mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
155 lines
4.8 KiB
YAML
155 lines
4.8 KiB
YAML
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library with Xbox extensions using CMake.
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schedules:
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- cron: "0 4 * * *"
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displayName: 'Nightly build'
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branches:
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include:
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- main
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trigger: none
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pr:
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branches:
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include:
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- main
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paths:
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include:
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- CMake*
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- build/*.cmake
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- build/*.in
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- build/DirectXTex-GitHub-CMake-Xbox-Dev17.yml
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- DirectXTex/Shaders/CompileShaders.cmd
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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trigger: none
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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variables:
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Codeql.Enabled: false
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VS_GENERATOR: 'Visual Studio 17 2022'
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WIN10_SDK: '10.0.19041.0'
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EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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URL_FEED: $(ADOFeedURL)
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GameDKLatest: '$(ExtractedFolder)\GDK\Microsoft.gdk.xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\'
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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pool:
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vmImage: windows-2022
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jobs:
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- job: CMAKE_BUILD
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displayName: CMake using VS Generator
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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inputs:
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versionSpec: '6.5.x'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out -v --config Debug
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out3 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config RelWithDebInfo
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