mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 13:20:13 +00:00
259 lines
8.5 KiB
C++
259 lines
8.5 KiB
C++
//-------------------------------------------------------------------------------------
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// DirectXTexD3D11X.cpp
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//
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// DirectXTex Auxilary functions for creating resouces from XboxImage containers
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// via the CreatePlacement APIs
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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#include "DirectXTexP.h"
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#include "DirectXTexXbox.h"
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#ifdef _GAMING_XBOX
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#error This module is not supported for GDK
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#elif !defined(_XBOX_ONE) || !defined(_TITLE)
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#error This module only supports Xbox One exclusive apps
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#endif
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using namespace Xbox;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//--------------------------------------------------------------------------------------
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// Default XMemAlloc attributes for texture loading
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//--------------------------------------------------------------------------------------
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const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
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eXALLOCAllocatorId_MiddlewareReservedMin,
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0,
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XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
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XALLOC_PAGESIZE_64KB,
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XALLOC_ALIGNMENT_64K);
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}
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Create a texture resource
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::CreateTexture(
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ID3D11DeviceX* d3dDevice,
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const XboxImage& xbox,
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ID3D11Resource** ppResource,
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void** grfxMemory)
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{
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if (!d3dDevice || !ppResource || !grfxMemory)
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return E_INVALIDARG;
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*grfxMemory = nullptr;
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*ppResource = nullptr;
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if (!xbox.GetPointer() || !xbox.GetAlignment() || !xbox.GetSize() || xbox.GetTileMode() == c_XboxTileModeInvalid)
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return E_INVALIDARG;
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// Allocate graphics memory
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*grfxMemory = XMemAlloc(xbox.GetSize(), c_XMemAllocAttributes);
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if (!*grfxMemory)
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return E_OUTOFMEMORY;
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// Copy tiled data into graphics memory
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memcpy(*grfxMemory, xbox.GetPointer(), xbox.GetSize());
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// Create texture resource
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auto& metadata = xbox.GetMetadata();
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HRESULT hr = E_FAIL;
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switch (metadata.dimension)
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{
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case DirectX::TEX_DIMENSION_TEXTURE1D:
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{
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D3D11_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = metadata.format;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture1D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture1D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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}
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = metadata.format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (metadata.miscFlags & DirectX::TEX_MISC_TEXTURECUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture2D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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}
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.Depth = static_cast<UINT>(metadata.depth);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.Format = metadata.format;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture3D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture3D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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}
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}
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break;
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default:
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hr = E_FAIL;
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break;
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}
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if (FAILED(hr))
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{
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XMemFree(grfxMemory, c_XMemAllocAttributes);
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*grfxMemory = nullptr;
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}
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return hr;
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}
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//-------------------------------------------------------------------------------------
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// Create a shader resource view and associated texture
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::CreateShaderResourceView(
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ID3D11DeviceX* d3dDevice,
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const XboxImage& xbox,
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ID3D11ShaderResourceView** ppSRV,
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void** grfxMemory)
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{
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if (!ppSRV)
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return E_INVALIDARG;
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*ppSRV = nullptr;
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ComPtr<ID3D11Resource> resource;
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HRESULT hr = CreateTexture(d3dDevice, xbox, resource.GetAddressOf(), grfxMemory);
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if (FAILED(hr))
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return hr;
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assert(resource);
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auto& metadata = xbox.GetMetadata();
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = metadata.format;
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switch (metadata.dimension)
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{
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case DirectX::TEX_DIMENSION_TEXTURE1D:
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if (metadata.arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
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SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
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SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
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SRVDesc.Texture1D.MipLevels = static_cast<UINT>(metadata.mipLevels);
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE2D:
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if (metadata.IsCubemap())
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{
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if (metadata.arraySize > 6)
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{
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assert((metadata.arraySize % 6) == 0);
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
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SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(metadata.arraySize / 6);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SRVDesc.TextureCube.MipLevels = static_cast<UINT>(metadata.mipLevels);
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}
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}
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else if (metadata.arraySize > 1)
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
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SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
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}
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else
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{
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SRVDesc.Texture2D.MipLevels = static_cast<UINT>(metadata.mipLevels);
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE3D:
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assert(metadata.arraySize == 1);
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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SRVDesc.Texture3D.MipLevels = static_cast<UINT>(metadata.mipLevels);
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break;
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default:
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assert(grfxMemory != nullptr);
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XMemFree(grfxMemory, c_XMemAllocAttributes);
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*grfxMemory = nullptr;
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return E_FAIL;
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}
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hr = d3dDevice->CreateShaderResourceView(resource.Get(), &SRVDesc, ppSRV);
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if (FAILED(hr))
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{
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XMemFree(grfxMemory, c_XMemAllocAttributes);
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*grfxMemory = nullptr;
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}
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return hr;
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}
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//-------------------------------------------------------------------------------------
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// Free allocated graphics memory
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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void Xbox::FreeTextureMemory(ID3D11DeviceX* d3dDevice, void* grfxMemory)
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{
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UNREFERENCED_PARAMETER(d3dDevice); // used only for overload resolution
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if (grfxMemory)
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{
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XMemFree(grfxMemory, c_XMemAllocAttributes);
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}
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}
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