DXGI_FORMAT_R24G8_TYPELESS`` should be IsDepthStencil formats * Updates to DDSTextureLoader, ScreenGrab, and WICTextureLoader * Minor code cleanup ### December 5, 2016 * Fixed over-validation in DDS header parsing * VS 2017 RC projects added * Minor code cleanup ### October 5, 2016 * *breaking change* Renamed Evaluate to **EvaluateImage**, Transform to **TransformImage** * texdiag: new command-line tool for texture debugging * texconv: ``-bcmax``, ``-bcquick``, ``-tonemap``, and ``-x2bias`` switches * texconv: overwrite writing and ``-y`` switch * texconv/texassemble: optional OpenEXR support * texassemble: command syntax with support for generating strip and cross images from cubemap * Updates to DDSTextureLoader, WICTextureLoader, and ScreenGrab * Minor code cleanup ### September 14, 2016 * [HDR (RGBE Radiance)](https://en.wikipedia.org/wiki/RGBE_image_format) file format reader and writer * **Evaluate** and **Transform** functions for computing user-defined functions on images * Fix BC6H GPU shaders on WARP device * Fix for alignment issues on ARM devices in software compression codec * Added ``TEX_THRESHOLD_DEFAULT`` (0.5f) constant default alpha threshold value for Convert & Compress * Minor **CaptureTexture** optimization * texconv/texassemble: Support for .hdr file format * texconv: added ``-gpu`` switch to specify adapter to use for GPU-based compression codecs * texconv: added ``-badtails`` switch to enable loading of legacy DXTn DDS files with incomplete mipchain tails * texconv: added ``-c`` switch for old-school colorkey/chromakey transparency to alpha conversion * texconv: added ``-alpha`` switch for reverse premultiply along with ``TEX_PMALPHA_REVERSE`` flag * texconv: added wildcard support for input filename and optional ``-r`` switch for recursive search ### August 4, 2016 * ``CompileShader`` script updated to build external pdbs * Regenerated shaders using Windows 10 Anniversary Update SDK (14393) ### August 2, 2016 * Updated for VS 2015 Update 3 and Windows 10 SDK (14393) ### August 1, 2016 * Workaround for bug in XMStoreFloat3SE (impacts conversions to ``DXGI_FORMAT_R9G9B9E5_SHAREDEXP``) * **DDSTextureLoader12**, **WICTextureLoader12**, and **ScreenGrab12** for Direct3D 12 support * Minor code cleanup ### June 27, 2016 * texconv command-line tool ``-wicq`` and ``-wiclossless`` switches * Code cleanup ### April 26, 2016 * Optional callback from WIC reader functions to query additional metadata * Retired obsolete adapter code * Minor code cleanup ### February 23, 2016 * Fix to clean up partial or zero-length image files on failed write * Retired VS 2012 projects ### November 30, 2015 * texconv command-line tool ``-fl`` switch now supports 12.0 and 12.1 feature levels * Updated for VS 2015 Update 1 and Windows 10 SDK (10586) ### October 30, 2015 * DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16) * Fix for buffer overread in BC CPU compressor * Minor code cleanup ### August 18, 2015 * Added **GetWICFactory** and **SetWICFactory** * Updates for new DXGI 1.3 types * Xbox One platform updates ### July 29, 2015 * Fixed rounding problem with 32-bit RGBA/BGRA format conversions * texconv: use CPU parallel compression for BC1-BC5 (``-singleproc`` disables) * Updated for VS 2015 and Windows 10 SDK RTM * Retired VS 2010 and Windows 8.0 Store projects ### June 18, 2015 * New ``BC_FLAGS_USE_3SUBSETS`` option for BC7 compressors; now defaults to skipping 3 subset blocks * Fixed bug with **MakeTypeless** and ``A8_UNORM`` * Fixed file length validation problem in **LoadDDSFromFile** ### March 27, 2015 * Added projects for Windows apps Technical Preview * Fixed bug with WIC-based mipmap generation for non-WIC supported formats * Fixed bug with WIC multiframe loader when resizing required * texconv: Added ``-nmap``/``-nmapamp`` for generating normal maps from height maps * texconv/texassemble: Updated to load multiframe WIC files (tiff, gif) * Minor code cleanup ### November 24, 2014 * Updates for Visual Studio 2015 Technical Preview * Minor code cleanup ### September 22, 2014 * Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1 channel) * Fixed issue when BC decompressing non-standard compressed rowPitch images * Explicit calling-convention annotation for all 'public' functions * Code cleanup * Xbox One platform updates ### July 15, 2014 * texconv command-line tool fixes * Fixed problem with 'wide' images with CPU **Compress** * Updates to Xbox One platform support ### April 3, 2014 * Windows phone 8.1 platform support ### February 24, 2014 * Direct3D 11 video and Xbox One extended format support * New APIs: **IsPlanar**, **IsPalettized**, **IsDepthStencil**, **ConvertToSinglePlane** * Added 'alphaWeight' parameter to GPU **Compress** *breaking change* * texconv ``-aw`` switch to control the alpha weighting for the BC7 GPU compressor * Fixed bug with ordered dithering in non-WIC conversion codepaths * Fixed **SaveToDDSxxx** functions when using arbitrary row pitch values ### January 24, 2014 * Added sRGB flags for **Compress** (``TEX_COMPRESS_SRGB*``) * Added 'compress' flag parameter to GPU versions of **Compress** *breaking change* * Minor fix for potential rounding problem in GPU **Compress** * Code cleanup (removed ``DXGI_1_2_FORMATS`` control define; ``ScopedObject`` typedef removed) * Dropped VS 2010 support without the Windows 8.1 SDK (removed ``USE_XNAMATH`` control define) ### December 24, 2013 * texconv updated with ``-fl`` and ``-pow2`` command-line switches * Fixed bug in **Resize** when doing custom filtering which occurred when exactly doubling the image size * Added move operators to **ScratchImage** and **Blob** classes * Xbox One platform support ### October 21, 2013 * Updated for Visual Studio 2013 and Windows 8.1 SDK RTM * **PremultiplyAlpha** updated with new 'flags' parameter and to use sRGB correct blending * Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGB ### August 13, 2013 * DirectCompute 4.0 BC6H/BC7 compressor integration * texconv utility uses DirectCompute compression by default for BC6H/BC7, ``-nogpu`` disables use of DirectCompute ### August 1, 2013 * Support for BC compression/decompression of non-power-of-2 mipmapped textures * Fixes for BC6H / BC7 codecs to better match published standard * Fix for BC4 / BC5 codecs when compressing RGB images * Minor fix for the BC1-3 codec * New optional flags for **ComputeMSE** to compare UNORM vs. SNORM images * New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats * Code cleanup and /analyze fixes * Project file cleanup * texconv utility uses parallel BC compression by default for BC6H/BC7, ``-singleproc`` disables multithreaded behavior ### July 1, 2013 * VS 2013 Preview projects added * SaveToWIC functions updated with new optional ``setCustomProps`` parameter ### June 15, 2013 * Custom filtering implementation for **Resize** & **GenerateMipMaps(3D)** - Point, Box, Linear, Cubic, and Triangle + ``TEX_FILTER_TRIANGLE`` finite low-pass triangle filter + ``TEX_FILTER_WRAP``, ``TEX_FILTER_MIRROR`` texture semantics for custom filtering + ``TEX_FILTER_BOX`` alias for ``TEX_FILTER_FANT WIC`` * Ordered and error diffusion dithering for non-WIC conversion * sRGB gamma correct custom filtering and conversion * ``DDS_FLAGS_EXPAND_LUMINANCE`` - Reader conversion option for L8, L16, and A8L8 legacy DDS files * Added use of WIC metadata for sRGB pixel formats * Added **BitsPerColor** utility function * Fixed **Convert** threshold parameter usage * Non-power-of-2 volume map support, fixed bug with non-square volume maps * texconv utility update with ``-xlum``, ``-wrap``, and ``-mirror`` options; reworked ``-if`` options for improved dithering * texassemble utility for creating cubemaps, volume maps, and texture arrays * DDSTextureLoader and WICTextureLoader sync'd with DirectXTK versions ### April 16, 2013 * Updated alpha-mode metadata details in .DDS files * Added new control flags for **Convert** * Added new optional flags for **ComputeMSE** * Fixed conversion handling for sRGB formats * Fixed internal routines for handling ``R10G10B10_XR_BIAS_A2_UNORM``, ``R9G9B9E5_SHAREDEXP``, and ``FORMAT_R1_UNORM`` * Fixed WIC I/O for ``GUID_WICPixelFormat32bppRGBE``4 pixel format files (HD Photo) * Fixed non-square image handling in **GenerateMipMaps3D** * Fixed some error handling in the DDS load code ### March 22, 2013 * Supports reading and writing alpha-mode (straight, premultiplied, etc.) metadata in .DDS files * Added build option to use WICCreateImagingFactory_Proxy instead of ``CoCreateInstance`` to obtain WIC factory ### January 29, 2013 * Added **PremultiplyAlpha** to DirectXTex; ``-pmalpha`` switch for texconv command-line tool * Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader ### December 11, 2012 * Ex versions of **CreateTexture**, **CreateShaderResourceView**, **DDSTextureLoader** and **WICTextureLoader** * Fixed BC2 and BC3 decompression issue for unusual color encoding case * Converted annotation to SAL2 for improved VS 2012 /analyze experience * Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets' ### November 15, 2012 * Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 * Added optional ``targetGUID`` parameter to SaveWIC* APIs to influence final container pixel format choice * Fixed bug in **SaveDDSxxx** which was generating invalid DDS files for 1D dimension textures * Improved robustness of **CaptureTexture** when resolving MSAA source textures * Sync'd DDSTextureLoader, ScreenGrab, and WICTextureLoader standalone versions with latest DirectXTK release ### September 28, 2012 * Added **ScreenGrab** module for creating runtime screenshots * Renamed project files for better naming consistency * New Typeless utilities for DirectXTex * Some minor code cleanup for DirectXTex's WIC writer function * Bug fixes and new ``-tu``/``-tf`` options for texconv ### June 22, 2012 * Moved to using XNA Math 2.05 instead of XNA Math 2.04 for ``USE_XNAMATH`` builds * Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex * Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8 ### May 31, 2012 * Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels * Switched to use ``_DEBUG`` instead of ``DEBUG`` and cleaned up debug warnings * added Windows Store style application project files for DirectXTex ### April 20, 2012 * DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the ``BITMAPV5HEADER`` ### March 30, 2012 * WICTextureLoader updated with Windows 8 WIC pixel formats * DirectXTex updated with limited non-power-of-2 texture support and ``TEX_FILTER_SEPARATE_ALPHA`` option * Texconv updated with ``-sepalpha`` command-line option * Added ``USE_XNAMATH`` control define to build DirectXTex using either XNAMath or DirectXMath * Added VS 2012 project files (which use DirectXMath instead of XNAMath and define ``DXGI_1_2_FORMATS``) ### March 15, 2012 * Fix for resource leak in **CreateShaderResourceView** Direct3D 11 helper function in DirectXTex ### March 5, 2012 * Fix for too much temp memory allocated by WICTextureLoader; cleaned up legacy 'min/max' macro usage in DirectXTex ### February 21, 2012 * WICTextureLoader updated to handle systems and device drivers without BGRA or 16bpp format support ### February 20, 2012 * Some code cleanup for DirectXTex and DDSTextureLoader * Fixed bug in 10:10:10:2 format fixup in the **LoadDDSFromMemory** function * Fixed bugs in "non-zero alpha" special-case handling in **LoadTGAFromFile** * Fixed bug in ``_SwizzleScanline`` when copying alpha channel for BGRA<->RGBA swizzling ### February 11, 2012 * Update of DDSTextureLoader to also build in Windows Store style apps; added **WICTextureLoader** * Added CMYK WIC pixel formats to the DirectXTex conversion table ### January 30, 2012 * Minor code-cleanup for DirectXTex to enable use of PCH through 'directxtexp.h' header ### January 24, 2012 * Some code-cleanup for DirectXTex * Added DXGI 1.2 implementation for DDSTextureLoader and DirectXTex guarded with ``DXGI_1_2_FORMATS`` compilation define ### December 16, 2011 * Fixed x64 compilation warnings in DDSTextureLoader ### November 30, 2011 * Fixed some of the constants used in **IsSupportedTexture** * added ability to strip off top levels of mips in DDSTextureLoader * changed DirectXTex to use CoCreateInstance rather than LoadLibrary to obtain the WIC factory * a few minor ``/analyze`` related annotations for DirectXTex ### October 27, 2011 * Original release