mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
313 lines
13 KiB
YAML
313 lines
13 KiB
YAML
# Copyright (c) Microsoft Corporation.
|
|
# Licensed under the MIT License.
|
|
#
|
|
# http://go.microsoft.com/fwlink/?LinkId=248926
|
|
|
|
# Builds the library and test suite using the MinGW compiler.
|
|
|
|
schedules:
|
|
- cron: "0 5 * * *"
|
|
displayName: 'Nightly build'
|
|
branches:
|
|
include:
|
|
- main
|
|
|
|
trigger:
|
|
branches:
|
|
include:
|
|
- main
|
|
paths:
|
|
exclude:
|
|
- '*.md'
|
|
- LICENSE
|
|
- '.github/*'
|
|
- '.nuget/*'
|
|
- build/*.cmd
|
|
- build/*.json
|
|
- build/*.props
|
|
- build/*.ps1
|
|
- build/*.targets
|
|
|
|
pr:
|
|
branches:
|
|
include:
|
|
- main
|
|
paths:
|
|
exclude:
|
|
- '*.md'
|
|
- LICENSE
|
|
- '.github/*'
|
|
- '.nuget/*'
|
|
- build/*.cmd
|
|
- build/*.json
|
|
- build/*.props
|
|
- build/*.ps1
|
|
- build/*.targets
|
|
drafts: false
|
|
|
|
resources:
|
|
repositories:
|
|
- repository: self
|
|
type: git
|
|
ref: refs/heads/main
|
|
|
|
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
|
|
|
|
pool:
|
|
vmImage: windows-2022
|
|
|
|
variables:
|
|
Codeql.Enabled: false
|
|
VCPKG_CMAKE_DIR: '$(VCPKG_ROOT)/scripts/buildsystems/vcpkg.cmake'
|
|
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
|
|
WIN11_SDK: '10.0.22000.0'
|
|
URL_MINGW32: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
|
|
HASH_MINGW32: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272'
|
|
|
|
jobs:
|
|
- job: MINGW32_BUILD
|
|
displayName: 'Minimalist GNU for Windows (MinGW32)'
|
|
steps:
|
|
- checkout: self
|
|
clean: true
|
|
fetchTags: false
|
|
- task: CmdLine@2
|
|
# We can use the preinstalled vcpkg instead of the latest when MS Hosted updates their vcpkg to the newer DirectX-Headers
|
|
displayName: Fetch VCPKG
|
|
inputs:
|
|
script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
|
|
workingDirectory: $(Build.SourcesDirectory)
|
|
- task: CmdLine@2
|
|
displayName: VCPKG Bootstrap
|
|
inputs:
|
|
script: |
|
|
call bootstrap-vcpkg.bat
|
|
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x86-mingw-static
|
|
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x86-mingw-static
|
|
|
|
workingDirectory: $(Build.SourcesDirectory)\vcpkg
|
|
- task: PowerShell@2
|
|
displayName: Install MinGW32 and setup for Windows 11 SDK
|
|
inputs:
|
|
targetType: inline
|
|
script: |
|
|
$ProgressPreference = 'SilentlyContinue'
|
|
Write-Host "Downloading winlibs..."
|
|
Invoke-WebRequest -Uri "$(URL_MINGW32)" -OutFile "gw32.zip"
|
|
Write-Host "Downloaded."
|
|
$fileHash = Get-FileHash -Algorithm SHA512 gw32.zip | ForEach { $_.Hash} | Out-String
|
|
$filehash = $fileHash.Trim()
|
|
Write-Host "##[debug]SHA512: " $fileHash
|
|
if ($fileHash -ne '$(HASH_MINGW32)') {
|
|
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
|
|
}
|
|
Write-Host "Extracting winlibs..."
|
|
Expand-Archive -LiteralPath 'gw32.zip'
|
|
Write-Host "Extracted."
|
|
Write-Host "Added to path: $env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
|
|
Write-Host "##vso[task.prependpath]$env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
|
|
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
|
|
$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
|
|
if (Test-Path "$windows11sdk") {
|
|
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
|
|
}
|
|
else {
|
|
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
|
|
}
|
|
|
|
workingDirectory: $(Build.SourcesDirectory)
|
|
- task: BatchScript@1
|
|
displayName: CompileShaders
|
|
inputs:
|
|
filename: DirectXTex/Shaders/CompileShaders.cmd
|
|
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
|
|
- task: BatchScript@1
|
|
displayName: HLSL
|
|
inputs:
|
|
filename: DDSView/hlsl.cmd
|
|
workingFolder: $(Build.SourcesDirectory)\DDSView
|
|
- task: CmdLine@2
|
|
displayName: GCC version
|
|
inputs:
|
|
script: g++ --version
|
|
- task: CmdLine@2
|
|
displayName: VCPKG install headers
|
|
inputs:
|
|
script: |
|
|
call .\vcpkg install directxmath
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install directx-headers
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install openexr
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install libpng
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install libjpeg-turbo
|
|
@if ERRORLEVEL 1 goto error
|
|
:finish
|
|
@echo --- VCPKG COMPLETE ---
|
|
exit /b 0
|
|
:error
|
|
@echo --- ERROR: VCPKG FAILED ---
|
|
exit /b 1
|
|
|
|
workingDirectory: $(Build.SourcesDirectory)\vcpkg
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32)
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) Build
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) w/ OpenEXR
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) Build w/ OpenEXR
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out2
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) w/ libjpeg
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) Build w/ libjpeg
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out3
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) w/ libpng
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW32) Build w/ libpng
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out4
|
|
|
|
- job: MINGW64_BUILD
|
|
displayName: 'Minimalist GNU for Windows (MinGW-W64) BUILD_TESTING=ON'
|
|
steps:
|
|
- checkout: self
|
|
clean: true
|
|
fetchTags: false
|
|
- task: CmdLine@2
|
|
displayName: Fetch VCPKG
|
|
inputs:
|
|
script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
|
|
workingDirectory: $(Build.SourcesDirectory)
|
|
- task: CmdLine@2
|
|
displayName: Fetch Tests
|
|
inputs:
|
|
script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/walbourn/directxtextest.git Tests
|
|
- task: CmdLine@2
|
|
displayName: VCPKG Bootstrap
|
|
inputs:
|
|
script: |
|
|
call bootstrap-vcpkg.bat
|
|
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x64-mingw-static
|
|
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x64-mingw-static
|
|
|
|
workingDirectory: $(Build.SourcesDirectory)\vcpkg
|
|
- task: PowerShell@2
|
|
displayName: Setup for Shader Compilation
|
|
inputs:
|
|
targetType: inline
|
|
script: |
|
|
$ProgressPreference = 'SilentlyContinue'
|
|
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
|
|
$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
|
|
$windows11x64sdk = "{0}bin\$(WIN11_SDK)\x64" -f $sdkroot
|
|
if (Test-Path "$windows11sdk") {
|
|
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
|
|
Write-Host "##vso[task.prependpath]$windows11x64sdk"
|
|
}
|
|
else {
|
|
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
|
|
}
|
|
|
|
- task: BatchScript@1
|
|
displayName: CompileShaders.cmd
|
|
inputs:
|
|
filename: DirectXTex/Shaders/CompileShaders.cmd
|
|
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
|
|
- task: BatchScript@1
|
|
displayName: HLSL
|
|
inputs:
|
|
filename: DDSView/hlsl.cmd
|
|
workingFolder: $(Build.SourcesDirectory)\DDSView
|
|
- task: CmdLine@2
|
|
displayName: GCC version
|
|
inputs:
|
|
script: g++ --version
|
|
- task: CmdLine@2
|
|
displayName: VCPKG install headers
|
|
inputs:
|
|
script: |
|
|
call .\vcpkg install directxmath
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install directx-headers
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install openexr
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install libpng
|
|
@if ERRORLEVEL 1 goto error
|
|
call .\vcpkg install libjpeg-turbo
|
|
@if ERRORLEVEL 1 goto error
|
|
:finish
|
|
@echo --- VCPKG COMPLETE ---
|
|
exit /b 0
|
|
:error
|
|
@echo --- ERROR: VCPKG FAILED ---
|
|
exit /b 1
|
|
|
|
workingDirectory: $(Build.SourcesDirectory)\vcpkg
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64)
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) Build
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) w/ OpenEXR
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) Build w/ OpenEXR
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out2
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) w/ libjpeg
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) Build w/ libjpeg
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out3
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) w/ libpng
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
|
|
- task: CMake@1
|
|
displayName: CMake (MinGW-W64) Build w/ libpng
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out4
|