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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00
DirectXTex/Common/d3dx12.h

8169 lines
335 KiB
C++

//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3DX12_H__
#define __D3DX12_H__
#include "d3d12.h"
#if defined( __cplusplus )
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wfloat-equal"
#pragma clang diagnostic ignored "-Wunknown-warning-option"
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage"
#endif
struct CD3DX12_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
//------------------------------------------------------------------------------------------------
inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
{
return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
}
//------------------------------------------------------------------------------------------------
inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_RECT : public D3D12_RECT
{
CD3DX12_RECT() = default;
explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept :
D3D12_RECT( o )
{}
explicit CD3DX12_RECT(
LONG Left,
LONG Top,
LONG Right,
LONG Bottom ) noexcept
{
left = Left;
top = Top;
right = Right;
bottom = Bottom;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
{
CD3DX12_VIEWPORT() = default;
explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept :
D3D12_VIEWPORT( o )
{}
explicit CD3DX12_VIEWPORT(
FLOAT topLeftX,
FLOAT topLeftY,
FLOAT width,
FLOAT height,
FLOAT minDepth = D3D12_MIN_DEPTH,
FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
{
TopLeftX = topLeftX;
TopLeftY = topLeftY;
Width = width;
Height = height;
MinDepth = minDepth;
MaxDepth = maxDepth;
}
explicit CD3DX12_VIEWPORT(
_In_ ID3D12Resource* pResource,
UINT mipSlice = 0,
FLOAT topLeftX = 0.0f,
FLOAT topLeftY = 0.0f,
FLOAT minDepth = D3D12_MIN_DEPTH,
FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
{
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pResource->GetDesc(&tmpDesc);
#endif
const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
switch (Desc.Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
TopLeftX = topLeftX;
TopLeftY = 0.0f;
Width = float(Desc.Width) - topLeftX;
Height = 1.0f;
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
TopLeftX = topLeftX;
TopLeftY = 0.0f;
Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
Height = 1.0f;
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
TopLeftX = topLeftX;
TopLeftY = topLeftY;
Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY;
break;
default: break;
}
MinDepth = minDepth;
MaxDepth = maxDepth;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_BOX : public D3D12_BOX
{
CD3DX12_BOX() = default;
explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept :
D3D12_BOX( o )
{}
explicit CD3DX12_BOX(
LONG Left,
LONG Right ) noexcept
{
left = static_cast<UINT>(Left);
top = 0;
front = 0;
right = static_cast<UINT>(Right);
bottom = 1;
back = 1;
}
explicit CD3DX12_BOX(
LONG Left,
LONG Top,
LONG Right,
LONG Bottom ) noexcept
{
left = static_cast<UINT>(Left);
top = static_cast<UINT>(Top);
front = 0;
right = static_cast<UINT>(Right);
bottom = static_cast<UINT>(Bottom);
back = 1;
}
explicit CD3DX12_BOX(
LONG Left,
LONG Top,
LONG Front,
LONG Right,
LONG Bottom,
LONG Back ) noexcept
{
left = static_cast<UINT>(Left);
top = static_cast<UINT>(Top);
front = static_cast<UINT>(Front);
right = static_cast<UINT>(Right);
bottom = static_cast<UINT>(Bottom);
back = static_cast<UINT>(Back);
}
};
inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
{
return l.left == r.left && l.top == r.top && l.front == r.front &&
l.right == r.right && l.bottom == r.bottom && l.back == r.back;
}
inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
{
CD3DX12_DEPTH_STENCIL_DESC() = default;
explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept :
D3D12_DEPTH_STENCIL_DESC( o )
{}
explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept
{
DepthEnable = TRUE;
DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
DepthFunc = D3D12_COMPARISON_FUNC_LESS;
StencilEnable = FALSE;
StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
FrontFace = defaultStencilOp;
BackFace = defaultStencilOp;
}
explicit CD3DX12_DEPTH_STENCIL_DESC(
BOOL depthEnable,
D3D12_DEPTH_WRITE_MASK depthWriteMask,
D3D12_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
UINT8 stencilReadMask,
UINT8 stencilWriteMask,
D3D12_STENCIL_OP frontStencilFailOp,
D3D12_STENCIL_OP frontStencilDepthFailOp,
D3D12_STENCIL_OP frontStencilPassOp,
D3D12_COMPARISON_FUNC frontStencilFunc,
D3D12_STENCIL_OP backStencilFailOp,
D3D12_STENCIL_OP backStencilDepthFailOp,
D3D12_STENCIL_OP backStencilPassOp,
D3D12_COMPARISON_FUNC backStencilFunc ) noexcept
{
DepthEnable = depthEnable;
DepthWriteMask = depthWriteMask;
DepthFunc = depthFunc;
StencilEnable = stencilEnable;
StencilReadMask = stencilReadMask;
StencilWriteMask = stencilWriteMask;
FrontFace.StencilFailOp = frontStencilFailOp;
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
FrontFace.StencilPassOp = frontStencilPassOp;
FrontFace.StencilFunc = frontStencilFunc;
BackFace.StencilFailOp = backStencilFailOp;
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
BackFace.StencilPassOp = backStencilPassOp;
BackFace.StencilFunc = backStencilFunc;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
{
CD3DX12_DEPTH_STENCIL_DESC1() = default;
explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept :
D3D12_DEPTH_STENCIL_DESC1( o )
{}
explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
{
DepthEnable = o.DepthEnable;
DepthWriteMask = o.DepthWriteMask;
DepthFunc = o.DepthFunc;
StencilEnable = o.StencilEnable;
StencilReadMask = o.StencilReadMask;
StencilWriteMask = o.StencilWriteMask;
FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
FrontFace.StencilFunc = o.FrontFace.StencilFunc;
BackFace.StencilFailOp = o.BackFace.StencilFailOp;
BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
BackFace.StencilPassOp = o.BackFace.StencilPassOp;
BackFace.StencilFunc = o.BackFace.StencilFunc;
DepthBoundsTestEnable = FALSE;
}
explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept
{
DepthEnable = TRUE;
DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
DepthFunc = D3D12_COMPARISON_FUNC_LESS;
StencilEnable = FALSE;
StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
FrontFace = defaultStencilOp;
BackFace = defaultStencilOp;
DepthBoundsTestEnable = FALSE;
}
explicit CD3DX12_DEPTH_STENCIL_DESC1(
BOOL depthEnable,
D3D12_DEPTH_WRITE_MASK depthWriteMask,
D3D12_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
UINT8 stencilReadMask,
UINT8 stencilWriteMask,
D3D12_STENCIL_OP frontStencilFailOp,
D3D12_STENCIL_OP frontStencilDepthFailOp,
D3D12_STENCIL_OP frontStencilPassOp,
D3D12_COMPARISON_FUNC frontStencilFunc,
D3D12_STENCIL_OP backStencilFailOp,
D3D12_STENCIL_OP backStencilDepthFailOp,
D3D12_STENCIL_OP backStencilPassOp,
D3D12_COMPARISON_FUNC backStencilFunc,
BOOL depthBoundsTestEnable ) noexcept
{
DepthEnable = depthEnable;
DepthWriteMask = depthWriteMask;
DepthFunc = depthFunc;
StencilEnable = stencilEnable;
StencilReadMask = stencilReadMask;
StencilWriteMask = stencilWriteMask;
FrontFace.StencilFailOp = frontStencilFailOp;
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
FrontFace.StencilPassOp = frontStencilPassOp;
FrontFace.StencilFunc = frontStencilFunc;
BackFace.StencilFailOp = backStencilFailOp;
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
BackFace.StencilPassOp = backStencilPassOp;
BackFace.StencilFunc = backStencilFunc;
DepthBoundsTestEnable = depthBoundsTestEnable;
}
operator D3D12_DEPTH_STENCIL_DESC() const noexcept
{
D3D12_DEPTH_STENCIL_DESC D;
D.DepthEnable = DepthEnable;
D.DepthWriteMask = DepthWriteMask;
D.DepthFunc = DepthFunc;
D.StencilEnable = StencilEnable;
D.StencilReadMask = StencilReadMask;
D.StencilWriteMask = StencilWriteMask;
D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
D.FrontFace.StencilFunc = FrontFace.StencilFunc;
D.BackFace.StencilFailOp = BackFace.StencilFailOp;
D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
D.BackFace.StencilPassOp = BackFace.StencilPassOp;
D.BackFace.StencilFunc = BackFace.StencilFunc;
return D;
}
};
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2
{
CD3DX12_DEPTH_STENCIL_DESC2() = default;
explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept :
D3D12_DEPTH_STENCIL_DESC2( o )
{}
explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept
{
DepthEnable = o.DepthEnable;
DepthWriteMask = o.DepthWriteMask;
DepthFunc = o.DepthFunc;
StencilEnable = o.StencilEnable;
FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
FrontFace.StencilFunc = o.FrontFace.StencilFunc;
FrontFace.StencilReadMask = o.StencilReadMask;
FrontFace.StencilWriteMask = o.StencilWriteMask;
BackFace.StencilFailOp = o.BackFace.StencilFailOp;
BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
BackFace.StencilPassOp = o.BackFace.StencilPassOp;
BackFace.StencilFunc = o.BackFace.StencilFunc;
BackFace.StencilReadMask = o.StencilReadMask;
BackFace.StencilWriteMask = o.StencilWriteMask;
DepthBoundsTestEnable = o.DepthBoundsTestEnable;
}
explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
{
DepthEnable = o.DepthEnable;
DepthWriteMask = o.DepthWriteMask;
DepthFunc = o.DepthFunc;
StencilEnable = o.StencilEnable;
FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
FrontFace.StencilFunc = o.FrontFace.StencilFunc;
FrontFace.StencilReadMask = o.StencilReadMask;
FrontFace.StencilWriteMask = o.StencilWriteMask;
BackFace.StencilFailOp = o.BackFace.StencilFailOp;
BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
BackFace.StencilPassOp = o.BackFace.StencilPassOp;
BackFace.StencilFunc = o.BackFace.StencilFunc;
BackFace.StencilReadMask = o.StencilReadMask;
BackFace.StencilWriteMask = o.StencilWriteMask;
DepthBoundsTestEnable = FALSE;
}
explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept
{
DepthEnable = TRUE;
DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
DepthFunc = D3D12_COMPARISON_FUNC_LESS;
StencilEnable = FALSE;
const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp =
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK };
FrontFace = defaultStencilOp;
BackFace = defaultStencilOp;
DepthBoundsTestEnable = FALSE;
}
explicit CD3DX12_DEPTH_STENCIL_DESC2(
BOOL depthEnable,
D3D12_DEPTH_WRITE_MASK depthWriteMask,
D3D12_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
D3D12_STENCIL_OP frontStencilFailOp,
D3D12_STENCIL_OP frontStencilDepthFailOp,
D3D12_STENCIL_OP frontStencilPassOp,
D3D12_COMPARISON_FUNC frontStencilFunc,
UINT8 frontStencilReadMask,
UINT8 frontStencilWriteMask,
D3D12_STENCIL_OP backStencilFailOp,
D3D12_STENCIL_OP backStencilDepthFailOp,
D3D12_STENCIL_OP backStencilPassOp,
D3D12_COMPARISON_FUNC backStencilFunc,
UINT8 backStencilReadMask,
UINT8 backStencilWriteMask,
BOOL depthBoundsTestEnable ) noexcept
{
DepthEnable = depthEnable;
DepthWriteMask = depthWriteMask;
DepthFunc = depthFunc;
StencilEnable = stencilEnable;
FrontFace.StencilFailOp = frontStencilFailOp;
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
FrontFace.StencilPassOp = frontStencilPassOp;
FrontFace.StencilFunc = frontStencilFunc;
FrontFace.StencilReadMask = frontStencilReadMask;
FrontFace.StencilWriteMask = frontStencilWriteMask;
BackFace.StencilFailOp = backStencilFailOp;
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
BackFace.StencilPassOp = backStencilPassOp;
BackFace.StencilFunc = backStencilFunc;
BackFace.StencilReadMask = backStencilReadMask;
BackFace.StencilWriteMask = backStencilWriteMask;
DepthBoundsTestEnable = depthBoundsTestEnable;
}
operator D3D12_DEPTH_STENCIL_DESC() const noexcept
{
D3D12_DEPTH_STENCIL_DESC D;
D.DepthEnable = DepthEnable;
D.DepthWriteMask = DepthWriteMask;
D.DepthFunc = DepthFunc;
D.StencilEnable = StencilEnable;
D.StencilReadMask = FrontFace.StencilReadMask;
D.StencilWriteMask = FrontFace.StencilWriteMask;
D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
D.FrontFace.StencilFunc = FrontFace.StencilFunc;
D.BackFace.StencilFailOp = BackFace.StencilFailOp;
D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
D.BackFace.StencilPassOp = BackFace.StencilPassOp;
D.BackFace.StencilFunc = BackFace.StencilFunc;
return D;
}
};
#endif // D3D12_SDK_VERSION >= 606
//------------------------------------------------------------------------------------------------
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
{
CD3DX12_BLEND_DESC() = default;
explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept :
D3D12_BLEND_DESC( o )
{}
explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept
{
AlphaToCoverageEnable = FALSE;
IndependentBlendEnable = FALSE;
const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
{
FALSE,FALSE,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_LOGIC_OP_NOOP,
D3D12_COLOR_WRITE_ENABLE_ALL,
};
for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
{
CD3DX12_RASTERIZER_DESC() = default;
explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept :
D3D12_RASTERIZER_DESC( o )
{}
explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept
{
FillMode = D3D12_FILL_MODE_SOLID;
CullMode = D3D12_CULL_MODE_BACK;
FrontCounterClockwise = FALSE;
DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
DepthClipEnable = TRUE;
MultisampleEnable = FALSE;
AntialiasedLineEnable = FALSE;
ForcedSampleCount = 0;
ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
}
explicit CD3DX12_RASTERIZER_DESC(
D3D12_FILL_MODE fillMode,
D3D12_CULL_MODE cullMode,
BOOL frontCounterClockwise,
INT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
BOOL multisampleEnable,
BOOL antialiasedLineEnable,
UINT forcedSampleCount,
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
{
FillMode = fillMode;
CullMode = cullMode;
FrontCounterClockwise = frontCounterClockwise;
DepthBias = depthBias;
DepthBiasClamp = depthBiasClamp;
SlopeScaledDepthBias = slopeScaledDepthBias;
DepthClipEnable = depthClipEnable;
MultisampleEnable = multisampleEnable;
AntialiasedLineEnable = antialiasedLineEnable;
ForcedSampleCount = forcedSampleCount;
ConservativeRaster = conservativeRaster;
}
};
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
struct CD3DX12_RASTERIZER_DESC1 : public D3D12_RASTERIZER_DESC1
{
CD3DX12_RASTERIZER_DESC1() = default;
explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC1& o) noexcept :
D3D12_RASTERIZER_DESC1(o)
{
}
explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC& o) noexcept
{
FillMode = o.FillMode;
CullMode = o.CullMode;
FrontCounterClockwise = o.FrontCounterClockwise;
DepthBias = static_cast<FLOAT>(o.DepthBias);
DepthBiasClamp = o.DepthBiasClamp;
SlopeScaledDepthBias = o.SlopeScaledDepthBias;
DepthClipEnable = o.DepthClipEnable;
MultisampleEnable = o.MultisampleEnable;
AntialiasedLineEnable = o.AntialiasedLineEnable;
ForcedSampleCount = o.ForcedSampleCount;
ConservativeRaster = o.ConservativeRaster;
}
explicit CD3DX12_RASTERIZER_DESC1(CD3DX12_DEFAULT) noexcept
{
FillMode = D3D12_FILL_MODE_SOLID;
CullMode = D3D12_CULL_MODE_BACK;
FrontCounterClockwise = FALSE;
DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
DepthClipEnable = TRUE;
MultisampleEnable = FALSE;
AntialiasedLineEnable = FALSE;
ForcedSampleCount = 0;
ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
}
explicit CD3DX12_RASTERIZER_DESC1(
D3D12_FILL_MODE fillMode,
D3D12_CULL_MODE cullMode,
BOOL frontCounterClockwise,
FLOAT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
BOOL multisampleEnable,
BOOL antialiasedLineEnable,
UINT forcedSampleCount,
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
{
FillMode = fillMode;
CullMode = cullMode;
FrontCounterClockwise = frontCounterClockwise;
DepthBias = depthBias;
DepthBiasClamp = depthBiasClamp;
SlopeScaledDepthBias = slopeScaledDepthBias;
DepthClipEnable = depthClipEnable;
MultisampleEnable = multisampleEnable;
AntialiasedLineEnable = antialiasedLineEnable;
ForcedSampleCount = forcedSampleCount;
ConservativeRaster = conservativeRaster;
}
operator D3D12_RASTERIZER_DESC() const noexcept
{
D3D12_RASTERIZER_DESC o;
o.FillMode = FillMode;
o.CullMode = CullMode;
o.FrontCounterClockwise = FrontCounterClockwise;
o.DepthBias = static_cast<INT>(DepthBias);
o.DepthBiasClamp = DepthBiasClamp;
o.SlopeScaledDepthBias = SlopeScaledDepthBias;
o.DepthClipEnable = DepthClipEnable;
o.MultisampleEnable = MultisampleEnable;
o.AntialiasedLineEnable = AntialiasedLineEnable;
o.ForcedSampleCount = ForcedSampleCount;
o.ConservativeRaster = ConservativeRaster;
return o;
}
};
#endif // D3D12_SDK_VERSION >= 608
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2
{
CD3DX12_RASTERIZER_DESC2() = default;
explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC2& o) noexcept :
D3D12_RASTERIZER_DESC2(o)
{
}
explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC1& o) noexcept
{
FillMode = o.FillMode;
CullMode = o.CullMode;
FrontCounterClockwise = o.FrontCounterClockwise;
DepthBias = o.DepthBias;
DepthBiasClamp = o.DepthBiasClamp;
SlopeScaledDepthBias = o.SlopeScaledDepthBias;
DepthClipEnable = o.DepthClipEnable;
LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
if (o.MultisampleEnable)
{
LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE;
}
else if (o.AntialiasedLineEnable)
{
LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED;
}
ForcedSampleCount = o.ForcedSampleCount;
ConservativeRaster = o.ConservativeRaster;
}
explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC& o) noexcept
: CD3DX12_RASTERIZER_DESC2(CD3DX12_RASTERIZER_DESC1(o))
{
}
explicit CD3DX12_RASTERIZER_DESC2(CD3DX12_DEFAULT) noexcept
{
FillMode = D3D12_FILL_MODE_SOLID;
CullMode = D3D12_CULL_MODE_BACK;
FrontCounterClockwise = FALSE;
DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
DepthClipEnable = TRUE;
LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
ForcedSampleCount = 0;
ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
}
explicit CD3DX12_RASTERIZER_DESC2(
D3D12_FILL_MODE fillMode,
D3D12_CULL_MODE cullMode,
BOOL frontCounterClockwise,
FLOAT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode,
UINT forcedSampleCount,
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
{
FillMode = fillMode;
CullMode = cullMode;
FrontCounterClockwise = frontCounterClockwise;
DepthBias = depthBias;
DepthBiasClamp = depthBiasClamp;
SlopeScaledDepthBias = slopeScaledDepthBias;
DepthClipEnable = depthClipEnable;
LineRasterizationMode = lineRasterizationMode;
ForcedSampleCount = forcedSampleCount;
ConservativeRaster = conservativeRaster;
}
operator D3D12_RASTERIZER_DESC1() const noexcept
{
D3D12_RASTERIZER_DESC1 o;
o.FillMode = FillMode;
o.CullMode = CullMode;
o.FrontCounterClockwise = FrontCounterClockwise;
o.DepthBias = DepthBias;
o.DepthBiasClamp = DepthBiasClamp;
o.SlopeScaledDepthBias = SlopeScaledDepthBias;
o.DepthClipEnable = DepthClipEnable;
o.MultisampleEnable = FALSE;
o.AntialiasedLineEnable = FALSE;
if (LineRasterizationMode == D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED)
{
o.AntialiasedLineEnable = TRUE;
}
else if (LineRasterizationMode != D3D12_LINE_RASTERIZATION_MODE_ALIASED)
{
o.MultisampleEnable = TRUE;
}
o.ForcedSampleCount = ForcedSampleCount;
o.ConservativeRaster = ConservativeRaster;
return o;
}
operator D3D12_RASTERIZER_DESC() const noexcept
{
return static_cast<D3D12_RASTERIZER_DESC>(CD3DX12_RASTERIZER_DESC1(static_cast<D3D12_RASTERIZER_DESC1>(*this)));
}
};
#endif // D3D12_SDK_VERSION >= 610
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
{
CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept :
D3D12_RESOURCE_ALLOCATION_INFO( o )
{}
CD3DX12_RESOURCE_ALLOCATION_INFO(
UINT64 size,
UINT64 alignment ) noexcept
{
SizeInBytes = size;
Alignment = alignment;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
{
CD3DX12_HEAP_PROPERTIES() = default;
explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept :
D3D12_HEAP_PROPERTIES(o)
{}
CD3DX12_HEAP_PROPERTIES(
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
D3D12_MEMORY_POOL memoryPoolPreference,
UINT creationNodeMask = 1,
UINT nodeMask = 1 ) noexcept
{
Type = D3D12_HEAP_TYPE_CUSTOM;
CPUPageProperty = cpuPageProperty;
MemoryPoolPreference = memoryPoolPreference;
CreationNodeMask = creationNodeMask;
VisibleNodeMask = nodeMask;
}
explicit CD3DX12_HEAP_PROPERTIES(
D3D12_HEAP_TYPE type,
UINT creationNodeMask = 1,
UINT nodeMask = 1 ) noexcept
{
Type = type;
CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
CreationNodeMask = creationNodeMask;
VisibleNodeMask = nodeMask;
}
bool IsCPUAccessible() const noexcept
{
return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|| Type == D3D12_HEAP_TYPE_GPU_UPLOAD
#endif
|| (Type == D3D12_HEAP_TYPE_CUSTOM &&
(CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
}
};
inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
{
return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
l.MemoryPoolPreference == r.MemoryPoolPreference &&
l.CreationNodeMask == r.CreationNodeMask &&
l.VisibleNodeMask == r.VisibleNodeMask;
}
inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
{
CD3DX12_HEAP_DESC() = default;
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept :
D3D12_HEAP_DESC(o)
{}
CD3DX12_HEAP_DESC(
UINT64 size,
D3D12_HEAP_PROPERTIES properties,
UINT64 alignment = 0,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = size;
Properties = properties;
Alignment = alignment;
Flags = flags;
}
CD3DX12_HEAP_DESC(
UINT64 size,
D3D12_HEAP_TYPE type,
UINT64 alignment = 0,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = size;
Properties = CD3DX12_HEAP_PROPERTIES( type );
Alignment = alignment;
Flags = flags;
}
CD3DX12_HEAP_DESC(
UINT64 size,
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
D3D12_MEMORY_POOL memoryPoolPreference,
UINT64 alignment = 0,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = size;
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
Alignment = alignment;
Flags = flags;
}
CD3DX12_HEAP_DESC(
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
D3D12_HEAP_PROPERTIES properties,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = resAllocInfo.SizeInBytes;
Properties = properties;
Alignment = resAllocInfo.Alignment;
Flags = flags;
}
CD3DX12_HEAP_DESC(
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
D3D12_HEAP_TYPE type,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = resAllocInfo.SizeInBytes;
Properties = CD3DX12_HEAP_PROPERTIES( type );
Alignment = resAllocInfo.Alignment;
Flags = flags;
}
CD3DX12_HEAP_DESC(
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
D3D12_MEMORY_POOL memoryPoolPreference,
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
{
SizeInBytes = resAllocInfo.SizeInBytes;
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
Alignment = resAllocInfo.Alignment;
Flags = flags;
}
bool IsCPUAccessible() const noexcept
{ return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
};
inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
{
return l.SizeInBytes == r.SizeInBytes &&
l.Properties == r.Properties &&
l.Alignment == r.Alignment &&
l.Flags == r.Flags;
}
inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
{
CD3DX12_CLEAR_VALUE() = default;
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept :
D3D12_CLEAR_VALUE(o)
{}
CD3DX12_CLEAR_VALUE(
DXGI_FORMAT format,
const FLOAT color[4] ) noexcept
{
Format = format;
memcpy( Color, color, sizeof( Color ) );
}
CD3DX12_CLEAR_VALUE(
DXGI_FORMAT format,
FLOAT depth,
UINT8 stencil ) noexcept
{
Format = format;
memset( &Color, 0, sizeof( Color ) );
/* Use memcpy to preserve NAN values */
memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
DepthStencil.Stencil = stencil;
}
};
//------------------------------------------------------------------------------------------------
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
{
if (a.Format != b.Format) return false;
if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
|| a.Format == DXGI_FORMAT_D16_UNORM
|| a.Format == DXGI_FORMAT_D32_FLOAT
|| a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
{
return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
(a.DepthStencil.Stencil == b.DepthStencil.Stencil);
} else {
return (a.Color[0] == b.Color[0]) &&
(a.Color[1] == b.Color[1]) &&
(a.Color[2] == b.Color[2]) &&
(a.Color[3] == b.Color[3]);
}
}
//------------------------------------------------------------------------------------------------
struct CD3DX12_RANGE : public D3D12_RANGE
{
CD3DX12_RANGE() = default;
explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept :
D3D12_RANGE(o)
{}
CD3DX12_RANGE(
SIZE_T begin,
SIZE_T end ) noexcept
{
Begin = begin;
End = end;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
{
CD3DX12_RANGE_UINT64() = default;
explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept :
D3D12_RANGE_UINT64(o)
{}
CD3DX12_RANGE_UINT64(
UINT64 begin,
UINT64 end ) noexcept
{
Begin = begin;
End = end;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
{
CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept :
D3D12_SUBRESOURCE_RANGE_UINT64(o)
{}
CD3DX12_SUBRESOURCE_RANGE_UINT64(
UINT subresource,
const D3D12_RANGE_UINT64& range ) noexcept
{
Subresource = subresource;
Range = range;
}
CD3DX12_SUBRESOURCE_RANGE_UINT64(
UINT subresource,
UINT64 begin,
UINT64 end ) noexcept
{
Subresource = subresource;
Range.Begin = begin;
Range.End = end;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
{
CD3DX12_SHADER_BYTECODE() = default;
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept :
D3D12_SHADER_BYTECODE(o)
{}
CD3DX12_SHADER_BYTECODE(
_In_ ID3DBlob* pShaderBlob ) noexcept
{
pShaderBytecode = pShaderBlob->GetBufferPointer();
BytecodeLength = pShaderBlob->GetBufferSize();
}
CD3DX12_SHADER_BYTECODE(
const void* _pShaderBytecode,
SIZE_T bytecodeLength ) noexcept
{
pShaderBytecode = _pShaderBytecode;
BytecodeLength = bytecodeLength;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
{
CD3DX12_TILED_RESOURCE_COORDINATE() = default;
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept :
D3D12_TILED_RESOURCE_COORDINATE(o)
{}
CD3DX12_TILED_RESOURCE_COORDINATE(
UINT x,
UINT y,
UINT z,
UINT subresource ) noexcept
{
X = x;
Y = y;
Z = z;
Subresource = subresource;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
{
CD3DX12_TILE_REGION_SIZE() = default;
explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept :
D3D12_TILE_REGION_SIZE(o)
{}
CD3DX12_TILE_REGION_SIZE(
UINT numTiles,
BOOL useBox,
UINT width,
UINT16 height,
UINT16 depth ) noexcept
{
NumTiles = numTiles;
UseBox = useBox;
Width = width;
Height = height;
Depth = depth;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
{
CD3DX12_SUBRESOURCE_TILING() = default;
explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept :
D3D12_SUBRESOURCE_TILING(o)
{}
CD3DX12_SUBRESOURCE_TILING(
UINT widthInTiles,
UINT16 heightInTiles,
UINT16 depthInTiles,
UINT startTileIndexInOverallResource ) noexcept
{
WidthInTiles = widthInTiles;
HeightInTiles = heightInTiles;
DepthInTiles = depthInTiles;
StartTileIndexInOverallResource = startTileIndexInOverallResource;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
{
CD3DX12_TILE_SHAPE() = default;
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept :
D3D12_TILE_SHAPE(o)
{}
CD3DX12_TILE_SHAPE(
UINT widthInTexels,
UINT heightInTexels,
UINT depthInTexels ) noexcept
{
WidthInTexels = widthInTexels;
HeightInTexels = heightInTexels;
DepthInTexels = depthInTexels;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
{
CD3DX12_RESOURCE_BARRIER() = default;
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
D3D12_RESOURCE_BARRIER(o)
{}
static inline CD3DX12_RESOURCE_BARRIER Transition(
_In_ ID3D12Resource* pResource,
D3D12_RESOURCE_STATES stateBefore,
D3D12_RESOURCE_STATES stateAfter,
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
result.Flags = flags;
barrier.Transition.pResource = pResource;
barrier.Transition.StateBefore = stateBefore;
barrier.Transition.StateAfter = stateAfter;
barrier.Transition.Subresource = subresource;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
_In_opt_ ID3D12Resource* pResourceBefore,
_In_opt_ ID3D12Resource* pResourceAfter) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
barrier.Aliasing.pResourceBefore = pResourceBefore;
barrier.Aliasing.pResourceAfter = pResourceAfter;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER UAV(
_In_opt_ ID3D12Resource* pResource) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
barrier.UAV.pResource = pResource;
return result;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
{
CD3DX12_PACKED_MIP_INFO() = default;
explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept :
D3D12_PACKED_MIP_INFO(o)
{}
CD3DX12_PACKED_MIP_INFO(
UINT8 numStandardMips,
UINT8 numPackedMips,
UINT numTilesForPackedMips,
UINT startTileIndexInOverallResource ) noexcept
{
NumStandardMips = numStandardMips;
NumPackedMips = numPackedMips;
NumTilesForPackedMips = numTilesForPackedMips;
StartTileIndexInOverallResource = startTileIndexInOverallResource;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
{
CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept :
D3D12_SUBRESOURCE_FOOTPRINT(o)
{}
CD3DX12_SUBRESOURCE_FOOTPRINT(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT depth,
UINT rowPitch ) noexcept
{
Format = format;
Width = width;
Height = height;
Depth = depth;
RowPitch = rowPitch;
}
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
const D3D12_RESOURCE_DESC& resDesc,
UINT rowPitch ) noexcept
{
Format = resDesc.Format;
Width = UINT( resDesc.Width );
Height = resDesc.Height;
Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
RowPitch = rowPitch;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
{
CD3DX12_TEXTURE_COPY_LOCATION() = default;
explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept :
D3D12_TEXTURE_COPY_LOCATION(o)
{}
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
{
pResource = pRes;
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
PlacedFootprint = {};
}
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
{
pResource = pRes;
Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
PlacedFootprint = Footprint;
}
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
{
pResource = pRes;
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
PlacedFootprint = {};
SubresourceIndex = Sub;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
{
CD3DX12_DESCRIPTOR_RANGE() = default;
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
D3D12_DESCRIPTOR_RANGE(o)
{}
CD3DX12_DESCRIPTOR_RANGE(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
}
inline void Init(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
}
static inline void Init(
_Out_ D3D12_DESCRIPTOR_RANGE &range,
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
range.RangeType = rangeType;
range.NumDescriptors = numDescriptors;
range.BaseShaderRegister = baseShaderRegister;
range.RegisterSpace = registerSpace;
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
{
CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
D3D12_ROOT_DESCRIPTOR_TABLE(o)
{}
CD3DX12_ROOT_DESCRIPTOR_TABLE(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
Init(numDescriptorRanges, _pDescriptorRanges);
}
inline void Init(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
Init(*this, numDescriptorRanges, _pDescriptorRanges);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
{
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
{
CD3DX12_ROOT_CONSTANTS() = default;
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
D3D12_ROOT_CONSTANTS(o)
{}
CD3DX12_ROOT_CONSTANTS(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(num32BitValues, shaderRegister, registerSpace);
}
inline void Init(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(*this, num32BitValues, shaderRegister, registerSpace);
}
static inline void Init(
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
rootConstants.Num32BitValues = num32BitValues;
rootConstants.ShaderRegister = shaderRegister;
rootConstants.RegisterSpace = registerSpace;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
{
CD3DX12_ROOT_DESCRIPTOR() = default;
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
D3D12_ROOT_DESCRIPTOR(o)
{}
CD3DX12_ROOT_DESCRIPTOR(
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(shaderRegister, registerSpace);
}
inline void Init(
UINT shaderRegister,
UINT registerSpace = 0) noexcept
{
Init(*this, shaderRegister, registerSpace);
}
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
{
table.ShaderRegister = shaderRegister;
table.RegisterSpace = registerSpace;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
{
CD3DX12_ROOT_PARAMETER() = default;
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
D3D12_ROOT_PARAMETER(o)
{}
static inline void InitAsDescriptorTable(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
}
static inline void InitAsConstants(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
}
static inline void InitAsConstantBufferView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
static inline void InitAsShaderResourceView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
static inline void InitAsUnorderedAccessView(
_Out_ D3D12_ROOT_PARAMETER &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
}
inline void InitAsDescriptorTable(
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
}
inline void InitAsConstants(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
}
inline void InitAsConstantBufferView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
}
inline void InitAsShaderResourceView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
}
inline void InitAsUnorderedAccessView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
{
CD3DX12_STATIC_SAMPLER_DESC() = default;
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
D3D12_STATIC_SAMPLER_DESC(o)
{}
CD3DX12_STATIC_SAMPLER_DESC(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
Init(
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace);
}
static inline void Init(
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
samplerDesc.ShaderRegister = shaderRegister;
samplerDesc.Filter = filter;
samplerDesc.AddressU = addressU;
samplerDesc.AddressV = addressV;
samplerDesc.AddressW = addressW;
samplerDesc.MipLODBias = mipLODBias;
samplerDesc.MaxAnisotropy = maxAnisotropy;
samplerDesc.ComparisonFunc = comparisonFunc;
samplerDesc.BorderColor = borderColor;
samplerDesc.MinLOD = minLOD;
samplerDesc.MaxLOD = maxLOD;
samplerDesc.ShaderVisibility = shaderVisibility;
samplerDesc.RegisterSpace = registerSpace;
}
inline void Init(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0) noexcept
{
Init(
*this,
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace);
}
};
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
struct CD3DX12_STATIC_SAMPLER_DESC1 : public D3D12_STATIC_SAMPLER_DESC1
{
CD3DX12_STATIC_SAMPLER_DESC1() = default;
explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC &o) noexcept
{
memcpy(this, &o, sizeof(D3D12_STATIC_SAMPLER_DESC));
Flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE;
}
explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC1 & o) noexcept :
D3D12_STATIC_SAMPLER_DESC1(o)
{}
CD3DX12_STATIC_SAMPLER_DESC1(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
Init(
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace,
flags);
}
static inline void Init(
_Out_ D3D12_STATIC_SAMPLER_DESC1 &samplerDesc,
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
samplerDesc.ShaderRegister = shaderRegister;
samplerDesc.Filter = filter;
samplerDesc.AddressU = addressU;
samplerDesc.AddressV = addressV;
samplerDesc.AddressW = addressW;
samplerDesc.MipLODBias = mipLODBias;
samplerDesc.MaxAnisotropy = maxAnisotropy;
samplerDesc.ComparisonFunc = comparisonFunc;
samplerDesc.BorderColor = borderColor;
samplerDesc.MinLOD = minLOD;
samplerDesc.MaxLOD = maxLOD;
samplerDesc.ShaderVisibility = shaderVisibility;
samplerDesc.RegisterSpace = registerSpace;
samplerDesc.Flags = flags;
}
inline void Init(
UINT shaderRegister,
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
FLOAT mipLODBias = 0,
UINT maxAnisotropy = 16,
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
FLOAT minLOD = 0.f,
FLOAT maxLOD = D3D12_FLOAT32_MAX,
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
UINT registerSpace = 0,
D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
{
Init(
*this,
shaderRegister,
filter,
addressU,
addressV,
addressW,
mipLODBias,
maxAnisotropy,
comparisonFunc,
borderColor,
minLOD,
maxLOD,
shaderVisibility,
registerSpace,
flags);
}
};
#endif // D3D12_SDK_VERSION >= 609
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
{
CD3DX12_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
D3D12_ROOT_SIGNATURE_DESC(o)
{}
CD3DX12_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
{
Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
}
inline void Init(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init(
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.NumParameters = numParameters;
desc.pParameters = _pParameters;
desc.NumStaticSamplers = numStaticSamplers;
desc.pStaticSamplers = _pStaticSamplers;
desc.Flags = flags;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
{
CD3DX12_DESCRIPTOR_RANGE1() = default;
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
D3D12_DESCRIPTOR_RANGE1(o)
{}
CD3DX12_DESCRIPTOR_RANGE1(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
inline void Init(
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
static inline void Init(
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
UINT numDescriptors,
UINT baseShaderRegister,
UINT registerSpace = 0,
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
UINT offsetInDescriptorsFromTableStart =
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
{
range.RangeType = rangeType;
range.NumDescriptors = numDescriptors;
range.BaseShaderRegister = baseShaderRegister;
range.RegisterSpace = registerSpace;
range.Flags = flags;
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
{
CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
{}
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
Init(numDescriptorRanges, _pDescriptorRanges);
}
inline void Init(
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
Init(*this, numDescriptorRanges, _pDescriptorRanges);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
UINT numDescriptorRanges,
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
{
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
{
CD3DX12_ROOT_DESCRIPTOR1() = default;
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
D3D12_ROOT_DESCRIPTOR1(o)
{}
CD3DX12_ROOT_DESCRIPTOR1(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
Init(shaderRegister, registerSpace, flags);
}
inline void Init(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
Init(*this, shaderRegister, registerSpace, flags);
}
static inline void Init(
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
{
table.ShaderRegister = shaderRegister;
table.RegisterSpace = registerSpace;
table.Flags = flags;
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
{
CD3DX12_ROOT_PARAMETER1() = default;
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
D3D12_ROOT_PARAMETER1(o)
{}
static inline void InitAsDescriptorTable(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
}
static inline void InitAsConstants(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
}
static inline void InitAsConstantBufferView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
static inline void InitAsShaderResourceView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
static inline void InitAsUnorderedAccessView(
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
rootParam.ShaderVisibility = visibility;
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
}
inline void InitAsDescriptorTable(
UINT numDescriptorRanges,
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
}
inline void InitAsConstants(
UINT num32BitValues,
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
}
inline void InitAsConstantBufferView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
}
inline void InitAsShaderResourceView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
}
inline void InitAsUnorderedAccessView(
UINT shaderRegister,
UINT registerSpace = 0,
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
{
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
{}
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
Desc_1_0 = o;
}
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
Desc_1_1 = o;
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC2& o) noexcept
{
Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
Desc_1_2 = o;
}
#endif
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
{
Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
}
inline void Init_1_0(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init_1_0(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
desc.Desc_1_0.NumParameters = numParameters;
desc.Desc_1_0.pParameters = _pParameters;
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_0.Flags = flags;
}
inline void Init_1_1(
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
}
static inline void Init_1_1(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
desc.Desc_1_1.NumParameters = numParameters;
desc.Desc_1_1.pParameters = _pParameters;
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_1.Flags = flags;
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
static inline void Init_1_2(
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
UINT numParameters,
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
UINT numStaticSamplers = 0,
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1* _pStaticSamplers = nullptr,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
{
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
desc.Desc_1_2.NumParameters = numParameters;
desc.Desc_1_2.pParameters = _pParameters;
desc.Desc_1_2.NumStaticSamplers = numStaticSamplers;
desc.Desc_1_2.pStaticSamplers = _pStaticSamplers;
desc.Desc_1_2.Flags = flags;
}
#endif
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
{
CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
D3D12_CPU_DESCRIPTOR_HANDLE(o)
{}
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(other, offsetScaledByIncrementSize);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
return *this;
}
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
{
ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
return *this;
}
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr == other.ptr);
}
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr != other.ptr);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
{
ptr = other.ptr;
return *this;
}
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetScaledByIncrementSize);
}
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
}
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
}
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
}
};
//------------------------------------------------------------------------------------------------
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
{
CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
D3D12_GPU_DESCRIPTOR_HANDLE(o)
{}
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(other, offsetScaledByIncrementSize);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
return *this;
}
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
{
ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
return *this;
}
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr == other.ptr);
}
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
{
return (ptr != other.ptr);
}
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
{
ptr = other.ptr;
return *this;
}
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetScaledByIncrementSize);
}
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
}
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
{
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
}
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
{
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
}
};
//------------------------------------------------------------------------------------------------
constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
{
return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
}
//------------------------------------------------------------------------------------------------
inline UINT8 D3D12GetFormatPlaneCount(
_In_ ID3D12Device* pDevice,
DXGI_FORMAT Format
) noexcept
{
D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
{
return 0;
}
return formatInfo.PlaneCount;
}
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
{
CD3DX12_RESOURCE_DESC() = default;
explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept :
D3D12_RESOURCE_DESC( o )
{}
CD3DX12_RESOURCE_DESC(
D3D12_RESOURCE_DIMENSION dimension,
UINT64 alignment,
UINT64 width,
UINT height,
UINT16 depthOrArraySize,
UINT16 mipLevels,
DXGI_FORMAT format,
UINT sampleCount,
UINT sampleQuality,
D3D12_TEXTURE_LAYOUT layout,
D3D12_RESOURCE_FLAGS flags ) noexcept
{
Dimension = dimension;
Alignment = alignment;
Width = width;
Height = height;
DepthOrArraySize = depthOrArraySize;
MipLevels = mipLevels;
Format = format;
SampleDesc.Count = sampleCount;
SampleDesc.Quality = sampleQuality;
Layout = layout;
Flags = flags;
}
static inline CD3DX12_RESOURCE_DESC Buffer(
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
{
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
}
static inline CD3DX12_RESOURCE_DESC Buffer(
UINT64 width,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
}
static inline CD3DX12_RESOURCE_DESC Tex1D(
DXGI_FORMAT format,
UINT64 width,
UINT16 arraySize = 1,
UINT16 mipLevels = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
mipLevels, format, 1, 0, layout, flags );
}
static inline CD3DX12_RESOURCE_DESC Tex2D(
DXGI_FORMAT format,
UINT64 width,
UINT height,
UINT16 arraySize = 1,
UINT16 mipLevels = 0,
UINT sampleCount = 1,
UINT sampleQuality = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
mipLevels, format, sampleCount, sampleQuality, layout, flags );
}
static inline CD3DX12_RESOURCE_DESC Tex3D(
DXGI_FORMAT format,
UINT64 width,
UINT height,
UINT16 depth,
UINT16 mipLevels = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
mipLevels, format, 1, 0, layout, flags );
}
inline UINT16 Depth() const noexcept
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
inline UINT16 ArraySize() const noexcept
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
};
inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
{
return l.Dimension == r.Dimension &&
l.Alignment == r.Alignment &&
l.Width == r.Width &&
l.Height == r.Height &&
l.DepthOrArraySize == r.DepthOrArraySize &&
l.MipLevels == r.MipLevels &&
l.Format == r.Format &&
l.SampleDesc.Count == r.SampleDesc.Count &&
l.SampleDesc.Quality == r.SampleDesc.Quality &&
l.Layout == r.Layout &&
l.Flags == r.Flags;
}
inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
{
CD3DX12_RESOURCE_DESC1() = default;
explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept :
D3D12_RESOURCE_DESC1( o )
{}
explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept
{
Dimension = o.Dimension;
Alignment = o.Alignment;
Width = o.Width;
Height = o.Height;
DepthOrArraySize = o.DepthOrArraySize;
MipLevels = o.MipLevels;
Format = o.Format;
SampleDesc = o.SampleDesc;
Layout = o.Layout;
Flags = o.Flags;
SamplerFeedbackMipRegion = {};
}
CD3DX12_RESOURCE_DESC1(
D3D12_RESOURCE_DIMENSION dimension,
UINT64 alignment,
UINT64 width,
UINT height,
UINT16 depthOrArraySize,
UINT16 mipLevels,
DXGI_FORMAT format,
UINT sampleCount,
UINT sampleQuality,
D3D12_TEXTURE_LAYOUT layout,
D3D12_RESOURCE_FLAGS flags,
UINT samplerFeedbackMipRegionWidth = 0,
UINT samplerFeedbackMipRegionHeight = 0,
UINT samplerFeedbackMipRegionDepth = 0) noexcept
{
Dimension = dimension;
Alignment = alignment;
Width = width;
Height = height;
DepthOrArraySize = depthOrArraySize;
MipLevels = mipLevels;
Format = format;
SampleDesc.Count = sampleCount;
SampleDesc.Quality = sampleQuality;
Layout = layout;
Flags = flags;
SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
}
static inline CD3DX12_RESOURCE_DESC1 Buffer(
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
{
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
}
static inline CD3DX12_RESOURCE_DESC1 Buffer(
UINT64 width,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
}
static inline CD3DX12_RESOURCE_DESC1 Tex1D(
DXGI_FORMAT format,
UINT64 width,
UINT16 arraySize = 1,
UINT16 mipLevels = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
}
static inline CD3DX12_RESOURCE_DESC1 Tex2D(
DXGI_FORMAT format,
UINT64 width,
UINT height,
UINT16 arraySize = 1,
UINT16 mipLevels = 0,
UINT sampleCount = 1,
UINT sampleQuality = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0,
UINT samplerFeedbackMipRegionWidth = 0,
UINT samplerFeedbackMipRegionHeight = 0,
UINT samplerFeedbackMipRegionDepth = 0) noexcept
{
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth,
samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth );
}
static inline CD3DX12_RESOURCE_DESC1 Tex3D(
DXGI_FORMAT format,
UINT64 width,
UINT height,
UINT16 depth,
UINT16 mipLevels = 0,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
UINT64 alignment = 0 ) noexcept
{
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
}
inline UINT16 Depth() const noexcept
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
inline UINT16 ArraySize() const noexcept
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
};
inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
{
return l.Dimension == r.Dimension &&
l.Alignment == r.Alignment &&
l.Width == r.Width &&
l.Height == r.Height &&
l.DepthOrArraySize == r.DepthOrArraySize &&
l.MipLevels == r.MipLevels &&
l.Format == r.Format &&
l.SampleDesc.Count == r.SampleDesc.Count &&
l.SampleDesc.Quality == r.SampleDesc.Quality &&
l.Layout == r.Layout &&
l.Flags == r.Flags &&
l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width &&
l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height &&
l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
}
inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
{
CD3DX12_VIEW_INSTANCING_DESC() = default;
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept :
D3D12_VIEW_INSTANCING_DESC( o )
{}
explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept
{
ViewInstanceCount = 0;
pViewInstanceLocations = nullptr;
Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
}
explicit CD3DX12_VIEW_INSTANCING_DESC(
UINT InViewInstanceCount,
const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
{
ViewInstanceCount = InViewInstanceCount;
pViewInstanceLocations = InViewInstanceLocations;
Flags = InFlags;
}
};
//------------------------------------------------------------------------------------------------
template <typename T, typename U, typename V>
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
{
MipSlice = static_cast<T>(Subresource % MipLevels);
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const void* pResourceData,
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Returns required size of a buffer to be used for data upload
inline UINT64 GetRequiredIntermediateSize(
_In_ ID3D12Resource* pDestinationResource,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
{
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
UINT64 RequiredSize = 0;
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
pDevice->Release();
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
}
//------------------------------------------------------------------------------------------------
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
//------------------------------------------------------------------------------------------------
#ifndef D3DX12_ASSERT
#ifdef assert
#define D3DX12_ASSERT(x) assert(x)
#else
#define D3DX12_ASSERT(x)
#endif
#endif
template< typename T >
inline T D3DX12Align(T uValue, T uAlign)
{
// Assert power of 2 alignment
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
T uMask = uAlign - 1;
T uResult = (uValue + uMask) & ~uMask;
D3DX12_ASSERT(uResult >= uValue);
D3DX12_ASSERT(0 == (uResult % uAlign));
return uResult;
}
//------------------------------------------------------------------------------------------------
template< typename T >
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
{
T aligned = D3DX12Align(uValue, uAlign);
return aligned > uAlign ? aligned : uAlign;
}
// D3DX12GetCopyableFootprints is not included as it relies on D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
//------------------------------------------------------------------------------------------------
template <typename t_CommandListType>
inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept
{
// This cast is useful for passing strongly typed command list pointers into
// ExecuteCommandLists.
// This cast is valid as long as the const-ness is respected. D3D12 APIs do
// respect the const-ness of their arguments.
return reinterpret_cast<ID3D12CommandList * const *>(pp);
}
//------------------------------------------------------------------------------------------------
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
// To help enable root signature 1.1 features when they are available and not require maintaining
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// 1.1 is not supported.
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wcovered-switch-default"
#endif
inline HRESULT D3DX12SerializeVersionedRootSignature(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
_Outptr_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
{
if (ppErrorBlob != nullptr)
{
*ppErrorBlob = nullptr;
}
switch (MaxVersion)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
case D3D_ROOT_SIGNATURE_VERSION_1_1:
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
{
HRESULT hr = S_OK;
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
if (ParametersSize > 0 && pParameters == nullptr)
{
hr = E_OUTOFMEMORY;
}
auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
if (SUCCEEDED(hr))
{
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
{
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
switch (desc_1_1.pParameters[n].ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
case D3D12_ROOT_PARAMETER_TYPE_UAV:
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
break;
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
{
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
{
hr = E_OUTOFMEMORY;
}
auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
if (SUCCEEDED(hr))
{
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
{
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
}
}
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
}
break;
default:
break;
}
}
}
D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
if (desc_1_1.NumStaticSamplers > 0 && pRootSignatureDesc->Version == D3D_ROOT_SIGNATURE_VERSION_1_2)
{
const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
if (pStaticSamplers == nullptr)
{
hr = E_OUTOFMEMORY;
}
else
{
const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
{
if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
{
hr = E_INVALIDARG;
break;
}
memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
}
}
}
#endif
if (SUCCEEDED(hr))
{
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
}
if (pParameters)
{
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
{
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
{
auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
}
}
HeapFree(GetProcessHeap(), 0, pParameters);
}
if (pStaticSamplers)
{
HeapFree(GetProcessHeap(), 0, pStaticSamplers);
}
return hr;
}
default:
break;
}
break;
case D3D_ROOT_SIGNATURE_VERSION_1_1:
switch (pRootSignatureDesc->Version)
{
case D3D_ROOT_SIGNATURE_VERSION_1_0:
case D3D_ROOT_SIGNATURE_VERSION_1_1:
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
{
HRESULT hr = S_OK;
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
if (desc_1_1.NumStaticSamplers > 0)
{
const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
if (pStaticSamplers == nullptr)
{
hr = E_OUTOFMEMORY;
}
else
{
const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
{
if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
{
hr = E_INVALIDARG;
break;
}
memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
}
}
}
if (SUCCEEDED(hr))
{
const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
}
if (pStaticSamplers)
{
HeapFree(GetProcessHeap(), 0, pStaticSamplers);
}
return hr;
}
#endif
default:
break;
}
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
default:
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
}
return E_INVALIDARG;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
//------------------------------------------------------------------------------------------------
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
{
CD3DX12_RT_FORMAT_ARRAY() = default;
explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
: D3D12_RT_FORMAT_ARRAY(o)
{}
explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept
{
NumRenderTargets = NumFormats;
memcpy(RTFormats, pFormats, sizeof(RTFormats));
// assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
}
};
//------------------------------------------------------------------------------------------------
// Pipeline State Stream Helpers
//------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------
// Stream Subobjects, i.e. elements of a stream
struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4324)
#endif
template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
{
private:
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
InnerStructType pssInner;
public:
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
operator InnerStructType const&() const noexcept { return pssInner; }
operator InnerStructType&() noexcept { return pssInner; }
InnerStructType* operator&() noexcept { return &pssInner; }
InnerStructType const* operator&() const noexcept { return &pssInner; }
};
#ifdef _MSC_VER
#pragma warning(pop)
#endif
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
#endif
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
#endif
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
//------------------------------------------------------------------------------------------------
// Stream Parser Helpers
struct ID3DX12PipelineParserCallbacks
{
// Subobject Callbacks
virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
virtual void NodeMaskCb(UINT) {}
virtual void RootSignatureCb(ID3D12RootSignature*) {}
virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
#endif
virtual void DSVFormatCb(DXGI_FORMAT) {}
virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
#endif
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
virtual void SampleMaskCb(UINT) {}
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
// Error Callbacks
virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
virtual void FinalizeCb() {}
#endif
virtual ~ID3DX12PipelineParserCallbacks() = default;
};
struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
{
ID3D12RootSignature* pRootSignature;
D3D12_SHADER_BYTECODE AS;
D3D12_SHADER_BYTECODE MS;
D3D12_SHADER_BYTECODE PS;
D3D12_BLEND_DESC BlendState;
UINT SampleMask;
D3D12_RASTERIZER_DESC RasterizerState;
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
UINT NumRenderTargets;
DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
};
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
// Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM5
{
CD3DX12_PIPELINE_STATE_STREAM5() = default;
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, AS(Desc.AS)
, MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
#endif // D3D12_SDK_VERSION >= 610
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM4
{
CD3DX12_PIPELINE_STATE_STREAM4() = default;
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, AS(Desc.AS)
, MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
#endif // D3D12_SDK_VERSION >= 608
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM3
{
CD3DX12_PIPELINE_STATE_STREAM3() = default;
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, AS(Desc.AS)
, MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
#endif // D3D12_SDK_VERSION >= 606
// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM2
{
CD3DX12_PIPELINE_STATE_STREAM2() = default;
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, AS(Desc.AS)
, MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM1
{
CD3DX12_PIPELINE_STATE_STREAM1() = default;
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
struct CD3DX12_PIPELINE_MESH_STATE_STREAM
{
CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS)
, AS(Desc.AS)
, MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
{
D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.PS = this->PS;
D.AS = this->AS;
D.MS = this->MS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
};
// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
struct CD3DX12_PIPELINE_STATE_STREAM
{
CD3DX12_PIPELINE_STATE_STREAM() = default;
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
{}
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
private:
bool SeenDSS;
};
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
private:
bool SeenDSS;
};
#endif // D3D12_SDK_VERSION >= 606
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
private:
bool SeenDSS;
};
#endif // D3D12_SDK_VERSION >= 608
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
// This SDK 613 version has better primitive topology default handling than the v610 equivalent below.
struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
: SeenDSS(false),
SeenMS(false),
SeenTopology(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
{
PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
SeenTopology = true;
}
void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; }
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override {PipelineStream.DSVFormat = DSVFormat;}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
void FinalizeCb() override
{
if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
if (!SeenTopology && SeenMS)
{
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
}
}
private:
bool SeenDSS;
bool SeenMS;
bool SeenTopology;
};
#elif defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
private:
bool SeenDSS;
};
#endif // D3D12_SDK_VERSION >= 610
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
private:
bool SeenDSS;
};
inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
{
switch (SubobjectType)
{
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
#endif
default:
return SubobjectType;
}
}
inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
{
if (pCallbacks == nullptr)
{
return E_INVALIDARG;
}
if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
{
pCallbacks->ErrorBadInputParameter(1); // first parameter issue
return E_INVALIDARG;
}
bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
{
BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
{
pCallbacks->ErrorUnknownSubobject(SubobjectType);
return E_INVALIDARG;
}
if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
{
pCallbacks->ErrorDuplicateSubobject(SubobjectType);
return E_INVALIDARG; // disallow subobject duplicates in a stream
}
SubobjectSeen[SubobjectType] = true;
switch (SubobjectType)
{
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
break;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
break;
#endif
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
break;
#endif
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
break;
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
break;
default:
pCallbacks->ErrorUnknownSubobject(SubobjectType);
return E_INVALIDARG;
}
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
pCallbacks->FinalizeCb();
#endif
return S_OK;
}
//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
{
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
}
#endif
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
{
return a.ClearValue == b.ClearValue;
}
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
{
if (a.pSrcResource != b.pSrcResource) return false;
if (a.pDstResource != b.pDstResource) return false;
if (a.SubresourceCount != b.SubresourceCount) return false;
if (a.Format != b.Format) return false;
if (a.ResolveMode != b.ResolveMode) return false;
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
{
if (a.Type != b.Type) return false;
switch (a.Type)
{
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
if (!(a.Clear == b.Clear)) return false;
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
break;
#endif
default:
break;
}
return true;
}
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
{
if (a.Type != b.Type) return false;
switch (a.Type)
{
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
if (!(a.Resolve == b.Resolve)) return false;
break;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
break;
#endif
default:
break;
}
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
if (!(a.EndingAccess == b.EndingAccess)) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
return true;
}
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
//================================================================================================
// D3DX12 State Object Creation Helpers
//
// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
// Uses STL
//
// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
// etc.). The subobject helpers each have methods specific to the subobject for configuring its
// contents.
//
//================================================================================================
#include <list>
#include <forward_list>
#include <vector>
#include <memory>
#include <string>
#include <vector>
#ifndef D3DX12_USE_ATL
#include <wrl/client.h>
#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
#define D3DX12_COM_PTR_GET(x) x.Get()
#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
#else
#include <atlbase.h>
#define D3DX12_COM_PTR ATL::CComPtr
#define D3DX12_COM_PTR_GET(x) x.p
#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
#endif
//------------------------------------------------------------------------------------------------
class CD3DX12_STATE_OBJECT_DESC
{
public:
CD3DX12_STATE_OBJECT_DESC() noexcept
{
Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
}
CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
{
Init(Type);
}
void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
CD3DX12_STATE_OBJECT_DESC(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
CD3DX12_STATE_OBJECT_DESC& operator=(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
CD3DX12_STATE_OBJECT_DESC(CD3DX12_STATE_OBJECT_DESC&& other) = default;
CD3DX12_STATE_OBJECT_DESC& operator=(CD3DX12_STATE_OBJECT_DESC&& other) = default;
operator const D3D12_STATE_OBJECT_DESC& ()
{
// Do final preparation work
for (auto& ownedSubobject : m_OwnedSubobjectHelpers)
{
ownedSubobject->Finalize();
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
m_RepointedSubobjectVectors.clear();
m_RepointedPrograms.clear();
#endif
m_RepointedAssociations.clear();
m_SubobjectArray.clear();
m_SubobjectArray.reserve(m_Desc.NumSubobjects);
// Flatten subobjects into an array (each flattened subobject still has a
// member that's a pointer to its desc that's not flattened)
for (auto Iter = m_SubobjectList.begin();
Iter != m_SubobjectList.end(); Iter++)
{
m_SubobjectArray.push_back(*Iter);
// Store new location in array so we can redirect pointers contained in subobjects
Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
}
// For subobjects with pointer fields, create a new copy of those subobject definitions
// with fixed pointers
for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
{
if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
auto pOriginalSubobjectAssociation =
static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
auto pWrapper =
static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
m_RepointedAssociations.push_back(Repointed);
m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
else if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM)
{
auto originalGenericProgramDesc =
static_cast<const D3D12_GENERIC_PROGRAM_DESC*>(m_SubobjectArray[i].pDesc);
D3D12_GENERIC_PROGRAM_DESC Repointed = *originalGenericProgramDesc;
if (originalGenericProgramDesc->NumSubobjects > 0)
{
m_RepointedSubobjectVectors.emplace_back(std::vector<const D3D12_STATE_SUBOBJECT*>());
std::vector<D3D12_STATE_SUBOBJECT const*>& repointedGenericProgramSubobjects = m_RepointedSubobjectVectors.back();
repointedGenericProgramSubobjects.resize(originalGenericProgramDesc->NumSubobjects);
for (UINT s = 0; s < originalGenericProgramDesc->NumSubobjects; s++)
{
auto pWrapper =
static_cast<const SUBOBJECT_WRAPPER*>(originalGenericProgramDesc->ppSubobjects[s]);
repointedGenericProgramSubobjects[s] = pWrapper->pSubobjectArrayLocation;
}
// Below: using ugly way to get pointer in case .data() is not defined
Repointed.ppSubobjects = &repointedGenericProgramSubobjects[0];
}
m_RepointedPrograms.push_back(Repointed);
m_SubobjectArray[i].pDesc = &m_RepointedPrograms.back();
}
#endif
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
return m_Desc;
}
operator const D3D12_STATE_OBJECT_DESC* ()
{
// Cast calls the above final preparation work
return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
}
// CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
// whose lifetime is owned by this class.
// e.g.
//
// CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
// auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
// Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
// Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
// // data/engine driven
// etc.
//
// Alternatively, users can instantiate sububject helpers explicitly, such as via local
// variables instead, passing the state object desc that should point to it into the helper
// constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
// In this alternative scenario, the user must keep the subobject alive as long as the state
// object it is associated with is alive, else its pointer references will be stale.
// e.g.
//
// CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
// CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
// LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
// // - meaning all exports in the libraries
// // are exported
// etc.
template<typename T>
T* CreateSubobject()
{
T* pSubobject = new T(*this);
m_OwnedSubobjectHelpers.emplace_back(pSubobject);
return pSubobject;
}
private:
D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
{
SUBOBJECT_WRAPPER Subobject;
Subobject.pSubobjectArrayLocation = nullptr;
Subobject.Type = Type;
Subobject.pDesc = pDesc;
m_SubobjectList.push_back(Subobject);
m_Desc.NumSubobjects++;
return &m_SubobjectList.back();
}
void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
{
SetStateObjectType(Type);
m_Desc.pSubobjects = nullptr;
m_Desc.NumSubobjects = 0;
m_SubobjectList.clear();
m_SubobjectArray.clear();
m_RepointedAssociations.clear();
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
m_RepointedSubobjectVectors.clear();
m_RepointedPrograms.clear();
#endif
}
typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
{
D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
// for repointing pointers in subobjects
} SUBOBJECT_WRAPPER;
D3D12_STATE_OBJECT_DESC m_Desc;
std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
// these can be edited live
std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
// repointed to flattened array
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
std::list<std::vector<D3D12_STATE_SUBOBJECT const*>>
m_RepointedSubobjectVectors;
std::list<D3D12_GENERIC_PROGRAM_DESC>
m_RepointedPrograms;
#endif
template<typename CStr, typename StdStr>
class StringContainer
{
public:
CStr LocalCopy(CStr string, bool bSingleString = false)
{
if (string)
{
if (bSingleString)
{
m_Strings.clear();
m_Strings.push_back(string);
}
else
{
m_Strings.push_back(string);
}
return m_Strings.back().c_str();
}
else
{
return nullptr;
}
}
void clear() noexcept { m_Strings.clear(); }
private:
std::list<StdStr> m_Strings;
};
public:
class SUBOBJECT_HELPER_BASE
{
public:
SUBOBJECT_HELPER_BASE() noexcept { Init(); }
virtual ~SUBOBJECT_HELPER_BASE() = default;
virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
SUBOBJECT_HELPER_BASE(const SUBOBJECT_HELPER_BASE& other) = delete;
SUBOBJECT_HELPER_BASE& operator=(const SUBOBJECT_HELPER_BASE& other) = delete;
SUBOBJECT_HELPER_BASE(SUBOBJECT_HELPER_BASE&& other) = default;
SUBOBJECT_HELPER_BASE& operator=(SUBOBJECT_HELPER_BASE&& other) = default;
void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
}
virtual void Finalize() {};
operator const D3D12_STATE_SUBOBJECT& () const noexcept { return *m_pSubobject; }
protected:
virtual void* Data() noexcept = 0;
void Init() noexcept { m_pSubobject = nullptr; }
D3D12_STATE_SUBOBJECT* m_pSubobject;
};
private:
std::list<std::unique_ptr<SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
friend class CD3DX12_NODE_MASK_SUBOBJECT;
//TODO: SDK Version check should include all the newly added subobject type for the public release.
// The SDK version check will be changed based on when we release state objects.
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
friend class CD3DX12_GENERIC_PROGRAM_SUBOBJECT;
friend class CD3DX12_WORK_GRAPH_SUBOBJECT;
friend class CD3DX12_STREAM_OUTPUT_SUBOBJECT;
friend class CD3DX12_BLEND_SUBOBJECT;
friend class CD3DX12_RASTERIZER_SUBOBJECT;
friend class CD3DX12_DEPTH_STENCIL2_SUBOBJECT;
friend class CD3DX12_INPUT_LAYOUT_SUBOBJECT;
friend class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT;
friend class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT;
friend class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT;
friend class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT;
friend class CD3DX12_SAMPLE_DESC_SUBOBJECT;
friend class CD3DX12_FLAGS_SUBOBJECT;
friend class CD3DX12_VIEW_INSTANCING_SUBOBJECT;
friend class CD3DX12_DEPTH_STENCIL_SUBOBJECT;
friend class CD3DX12_DEPTH_STENCIL1_SUBOBJECT;
friend class CD3DX12_SAMPLE_MASK_SUBOBJECT;
friend class CD3DX12_NODE_OUTPUT_OVERRIDES;
friend class CD3DX12_SHADER_NODE;
friend class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES;
friend class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES;
friend class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES;
friend class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES;
#endif // D3D12_SDK_VERSION >= 612
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DXIL_LIBRARY_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_DXIL_LIBRARY_SUBOBJECT(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
{
static const D3D12_SHADER_BYTECODE Default = {};
m_Desc.DXILLibrary = pCode ? *pCode : Default;
}
void DefineExport(
LPCWSTR Name,
LPCWSTR ExportToRename = nullptr,
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
{
D3D12_EXPORT_DESC Export;
Export.Name = m_Strings.LocalCopy(Name);
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
Export.Flags = Flags;
m_Exports.push_back(Export);
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
}
template<size_t N>
void DefineExports(LPCWSTR(&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
void DefineExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
}
operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_DXIL_LIBRARY_DESC m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::vector<D3D12_EXPORT_DESC> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
{
m_Desc.pExistingCollection = pExistingCollection;
m_CollectionRef = pExistingCollection;
}
void DefineExport(
LPCWSTR Name,
LPCWSTR ExportToRename = nullptr,
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
{
D3D12_EXPORT_DESC Export;
Export.Name = m_Strings.LocalCopy(Name);
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
Export.Flags = Flags;
m_Exports.push_back(Export);
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
}
template<size_t N>
void DefineExports(LPCWSTR(&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
void DefineExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
DefineExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
}
operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_CollectionRef = nullptr;
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_EXISTING_COLLECTION_DESC m_Desc;
D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::vector<D3D12_EXPORT_DESC> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
{
m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
}
void AddExport(LPCWSTR Export)
{
m_Desc.NumExports++;
m_Exports.push_back(m_Strings.LocalCopy(Export));
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
}
template<size_t N>
void AddExports(LPCWSTR (&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
void AddExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
}
operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::vector<LPCWSTR> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
{
Init();
}
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
{
m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
}
void AddExport(LPCWSTR Export)
{
m_Desc.NumExports++;
m_Exports.push_back(m_Strings.LocalCopy(Export));
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
}
template<size_t N>
void AddExports(LPCWSTR (&Exports)[N])
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
void AddExports(const LPCWSTR* Exports, UINT N)
{
for (UINT i = 0; i < N; i++)
{
AddExport(Exports[i]);
}
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
}
operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Strings.clear();
m_SubobjectName.clear();
m_Exports.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_SubobjectName;
std::vector<LPCWSTR> m_Exports;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_HIT_GROUP_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_HIT_GROUP_SUBOBJECT(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
CD3DX12_HIT_GROUP_SUBOBJECT& operator=(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
CD3DX12_HIT_GROUP_SUBOBJECT& operator=(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
void SetHitGroupExport(LPCWSTR exportName)
{
m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
}
void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
void SetAnyHitShaderImport(LPCWSTR importName)
{
m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
}
void SetClosestHitShaderImport(LPCWSTR importName)
{
m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
}
void SetIntersectionShaderImport(LPCWSTR importName)
{
m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
}
operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
for (UINT i = 0; i < m_NumStrings; i++)
{
m_Strings[i].clear();
}
}
void* Data() noexcept override { return &m_Desc; }
D3D12_HIT_GROUP_DESC m_Desc;
static constexpr UINT m_NumStrings = 4;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring>
m_Strings[m_NumStrings]; // one string for every entrypoint name
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
{
m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
}
operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
void Config(UINT MaxTraceRecursionDepth) noexcept
{
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
}
operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
{
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
m_Desc.Flags = Flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
}
operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
{
m_pRootSig = pRootSig;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
}
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_pRootSig = nullptr;
}
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
{
m_pRootSig = pRootSig;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
}
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_pRootSig = nullptr;
}
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
{
m_Desc.Flags = Flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
}
operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_STATE_OBJECT_CONFIG m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_NODE_MASK_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_NODE_MASK_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
CD3DX12_NODE_MASK_SUBOBJECT(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
CD3DX12_NODE_MASK_SUBOBJECT& operator=(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
CD3DX12_NODE_MASK_SUBOBJECT& operator=(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
void SetNodeMask(UINT NodeMask) noexcept
{
m_Desc.NodeMask = NodeMask;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
}
operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_NODE_MASK m_Desc;
};
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
//------------------------------------------------------------------------------------------------
class CD3DX12_STREAM_OUTPUT_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_STREAM_OUTPUT_SUBOBJECT()
{
Init();
}
CD3DX12_STREAM_OUTPUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetSODeclEntries(const D3D12_SO_DECLARATION_ENTRY* soDeclEntries, UINT numEntries)
{
m_soDecalEntries.resize(numEntries);
for (UINT i = 0; i < numEntries; i++)
{
m_soDecalEntries[i] = D3D12_SO_DECLARATION_ENTRY{
soDeclEntries[i].Stream,
m_Strings.LocalCopy(soDeclEntries[i].SemanticName),
soDeclEntries[i].SemanticIndex,
soDeclEntries[i].StartComponent,
soDeclEntries[i].ComponentCount,
soDeclEntries[i].OutputSlot
};
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pSODeclaration = &m_soDecalEntries[0];
m_Desc.NumEntries = numEntries;
}
void SetBufferStrides(const UINT* bufferStrides, UINT numStrides)
{
m_Desc.pBufferStrides = bufferStrides;
m_Desc.NumStrides = numStrides;
}
void SetRasterizedStream(UINT rasterizedStream)
{
m_Desc.RasterizedStream = rasterizedStream;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT;
}
operator const D3D12_STREAM_OUTPUT_DESC& () const noexcept { return m_Desc; }
private:
void Init()
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_STREAM_OUTPUT_DESC m_Desc;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
std::vector<D3D12_SO_DECLARATION_ENTRY> m_soDecalEntries;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_BLEND_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_BLEND_SUBOBJECT()
{
Init();
}
CD3DX12_BLEND_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetAlphaToCoverageEnable(bool alphaToCoverageEnable)
{
m_Desc.AlphaToCoverageEnable = alphaToCoverageEnable;
}
void SetIndependentBlendEnable(bool independentBlendEnable)
{
m_Desc.IndependentBlendEnable = independentBlendEnable;
}
void SetRenderTarget(UINT renderTargetIndex, const D3D12_RENDER_TARGET_BLEND_DESC& renderTargetBlendDesc)
{
m_Desc.RenderTarget[renderTargetIndex].BlendEnable = renderTargetBlendDesc.BlendEnable;
m_Desc.RenderTarget[renderTargetIndex].BlendOp = renderTargetBlendDesc.BlendOp;
m_Desc.RenderTarget[renderTargetIndex].BlendOpAlpha = renderTargetBlendDesc.BlendOpAlpha;
m_Desc.RenderTarget[renderTargetIndex].DestBlend = renderTargetBlendDesc.DestBlend;
m_Desc.RenderTarget[renderTargetIndex].DestBlendAlpha = renderTargetBlendDesc.DestBlendAlpha;
m_Desc.RenderTarget[renderTargetIndex].LogicOp = renderTargetBlendDesc.LogicOp;
m_Desc.RenderTarget[renderTargetIndex].LogicOpEnable = renderTargetBlendDesc.LogicOpEnable;
m_Desc.RenderTarget[renderTargetIndex].RenderTargetWriteMask = renderTargetBlendDesc.RenderTargetWriteMask;
m_Desc.RenderTarget[renderTargetIndex].SrcBlend = renderTargetBlendDesc.SrcBlend;
m_Desc.RenderTarget[renderTargetIndex].SrcBlendAlpha = renderTargetBlendDesc.SrcBlendAlpha;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_BLEND;
}
operator const D3D12_BLEND_DESC& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_BLEND_DESC m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RASTERIZER_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RASTERIZER_SUBOBJECT()
{
Init();
}
CD3DX12_RASTERIZER_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetFillMode(D3D12_FILL_MODE fillMode)
{
m_Desc.FillMode = fillMode;
}
void SetCullMode(D3D12_CULL_MODE cullMode)
{
m_Desc.CullMode = cullMode;
}
void SetFrontCounterClockwise(BOOL frontCounterClockwise)
{
m_Desc.FrontCounterClockwise = frontCounterClockwise;
}
void SetDepthBias(FLOAT depthBias)
{
m_Desc.DepthBias = depthBias;
}
void SetDepthBiasClamp(FLOAT depthBiasClamp)
{
m_Desc.DepthBiasClamp = depthBiasClamp;
}
void SetSlopeScaledDepthBias(FLOAT slopeScaledDepthBias)
{
m_Desc.SlopeScaledDepthBias = slopeScaledDepthBias;
}
void SetDepthClipEnable(BOOL depthClipEnable)
{
m_Desc.DepthClipEnable = depthClipEnable;
}
void SetLineRasterizationMode(D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode)
{
m_Desc.LineRasterizationMode = lineRasterizationMode;
}
void SetForcedSampleCount(UINT forcedSampleCount)
{
m_Desc.ForcedSampleCount = forcedSampleCount;
}
void SetConservativeRaster(D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
{
m_Desc.ConservativeRaster = conservativeRaster;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER;
}
operator const D3D12_RASTERIZER_DESC2& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT);
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_RASTERIZER_DESC2 m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DEPTH_STENCIL2_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DEPTH_STENCIL2_SUBOBJECT()
{
Init();
}
CD3DX12_DEPTH_STENCIL2_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetDepthEnable(BOOL depthEnable)
{
m_Desc.DepthEnable = depthEnable;
}
void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
{
m_Desc.DepthWriteMask = depthWriteMask;
}
void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
{
m_Desc.DepthFunc = depthFunc;
}
void SetStencilEnable(BOOL stencilEnable)
{
m_Desc.StencilEnable = stencilEnable;
}
void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC1 frontFace)
{
m_Desc.FrontFace = {
frontFace.StencilFailOp,
frontFace.StencilDepthFailOp,
frontFace.StencilPassOp,
frontFace.StencilFunc,
frontFace.StencilReadMask,
frontFace.StencilWriteMask
};
}
void SetBackFace(D3D12_DEPTH_STENCILOP_DESC1 backFace)
{
m_Desc.BackFace = {
backFace.StencilFailOp,
backFace.StencilDepthFailOp,
backFace.StencilPassOp,
backFace.StencilFunc,
backFace.StencilReadMask,
backFace.StencilWriteMask
};
}
void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
{
m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2;
}
operator const D3D12_DEPTH_STENCIL_DESC2& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT);
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_DEPTH_STENCIL_DESC2 m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_INPUT_LAYOUT_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_INPUT_LAYOUT_SUBOBJECT()
{
Init();
}
CD3DX12_INPUT_LAYOUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void AddInputLayoutElementDesc(D3D12_INPUT_ELEMENT_DESC inputLayoutElementDesc)
{
m_inputLayoutElements.emplace_back(
D3D12_INPUT_ELEMENT_DESC{
m_Strings.LocalCopy(inputLayoutElementDesc.SemanticName),
inputLayoutElementDesc.SemanticIndex,
inputLayoutElementDesc.Format,
inputLayoutElementDesc.InputSlot,
inputLayoutElementDesc.AlignedByteOffset,
inputLayoutElementDesc.InputSlotClass,
inputLayoutElementDesc.InstanceDataStepRate
});
++m_numElements;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT;
}
operator const D3D12_INPUT_LAYOUT_DESC& () const noexcept { return m_Desc; }
virtual void Finalize() override
{
if (m_numElements > 0)
{
std::list<D3D12_INPUT_ELEMENT_DESC>::iterator inputLayoutIt = m_inputLayoutElements.begin();
m_inputLayoutElementsVector.resize(m_numElements);
for (UINT i = 0; inputLayoutIt != m_inputLayoutElements.end(); i++, inputLayoutIt++)
{
m_inputLayoutElementsVector[i] = *inputLayoutIt;
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pInputElementDescs = &m_inputLayoutElementsVector[0];
}
m_Desc.NumElements = m_numElements;
}
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_Desc.pInputElementDescs = nullptr;
m_numElements = 0;
m_inputLayoutElements.clear();
m_inputLayoutElementsVector.clear();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_INPUT_LAYOUT_DESC m_Desc;
std::list<D3D12_INPUT_ELEMENT_DESC> m_inputLayoutElements;
std::vector<D3D12_INPUT_ELEMENT_DESC> m_inputLayoutElementsVector;
UINT m_numElements;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT()
{
Init();
}
CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetIBStripCutValue(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ibStripCutValue)
{
m_Desc = ibStripCutValue;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE;
}
operator const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT()
{
Init();
}
CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE primitiveTopologytype)
{
m_Desc = primitiveTopologytype;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY;
}
operator const D3D12_PRIMITIVE_TOPOLOGY_TYPE& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
}
void* Data() noexcept override { return &m_Desc; }
D3D12_PRIMITIVE_TOPOLOGY_TYPE m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT()
{
Init();
}
CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetNumRenderTargets(UINT numRenderTargets)
{
m_Desc.NumRenderTargets = numRenderTargets;
}
void SetRenderTargetFormat(UINT renderTarget, DXGI_FORMAT renderTargetFormat)
{
m_Desc.RTFormats[renderTarget] = renderTargetFormat;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS;
}
operator const D3D12_RT_FORMAT_ARRAY& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_RT_FORMAT_ARRAY m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT()
{
Init();
}
CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetDepthStencilFormat(DXGI_FORMAT depthStencilFormat)
{
m_Desc = depthStencilFormat;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT;
}
operator const DXGI_FORMAT& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
}
void* Data() noexcept override { return &m_Desc; }
DXGI_FORMAT m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_SAMPLE_DESC_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_SAMPLE_DESC_SUBOBJECT()
{
Init();
}
CD3DX12_SAMPLE_DESC_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetCount(UINT count)
{
m_Desc.Count = count;
}
void SetQuality(UINT quality)
{
m_Desc.Quality = quality;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC;
}
operator const DXGI_SAMPLE_DESC& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
DXGI_SAMPLE_DESC m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_FLAGS_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_FLAGS_SUBOBJECT()
{
Init();
}
CD3DX12_FLAGS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetFlags(D3D12_PIPELINE_STATE_FLAGS flags)
{
m_Desc = flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_FLAGS;
}
operator const D3D12_PIPELINE_STATE_FLAGS& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
}
void* Data() noexcept override { return &m_Desc; }
D3D12_PIPELINE_STATE_FLAGS m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_VIEW_INSTANCING_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_VIEW_INSTANCING_SUBOBJECT()
{
Init();
}
CD3DX12_VIEW_INSTANCING_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void AddViewInstanceLocation(D3D12_VIEW_INSTANCE_LOCATION viewInstanceLocation)
{
m_viewInstanceCount++;
m_viewInstanceLocations.emplace_back(
D3D12_VIEW_INSTANCE_LOCATION
{
viewInstanceLocation.ViewportArrayIndex,
viewInstanceLocation.RenderTargetArrayIndex
}
);
}
void SetFlags(D3D12_VIEW_INSTANCING_FLAGS flags)
{
m_Desc.Flags = flags;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING;
}
operator const D3D12_VIEW_INSTANCING_DESC& () const noexcept { return m_Desc; }
virtual void Finalize() override
{
if (m_viewInstanceCount > 0)
{
m_viewInstanceLocationsVector.resize(m_viewInstanceCount);
std::list<D3D12_VIEW_INSTANCE_LOCATION>::iterator viewInstancingLocationIt = m_viewInstanceLocations.begin();
for (UINT i = 0; viewInstancingLocationIt != m_viewInstanceLocations.end(); i++, viewInstancingLocationIt++)
{
m_viewInstanceLocationsVector[i] = *viewInstancingLocationIt;
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pViewInstanceLocations = &m_viewInstanceLocationsVector[0];
}
m_Desc.ViewInstanceCount = m_viewInstanceCount;
}
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_VIEW_INSTANCING_DESC(D3D12_DEFAULT);
m_viewInstanceCount = 0;
m_viewInstanceLocations.clear();
m_viewInstanceLocationsVector.clear();
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_VIEW_INSTANCING_DESC m_Desc;
UINT m_viewInstanceCount;
std::list<D3D12_VIEW_INSTANCE_LOCATION> m_viewInstanceLocations;
std::vector<D3D12_VIEW_INSTANCE_LOCATION> m_viewInstanceLocationsVector;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DEPTH_STENCIL_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DEPTH_STENCIL_SUBOBJECT()
{
Init();
}
CD3DX12_DEPTH_STENCIL_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetDepthEnable(BOOL depthEnable)
{
m_Desc.DepthEnable = depthEnable;
}
void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
{
m_Desc.DepthWriteMask = depthWriteMask;
}
void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
{
m_Desc.DepthFunc = depthFunc;
}
void SetStencilEnable(BOOL stencilEnable)
{
m_Desc.StencilEnable = stencilEnable;
}
void SetStencilReadMask(UINT8 stencilReadMask)
{
m_Desc.StencilReadMask = stencilReadMask;
}
void SetStencilWriteMask(UINT8 stencilWriteMask)
{
m_Desc.StencilWriteMask = stencilWriteMask;
}
void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
{
m_Desc.FrontFace = {
frontFace.StencilFailOp,
frontFace.StencilDepthFailOp,
frontFace.StencilPassOp,
frontFace.StencilFunc
};
}
void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
{
m_Desc.BackFace = {
backFace.StencilFailOp,
backFace.StencilDepthFailOp,
backFace.StencilPassOp,
backFace.StencilFunc
};
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
}
operator const D3D12_DEPTH_STENCIL_DESC& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT);
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_DEPTH_STENCIL_DESC m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_DEPTH_STENCIL1_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_DEPTH_STENCIL1_SUBOBJECT()
{
Init();
}
CD3DX12_DEPTH_STENCIL1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetDepthEnable(BOOL depthEnable)
{
m_Desc.DepthEnable = depthEnable;
}
void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
{
m_Desc.DepthWriteMask = depthWriteMask;
}
void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
{
m_Desc.DepthFunc = depthFunc;
}
void SetStencilEnable(BOOL stencilEnable)
{
m_Desc.StencilEnable = stencilEnable;
}
void SetStencilReadMask(UINT8 stencilReadMask)
{
m_Desc.StencilReadMask = stencilReadMask;
}
void SetStencilWriteMask(UINT8 stencilWriteMask)
{
m_Desc.StencilWriteMask = stencilWriteMask;
}
void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
{
m_Desc.FrontFace = {
frontFace.StencilFailOp,
frontFace.StencilDepthFailOp,
frontFace.StencilPassOp,
frontFace.StencilFunc
};
}
void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
{
m_Desc.BackFace = {
backFace.StencilFailOp,
backFace.StencilDepthFailOp,
backFace.StencilPassOp,
backFace.StencilFunc
};
}
void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
{
m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1;
}
operator const D3D12_DEPTH_STENCIL_DESC1& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT);
}
void* Data() noexcept override { return &m_Desc; }
CD3DX12_DEPTH_STENCIL_DESC1 m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_SAMPLE_MASK_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_SAMPLE_MASK_SUBOBJECT()
{
Init();
}
CD3DX12_SAMPLE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetSampleMask(UINT sampleMask)
{
m_Desc = sampleMask;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK;
}
operator const UINT& () const noexcept { return m_Desc; }
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
}
void* Data() noexcept override { return &m_Desc; }
UINT m_Desc;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_GENERIC_PROGRAM_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_GENERIC_PROGRAM_SUBOBJECT()
{
Init();
}
CD3DX12_GENERIC_PROGRAM_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
void SetProgramName(LPCWSTR ProgramName)
{
m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
}
void AddExport(LPCWSTR exportName)
{
m_Exports.emplace_back(m_Strings.LocalCopy(exportName));
m_numExports++;
}
void AddSubobject(const D3D12_STATE_SUBOBJECT& subobject)
{
m_Subobjects.emplace_back(&subobject);
m_numSubobjects++;
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM;
}
operator const D3D12_GENERIC_PROGRAM_DESC& () const noexcept { return m_Desc; }
virtual void Finalize() override
{
// Set exports
if (m_numExports > 0)
{
m_ExportsVector.resize(m_numExports);
std::list<LPCWSTR>::iterator exportIt = m_Exports.begin();
for (UINT i = 0; exportIt != m_Exports.end(); i++, exportIt++)
{
m_ExportsVector[i] = *exportIt;
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.pExports = &m_ExportsVector[0];
}
else
{
m_Desc.pExports = nullptr;
}
m_Desc.NumExports = m_numExports;
// Set subobjects
if (m_numSubobjects > 0)
{
m_SubobjectsVector.resize(m_numSubobjects);
std::list<D3D12_STATE_SUBOBJECT const*>::iterator subobjectIt = m_Subobjects.begin();
for (UINT i = 0; subobjectIt != m_Subobjects.end(); i++, subobjectIt++)
{
m_SubobjectsVector[i] = *subobjectIt;
}
// Below: using ugly way to get pointer in case .data() is not defined
m_Desc.ppSubobjects = &m_SubobjectsVector[0];
}
else
{
m_Desc.ppSubobjects = nullptr;
}
m_Desc.NumSubobjects = m_numSubobjects;
}
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_numExports = 0;
m_numSubobjects = 0;
}
void* Data() noexcept override { return &m_Desc; }
D3D12_GENERIC_PROGRAM_DESC m_Desc;
std::list<LPCWSTR> m_Exports;
std::vector<LPCWSTR> m_ExportsVector;
UINT m_numExports;
std::list<D3D12_STATE_SUBOBJECT const*> m_Subobjects;
std::vector<D3D12_STATE_SUBOBJECT const*> m_SubobjectsVector;
UINT m_numSubobjects;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_NODE_OUTPUT_OVERRIDES
{
public:
CD3DX12_NODE_OUTPUT_OVERRIDES(const D3D12_NODE_OUTPUT_OVERRIDES** ppOwner, UINT* pNumOutputOverrides) noexcept
{
m_Desc.clear();
m_ppOwner = ppOwner;
*m_ppOwner = nullptr;
m_pNumOutputOverrides = pNumOutputOverrides;
*m_pNumOutputOverrides = 0;
}
void NewOutputOverride()
{
m_Desc.emplace_back(D3D12_NODE_OUTPUT_OVERRIDES{});
*m_ppOwner = m_Desc.data();
(*m_pNumOutputOverrides)++;
}
void OutputIndex(UINT index)
{
m_Desc.back().OutputIndex = index;
}
void NewName(LPCWSTR Name, UINT ArrayIndex = 0)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(Name),ArrayIndex });
m_Desc.back().pNewName = &m_NodeIDs.front();
}
void AllowSparseNodes(BOOL bAllow)
{
m_UINTs.emplace_front((UINT)bAllow);
m_Desc.back().pAllowSparseNodes = (BOOL*)&m_UINTs.front();
}
void MaxOutputRecords(UINT maxOutputRecords) noexcept
{
m_UINTs.emplace_front(maxOutputRecords);
m_Desc.back().pMaxRecords = &m_UINTs.front();
}
void MaxOutputRecordsSharedWith(UINT outputIndex) noexcept
{
m_UINTs.emplace_front(outputIndex);
m_Desc.back().pMaxRecordsSharedWithOutputIndex = &m_UINTs.front();
}
private:
std::vector<D3D12_NODE_OUTPUT_OVERRIDES> m_Desc;
// Cached parameters
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::forward_list<UINT> m_UINTs;
std::forward_list<D3D12_NODE_ID> m_NodeIDs;
const D3D12_NODE_OUTPUT_OVERRIDES** m_ppOwner;
UINT* m_pNumOutputOverrides;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_NODE_HELPER_BASE
{
public:
virtual ~CD3DX12_NODE_HELPER_BASE() = default;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_SHADER_NODE // Not specifying launch mode.
// Don't need to distinguish if no parameter overriding is happening
: public CD3DX12_NODE_HELPER_BASE
{
public:
CD3DX12_SHADER_NODE(
D3D12_NODE* pNode,
LPCWSTR _Shader = nullptr)
{
m_pDesc = pNode;
m_pDesc->NodeType = D3D12_NODE_TYPE_SHADER;
Shader(_Shader);
}
void Shader(LPCWSTR _Shader)
{
m_pDesc->Shader.Shader = m_Strings.LocalCopy(_Shader);
}
D3D12_NODE* m_pDesc;
private:
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
};
//------------------------------------------------------------------------------------------------
// Use this class when defining a broadcasting launch node where configuration parameters
// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES
: public CD3DX12_NODE_HELPER_BASE
{
public:
CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES(
D3D12_NODE* pNode,
LPCWSTR _Shader = nullptr) :
m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
{
Overrides = {};
m_pDesc = pNode;
m_pDesc->NodeType = D3D12_NODE_TYPE_SHADER;
m_pDesc->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH;
m_pDesc->Shader.pBroadcastingLaunchOverrides = &Overrides;
Shader(_Shader);
}
void Shader(LPCWSTR _Shader)
{
m_pDesc->Shader.Shader = m_Strings.LocalCopy(_Shader);
}
void LocalRootArgumentsTableIndex(UINT index)
{
m_UINTs.emplace_front(index);
Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
}
void ProgramEntry(BOOL bIsProgramEntry)
{
m_UINTs.emplace_front(bIsProgramEntry);
Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
}
void NewName(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pNewName = &m_NodeIDs.front();
}
void ShareInputOf(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pShareInputOf = &m_NodeIDs.front();
}
void DispatchGrid(UINT x, UINT y, UINT z)
{
m_UINT3s.emplace_front(UINT3{ x,y,z });
Overrides.pDispatchGrid = (UINT*)&m_UINT3s.front();
}
void MaxDispatchGrid(UINT x, UINT y, UINT z)
{
m_UINT3s.emplace_front(UINT3{x,y,z});
Overrides.pMaxDispatchGrid = (UINT*)&m_UINT3s.front();
}
CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
{
return m_NodeOutputOverrides;
}
D3D12_BROADCASTING_LAUNCH_OVERRIDES Overrides;
D3D12_NODE* m_pDesc;
private:
// Cached parameters
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::forward_list<UINT> m_UINTs;
struct UINT3
{
UINT x;
UINT y;
UINT z;
};
std::forward_list<UINT3> m_UINT3s;
std::forward_list<D3D12_NODE_ID> m_NodeIDs;
CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
};
//------------------------------------------------------------------------------------------------
// Use this class when defining a coalescing launch node where configuration parameters
// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES
: public CD3DX12_NODE_HELPER_BASE
{
public:
CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES(
D3D12_NODE* pNode,
LPCWSTR _Shader = nullptr) :
m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
{
Overrides = {};
m_pDesc = pNode;
m_pDesc->NodeType = D3D12_NODE_TYPE_SHADER;
m_pDesc->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH;
m_pDesc->Shader.pCoalescingLaunchOverrides = &Overrides;
Shader(_Shader);
}
void Shader(LPCWSTR _Shader)
{
m_pDesc->Shader.Shader = m_Strings.LocalCopy(_Shader);
}
void LocalRootArgumentsTableIndex(UINT index)
{
m_UINTs.emplace_front(index);
Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
}
void ProgramEntry(BOOL bIsProgramEntry)
{
m_UINTs.emplace_front(bIsProgramEntry);
Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
}
void NewName(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pNewName = &m_NodeIDs.front();
}
void ShareInputOf(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pShareInputOf = &m_NodeIDs.front();
}
CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
{
return m_NodeOutputOverrides;
}
D3D12_COALESCING_LAUNCH_OVERRIDES Overrides;
D3D12_NODE* m_pDesc;
private:
// Cached parameters
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::forward_list<UINT> m_UINTs;
struct UINT3
{
UINT x;
UINT y;
UINT z;
};
std::forward_list<UINT3> m_UINT3s;
std::forward_list<D3D12_NODE_ID> m_NodeIDs;
CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
};
//------------------------------------------------------------------------------------------------
// Use this class when defining a thread launch node where configuration parameters
// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES
: public CD3DX12_NODE_HELPER_BASE
{
public:
CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES(
D3D12_NODE* pNode,
LPCWSTR _Shader = nullptr) :
m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
{
Overrides = {};
m_pDesc = pNode;
m_pDesc->NodeType = D3D12_NODE_TYPE_SHADER;
m_pDesc->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH;
m_pDesc->Shader.pThreadLaunchOverrides = &Overrides;
Shader(_Shader);
}
void Shader(LPCWSTR _Shader)
{
m_pDesc->Shader.Shader = m_Strings.LocalCopy(_Shader);
}
void LocalRootArgumentsTableIndex(UINT index)
{
m_UINTs.emplace_front(index);
Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
}
void ProgramEntry(BOOL bIsProgramEntry)
{
m_UINTs.emplace_front(bIsProgramEntry);
Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
}
void NewName(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pNewName = &m_NodeIDs.front();
}
void ShareInputOf(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pShareInputOf = &m_NodeIDs.front();
}
CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
{
return m_NodeOutputOverrides;
}
D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
D3D12_NODE* m_pDesc;
private:
// Cached parameters
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::forward_list<UINT> m_UINTs;
std::forward_list<D3D12_NODE_ID> m_NodeIDs;
CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
};
//------------------------------------------------------------------------------------------------
// Use this class when defining a node where configuration parameters
// need to be overridden for parameters that are common to all launch node types.
// This option is a convenience if you don't want to determine what the launch mode is
// and just want to override a setting that isn't specific to launch mode.
// If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES
: public CD3DX12_NODE_HELPER_BASE
{
public:
CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES(
D3D12_NODE* pNode,
LPCWSTR _Shader = nullptr) :
m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
{
Overrides = {};
m_pDesc = pNode;
m_pDesc->NodeType = D3D12_NODE_TYPE_SHADER;
m_pDesc->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE;
m_pDesc->Shader.pThreadLaunchOverrides = &Overrides;
Shader(_Shader);
}
void Shader(LPCWSTR _Shader)
{
m_pDesc->Shader.Shader = m_Strings.LocalCopy(_Shader);
}
void LocalRootArgumentsTableIndex(UINT index)
{
m_UINTs.emplace_front(index);
Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
}
void ProgramEntry(BOOL bIsProgramEntry)
{
m_UINTs.emplace_front(bIsProgramEntry);
Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
}
void NewName(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pNewName = &m_NodeIDs.front();
}
void ShareInputOf(D3D12_NODE_ID NodeID)
{
m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
Overrides.pShareInputOf = &m_NodeIDs.front();
}
CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
{
return m_NodeOutputOverrides;
}
D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
D3D12_NODE* m_pDesc;
private:
// Cached parameters
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::forward_list<UINT> m_UINTs;
std::forward_list<D3D12_NODE_ID> m_NodeIDs;
CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
};
//------------------------------------------------------------------------------------------------
class CD3DX12_WORK_GRAPH_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
public:
CD3DX12_WORK_GRAPH_SUBOBJECT() noexcept
{
Init();
}
CD3DX12_WORK_GRAPH_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
{
Init();
AddToStateObject(ContainingStateObject);
}
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
{
return D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH;
}
void IncludeAllAvailableNodes()
{
m_Desc.Flags |= D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES;
}
void SetProgramName(LPCWSTR ProgramName)
{
m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
}
void AddEntrypoint(D3D12_NODE_ID Entrypoint)
{
m_Entrypoints.emplace_back(D3D12_NODE_ID{ m_Strings.LocalCopy(Entrypoint.Name),Entrypoint.ArrayIndex });
m_NumEntrypoints++;
}
template<typename T>
T* CreateNode()
{
m_NodeDescs.push_back({});
m_NumNodes++;
T* pNodeHelper = new T(&m_NodeDescs.back());
m_OwnedNodeHelpers.emplace_back(pNodeHelper);
return pNodeHelper;
}
CD3DX12_SHADER_NODE* CreateShaderNode(LPCWSTR Shader = nullptr)
{
auto pNode = CreateNode<CD3DX12_SHADER_NODE>();
pNode->Shader(Shader);
return pNode;
}
CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES* CreateBroadcastingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
{
auto pNode = CreateNode<CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES>();
pNode->Shader(Shader);
return pNode;
}
CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES* CreateCoalescingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
{
auto pNode = CreateNode<CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES>();
pNode->Shader(Shader);
return pNode;
}
CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES* CreateThreadLaunchNodeOverrides(LPCWSTR Shader = nullptr)
{
auto pNode = CreateNode<CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES>();
pNode->Shader(Shader);
return pNode;
}
CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES* CreateCommonComputeNodeOverrides(LPCWSTR Shader = nullptr)
{
auto pNode = CreateNode<CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES>();
pNode->Shader(Shader);
return pNode;
}
operator const D3D12_WORK_GRAPH_DESC& () noexcept
{
return m_Desc;
}
virtual void Finalize() override
{
m_EntrypointsVector.resize(m_NumEntrypoints);
std::list<D3D12_NODE_ID>::iterator entryIt = m_Entrypoints.begin();
for (UINT n = 0; n < m_NumEntrypoints; n++, entryIt++)
{
m_EntrypointsVector[n] = *entryIt;
}
m_Desc.NumEntrypoints = m_NumEntrypoints;
m_Desc.pEntrypoints = m_EntrypointsVector.data();
m_NodeDescsVector.resize(m_NumNodes);
std::list<D3D12_NODE>::iterator nodeIt = m_NodeDescs.begin();
for (UINT n = 0; n < m_NumNodes; n++, nodeIt++)
{
m_NodeDescsVector[n] = *nodeIt;
}
m_Desc.NumExplicitlyDefinedNodes = m_NumNodes;
m_Desc.pExplicitlyDefinedNodes = m_NodeDescsVector.data();
}
private:
void Init() noexcept
{
SUBOBJECT_HELPER_BASE::Init();
m_Desc = {};
m_NodeDescs.clear();
m_NodeDescsVector.clear();
m_NumNodes = 0;
m_NumEntrypoints = 0;
}
void* Data() noexcept override { return &m_Desc; }
D3D12_WORK_GRAPH_DESC m_Desc;
std::list<D3D12_NODE_ID> m_Entrypoints;
UINT m_NumEntrypoints;
std::vector<D3D12_NODE_ID> m_EntrypointsVector;
std::list<D3D12_NODE> m_NodeDescs;
UINT m_NumNodes;
std::vector<D3D12_NODE> m_NodeDescsVector;
CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
std::list<std::unique_ptr<const CD3DX12_NODE_HELPER_BASE>> m_OwnedNodeHelpers;
};
#endif // D3D12_SDK_VERSION >= 612
#undef D3DX12_COM_PTR
#undef D3DX12_COM_PTR_GET
#undef D3DX12_COM_PTR_ADDRESSOF
#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
//================================================================================================
// D3DX12 Enhanced Barrier Helpers
//================================================================================================
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
{
public:
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
{}
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
{}
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
UINT firstMipLevel,
UINT numMips,
UINT firstArraySlice,
UINT numArraySlices,
UINT firstPlane = 0,
UINT numPlanes = 1) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE
{
firstMipLevel,
numMips,
firstArraySlice,
numArraySlices,
firstPlane,
numPlanes
}
{}
};
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
{
public:
CD3DX12_GLOBAL_BARRIER() = default;
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
CD3DX12_GLOBAL_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter
}
{}
};
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
{
public:
CD3DX12_BUFFER_BARRIER() = default;
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
CD3DX12_BUFFER_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
pRes,
0, ULLONG_MAX
}
{}
};
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
{
public:
CD3DX12_TEXTURE_BARRIER() = default;
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
CD3DX12_TEXTURE_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
D3D12_BARRIER_LAYOUT layoutBefore,
D3D12_BARRIER_LAYOUT layoutAfter,
ID3D12Resource *pRes,
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
layoutBefore,
layoutAfter,
pRes,
subresources,
flag
}
{}
};
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
{
public:
CD3DX12_BARRIER_GROUP() = default;
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_BUFFER;
NumBarriers = numBarriers;
pBufferBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_TEXTURE;
NumBarriers = numBarriers;
pTextureBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_GLOBAL;
NumBarriers = numBarriers;
pGlobalBarriers = pBarriers;
}
};
#endif // D3D12_SDK_VERSION >= 608
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
//================================================================================================
// D3DX12 Check Feature Support
//================================================================================================
#include <vector>
class CD3DX12FeatureSupport
{
public: // Function declaration
// Default constructor that creates an empty object
CD3DX12FeatureSupport() noexcept;
// Initialize data from the given device
HRESULT Init(ID3D12Device* pDevice);
// Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
HRESULT GetStatus() const noexcept { return m_hStatus; }
// Getter functions for each feature class
// D3D12_OPTIONS
BOOL DoublePrecisionFloatShaderOps() const noexcept;
BOOL OutputMergerLogicOp() const noexcept;
D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
BOOL PSSpecifiedStencilRefSupported() const noexcept;
BOOL TypedUAVLoadAdditionalFormats() const noexcept;
BOOL ROVsSupported() const noexcept;
D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
BOOL StandardSwizzle64KBSupported() const noexcept;
BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
// FEATURE_LEVELS
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
// FORMAT_SUPPORT
HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
// MUTLTISAMPLE_QUALITY_LEVELS
HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
// FORMAT_INFO
HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
// GPU_VIRTUAL_ADDRESS_SUPPORT
UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
// SHADER_MODEL
D3D_SHADER_MODEL HighestShaderModel() const noexcept;
// D3D12_OPTIONS1
BOOL WaveOps() const noexcept;
UINT WaveLaneCountMin() const noexcept;
UINT WaveLaneCountMax() const noexcept;
UINT TotalLaneCount() const noexcept;
BOOL ExpandedComputeResourceStates() const noexcept;
BOOL Int64ShaderOps() const noexcept;
// PROTECTED_RESOURCE_SESSION_SUPPORT
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
// ROOT_SIGNATURE
D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
// ARCHITECTURE1
BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
BOOL UMA(UINT NodeIndex = 0) const;
BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
BOOL IsolatedMMU(UINT NodeIndex = 0) const;
// D3D12_OPTIONS2
BOOL DepthBoundsTestSupported() const noexcept;
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
// SHADER_CACHE
D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
// COMMAND_QUEUE_PRIORITY
BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
// D3D12_OPTIONS3
BOOL CopyQueueTimestampQueriesSupported() const noexcept;
BOOL CastingFullyTypedFormatSupported() const noexcept;
D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
BOOL BarycentricsSupported() const noexcept;
// EXISTING_HEAPS
BOOL ExistingHeapsSupported() const noexcept;
// D3D12_OPTIONS4
BOOL MSAA64KBAlignedTextureSupported() const noexcept;
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
BOOL Native16BitShaderOpsSupported() const noexcept;
// SERIALIZATION
D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
// CROSS_NODE
// CrossNodeSharingTier handled in D3D12Options
BOOL CrossNodeAtomicShaderInstructions() const noexcept;
// D3D12_OPTIONS5
BOOL SRVOnlyTiledResourceTier3() const noexcept;
D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
// DISPLAYABLE
BOOL DisplayableTexture() const noexcept;
// SharedResourceCompatibilityTier handled in D3D12Options4
#endif
// D3D12_OPTIONS6
BOOL AdditionalShadingRatesSupported() const noexcept;
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
UINT ShadingRateImageTileSize() const noexcept;
BOOL BackgroundProcessingSupported() const noexcept;
// QUERY_META_COMMAND
HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
// D3D12_OPTIONS7
D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
// PROTECTED_RESOURCE_SESSION_TYPE_COUNT
UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
// PROTECTED_RESOURCE_SESSION_TYPES
std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
// D3D12_OPTIONS8
BOOL UnalignedBlockTexturesSupported() const noexcept;
// D3D12_OPTIONS9
BOOL MeshShaderPipelineStatsSupported() const noexcept;
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
// D3D12_OPTIONS10
BOOL VariableRateShadingSumCombinerSupported() const noexcept;
BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
// D3D12_OPTIONS11
BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
// D3D12_OPTIONS12
D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
BOOL EnhancedBarriersSupported() const noexcept;
BOOL RelaxedFormatCastingSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
// D3D12_OPTIONS13
BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
BOOL AlphaBlendFactorSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
// D3D12_OPTIONS14
BOOL AdvancedTextureOpsSupported() const noexcept;
BOOL WriteableMSAATexturesSupported() const noexcept;
BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
// D3D12_OPTIONS15
BOOL TriangleFanSupported() const noexcept;
BOOL DynamicIndexBufferStripCutSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
// D3D12_OPTIONS16
BOOL DynamicDepthBiasSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
BOOL GPUUploadHeapSupported() const noexcept;
// D3D12_OPTIONS17
BOOL NonNormalizedCoordinateSamplersSupported() const noexcept;
BOOL ManualWriteTrackingResourceSupported() const noexcept;
// D3D12_OPTIONS18
BOOL RenderPassesValid() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
BOOL MismatchingOutputDimensionsSupported() const noexcept;
UINT SupportedSampleCountsWithNoOutputs() const noexcept;
BOOL PointSamplingAddressesNeverRoundUp() const noexcept;
BOOL RasterizerDesc2Supported() const noexcept;
BOOL NarrowQuadrilateralLinesSupported() const noexcept;
BOOL AnisoFilterWithPointMipSupported() const noexcept;
UINT MaxSamplerDescriptorHeapSize() const noexcept;
UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers() const noexcept;
UINT MaxViewDescriptorHeapSize() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
BOOL ComputeOnlyWriteWatchSupported() const noexcept;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier() const noexcept;
D3D12_WORK_GRAPHS_TIER WorkGraphsTier() const noexcept;
#endif
private: // Private structs and helpers declaration
struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
{
std::vector<GUID> TypeVec;
};
// Helper function to decide the highest shader model supported by the system
// Stores the result in m_dShaderModel
// Must be updated whenever a new shader model is added to the d3d12.h header
HRESULT QueryHighestShaderModel();
// Helper function to decide the highest root signature supported
// Must be updated whenever a new root signature version is added to the d3d12.h header
HRESULT QueryHighestRootSignatureVersion();
// Helper funcion to decide the highest feature level
HRESULT QueryHighestFeatureLevel();
// Helper function to initialize local protected resource session types structs
HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
private: // Member data
// Pointer to the underlying device
ID3D12Device* m_pDevice;
// Stores the error code from initialization
HRESULT m_hStatus;
// Feature support data structs
D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
#endif
D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
D3D12_FEATURE_DATA_D3D12_OPTIONS16 m_dOptions16;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
D3D12_FEATURE_DATA_D3D12_OPTIONS17 m_dOptions17;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
D3D12_FEATURE_DATA_D3D12_OPTIONS18 m_dOptions18;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
D3D12_FEATURE_DATA_D3D12_OPTIONS19 m_dOptions19;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
D3D12_FEATURE_DATA_D3D12_OPTIONS20 m_dOptions20;
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
D3D12_FEATURE_DATA_D3D12_OPTIONS21 m_dOptions21;
#endif
};
// Implementations for CD3DX12FeatureSupport functions
// Macro to set up a getter function for each entry in feature support data
// The getter function will have the same name as the feature option name
#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
{ \
return FEATURE.OPTION; \
}
// Macro to set up a getter function for each entry in feature support data
// Also specifies the name for the function which can be different from the feature name
#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
{\
return FEATURE.OPTION; \
}
// Macro to set up a getter function for feature data indexed by the graphics node ID
// The default parameter is 0, or the first availabe graphics device node
#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
{\
return FEATURE[NodeIndex].OPTION; \
}
// Macro to set up a getter function for feature data indexed by NodeIndex
// Allows a custom name for the getter function
#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
{\
return FEATURE[NodeIndex].OPTION; \
}
inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
: m_pDevice(nullptr)
, m_hStatus(E_INVALIDARG)
, m_dOptions{}
, m_eMaxFeatureLevel{}
, m_dGPUVASupport{}
, m_dShaderModel{}
, m_dOptions1{}
, m_dRootSignature{}
, m_dOptions2{}
, m_dShaderCache{}
, m_dCommandQueuePriority{}
, m_dOptions3{}
, m_dExistingHeaps{}
, m_dOptions4{}
, m_dCrossNode{}
, m_dOptions5{}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
, m_dDisplayable{}
#endif
, m_dOptions6{}
, m_dOptions7{}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
, m_dOptions8{}
, m_dOptions9{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
, m_dOptions10{}
, m_dOptions11{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
, m_dOptions12{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
, m_dOptions13{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
, m_dOptions14{}
, m_dOptions15{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
, m_dOptions16{}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
, m_dOptions17{}
#endif
#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
, m_dOptions18{}
#endif
#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
, m_dOptions19{}
#endif
#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
, m_dOptions20{}
#endif
#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
, m_dOptions21{}
#endif
{}
inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
{
if (!pDevice)
{
m_hStatus = E_INVALIDARG;
return m_hStatus;
}
m_pDevice = pDevice;
// Initialize static feature support data structures
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
{
m_dOptions = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
{
m_dGPUVASupport = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
{
m_dOptions1 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
{
m_dOptions2 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
{
m_dShaderCache = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
{
m_dOptions3 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
{
m_dExistingHeaps = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
{
m_dOptions4 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
{
m_dCrossNode = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
{
m_dOptions5 = {};
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
{
m_dDisplayable = {};
}
#endif
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
{
m_dOptions6 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
{
m_dOptions7 = {};
}
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
{
m_dOptions8 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
{
m_dOptions9 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
{
m_dOptions10 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
{
m_dOptions11 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
{
m_dOptions12 = {};
m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
{
m_dOptions13 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
{
m_dOptions14 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
{
m_dOptions15 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &m_dOptions16, sizeof(m_dOptions16))))
{
m_dOptions16 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS17, &m_dOptions17, sizeof(m_dOptions17))))
{
m_dOptions17 = {};
}
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS18, &m_dOptions18, sizeof(m_dOptions18))))
{
m_dOptions18.RenderPassesValid = false;
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS19, &m_dOptions19, sizeof(m_dOptions19))))
{
m_dOptions19 = {};
m_dOptions19.SupportedSampleCountsWithNoOutputs = 1;
m_dOptions19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
m_dOptions19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
m_dOptions19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS20, &m_dOptions20, sizeof(m_dOptions20))))
{
m_dOptions20 = {};
}
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS21, &m_dOptions21, sizeof(m_dOptions21))))
{
m_dOptions21 = {};
}
#endif
// Initialize per-node feature support data structures
const UINT uNodeCount = m_pDevice->GetNodeCount();
m_dProtectedResourceSessionSupport.resize(uNodeCount);
m_dArchitecture1.resize(uNodeCount);
m_dSerialization.resize(uNodeCount);
m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
m_dProtectedResourceSessionTypes.resize(uNodeCount);
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
{
m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
{
m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
}
m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
{
D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
dArchLocal.NodeIndex = NodeIndex;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
{
dArchLocal.TileBasedRenderer = false;
dArchLocal.UMA = false;
dArchLocal.CacheCoherentUMA = false;
}
m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
m_dArchitecture1[NodeIndex].IsolatedMMU = false;
}
m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
{
m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
}
m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
{
m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
}
// Special procedure to initialize local protected resource session types structs
// Must wait until session type count initialized
QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
}
// Initialize features that requires highest version check
if (FAILED(m_hStatus = QueryHighestShaderModel()))
{
return m_hStatus;
}
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
{
return m_hStatus;
}
// Initialize Feature Levels data
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
{
return m_hStatus;
}
return m_hStatus;
}
// 0: D3D12_OPTIONS
FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
// Special procedure for handling caps that is also part of other features
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
{
if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
{
return m_dCrossNode.SharingTier;
}
else
{
return m_dOptions.CrossNodeSharingTier;
}
}
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
{
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
{
return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
}
else
{
return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
}
}
// 1: Architecture
// Combined with Architecture1
// 2: Feature Levels
// Simply returns the highest supported feature level
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
{
return m_eMaxFeatureLevel;
}
// 3: Feature Format Support
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
{
D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
dFormatSupport.Format = Format;
// It is possible that the function call returns an error
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
Support1 = dFormatSupport.Support1;
Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
return result;
}
// 4: Multisample Quality Levels
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
{
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
dMultisampleQualityLevels.Format = Format;
dMultisampleQualityLevels.SampleCount = SampleCount;
dMultisampleQualityLevels.Flags = Flags;
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
if (SUCCEEDED(result))
{
NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
}
else
{
NumQualityLevels = 0;
}
return result;
}
// 5: Format Info
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
{
D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
dFormatInfo.Format = Format;
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
if (FAILED(result))
{
PlaneCount = 0;
}
else
{
PlaneCount = dFormatInfo.PlaneCount;
}
return result;
}
// 6: GPU Virtual Address Support
// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
// 7: Shader Model
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
{
return m_dShaderModel.HighestShaderModel;
}
// 8: D3D12 Options1
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
// 10: Protected Resource Session Support
inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
{
return m_dProtectedResourceSessionSupport[NodeIndex].Support;
}
// 12: Root Signature
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
{
return m_dRootSignature.HighestVersion;
}
// 16: Architecture1
// Same data fields can be queried from m_dArchitecture
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
// 18: D3D12 Options2
FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
// 19: Shader Cache
FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
// 20: Command Queue Priority
inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
{
m_dCommandQueuePriority.CommandListType = CommandListType;
m_dCommandQueuePriority.Priority = Priority;
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
{
return false;
}
return m_dCommandQueuePriority.PriorityForTypeIsSupported;
}
// 21: D3D12 Options3
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
// 22: Existing Heaps
FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
// 23: D3D12 Options4
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
// 24: Serialization
FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
// 25: Cross Node
// CrossNodeSharingTier handled in D3D12Options
FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
// 27: D3D12 Options5
FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
// 28: Displayable
FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
// SharedResourceCompatibilityTier handled in D3D12Options4
#endif
// 30: D3D12 Options6
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
// 31: Query Meta Command
// Keep the original call routine
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
{
return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
}
// 32: D3D12 Options7
FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
// 33: Protected Resource Session Type Count
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
// 34: Protected Resource Session Types
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
// 36: Options8
FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
// 37: Options9
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
// 39: Options10
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
// 40: Options11
FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
// 41: Options12
FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
// 42: Options13
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
// 43: Options14
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
// 44: Options15
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
// 45: Options16
FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
FEATURE_SUPPORT_GET(BOOL, m_dOptions16, GPUUploadHeapSupported);
// 46: Options17
FEATURE_SUPPORT_GET(BOOL, m_dOptions17, NonNormalizedCoordinateSamplersSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions17, ManualWriteTrackingResourceSupported);
// 47: Option18
FEATURE_SUPPORT_GET(BOOL, m_dOptions18, RenderPassesValid);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
FEATURE_SUPPORT_GET(BOOL, m_dOptions19, MismatchingOutputDimensionsSupported);
FEATURE_SUPPORT_GET(UINT, m_dOptions19, SupportedSampleCountsWithNoOutputs);
FEATURE_SUPPORT_GET(BOOL, m_dOptions19, PointSamplingAddressesNeverRoundUp);
FEATURE_SUPPORT_GET(BOOL, m_dOptions19, RasterizerDesc2Supported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions19, NarrowQuadrilateralLinesSupported);
FEATURE_SUPPORT_GET(BOOL, m_dOptions19, AnisoFilterWithPointMipSupported);
FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSize);
FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSizeWithStaticSamplers);
FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxViewDescriptorHeapSize);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
// 49: Options20
FEATURE_SUPPORT_GET(BOOL, m_dOptions20, ComputeOnlyWriteWatchSupported);
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
// 50: Options21
FEATURE_SUPPORT_GET(D3D12_EXECUTE_INDIRECT_TIER, m_dOptions21, ExecuteIndirectTier);
FEATURE_SUPPORT_GET(D3D12_WORK_GRAPHS_TIER, m_dOptions21, WorkGraphsTier);
#endif
// Helper function to decide the highest shader model supported by the system
// Stores the result in m_dShaderModel
// Must be updated whenever a new shader model is added to the d3d12.h header
inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
{
// Check support in descending order
HRESULT result;
const D3D_SHADER_MODEL allModelVersions[] =
{
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
D3D_SHADER_MODEL_6_9,
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
D3D_SHADER_MODEL_6_8,
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
D3D_SHADER_MODEL_6_7,
#endif
D3D_SHADER_MODEL_6_6,
D3D_SHADER_MODEL_6_5,
D3D_SHADER_MODEL_6_4,
D3D_SHADER_MODEL_6_3,
D3D_SHADER_MODEL_6_2,
D3D_SHADER_MODEL_6_1,
D3D_SHADER_MODEL_6_0,
D3D_SHADER_MODEL_5_1
};
constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
for (size_t i = 0; i < numModelVersions; i++)
{
m_dShaderModel.HighestShaderModel = allModelVersions[i];
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
if (result != E_INVALIDARG)
{
// Indicates that the version is recognizable by the runtime and stored in the struct
// Also terminate on unexpected error code
if (FAILED(result))
{
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
}
return result;
}
}
// Shader model may not be supported. Continue the rest initializations
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
return S_OK;
}
// Helper function to decide the highest root signature supported
// Must be updated whenever a new root signature version is added to the d3d12.h header
inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
{
HRESULT result;
const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
{
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
D3D_ROOT_SIGNATURE_VERSION_1_2,
#endif
D3D_ROOT_SIGNATURE_VERSION_1_1,
D3D_ROOT_SIGNATURE_VERSION_1_0,
D3D_ROOT_SIGNATURE_VERSION_1,
};
constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
for (size_t i = 0; i < numRootSignatureVersions; i++)
{
m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
if (result != E_INVALIDARG)
{
if (FAILED(result))
{
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
}
// If succeeded, the highest version is already written into the member struct
return result;
}
}
// No version left. Set to invalid value and continue.
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
return S_OK;
}
// Helper funcion to decide the highest feature level
inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
{
HRESULT result;
// Check against a list of all feature levels present in d3dcommon.h
// Needs to be updated for future feature levels
const D3D_FEATURE_LEVEL allLevels[] =
{
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
D3D_FEATURE_LEVEL_12_2,
#endif
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 5)
D3D_FEATURE_LEVEL_1_0_CORE,
#endif
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
D3D_FEATURE_LEVEL_1_0_GENERIC
#endif
};
D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
dFeatureLevel.pFeatureLevelsRequested = allLevels;
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
if (SUCCEEDED(result))
{
m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
}
else
{
m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
if (result == DXGI_ERROR_UNSUPPORTED)
{
// Indicates that none supported. Continue initialization
result = S_OK;
}
}
return result;
}
// Helper function to initialize local protected resource session types structs
inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
{
auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
CurrentPRSTypes.NodeIndex = NodeIndex;
CurrentPRSTypes.Count = Count;
CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
if (FAILED(result))
{
// Resize TypeVec to empty
CurrentPRSTypes.TypeVec.clear();
}
return result;
}
#undef FEATURE_SUPPORT_GET
#undef FEATURE_SUPPORT_GET_NAME
#undef FEATURE_SUPPORT_GET_NODE_INDEXED
#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
// end CD3DX12FeatureSupport
#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
#undef D3DX12_COM_PTR
#undef D3DX12_COM_PTR_GET
#undef D3DX12_COM_PTR_ADDRESSOF
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif // defined( __cplusplus )
#endif //__D3DX12_H__