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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-14 00:30:07 +00:00
DirectXTex/CMakeLists.txt
2020-05-19 20:11:23 -07:00

173 lines
6.7 KiB
CMake

# DirectX Texture Library
#
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
cmake_minimum_required (VERSION 3.11)
project (DirectXTex LANGUAGES CXX)
# Includes the functions for creating Direct3D 11 resources at runtime
option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
# Includes the functions for creating Direct3D 12 resources at runtime
option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
# Enable the use of OpenMP for software BC6H/BC7 compression
option(BC_USE_OPENMP "Build with OpenMP support" ON)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(LIBRARY_SOURCES
DirectXTex/BC.h
DirectXTex/BCDirectCompute.h
DirectXTex/d3dx12.h
DirectXTex/DDS.h
DirectXTex/DirectXTex.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
DirectXTex/BC.cpp
DirectXTex/BC4BC5.cpp
DirectXTex/BC6HBC7.cpp
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompress.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexConvert.cpp
DirectXTex/DirectXTexDDS.cpp
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexHDR.cpp
DirectXTex/DirectXTexImage.cpp
DirectXTex/DirectXTexMipmaps.cpp
DirectXTex/DirectXTexMisc.cpp
DirectXTex/DirectXTexNormalMaps.cpp
DirectXTex/DirectXTexPMAlpha.cpp
DirectXTex/DirectXTexResize.cpp
DirectXTex/DirectXTexTGA.cpp
DirectXTex/DirectXTexUtil.cpp
DirectXTex/DirectXTexWIC.cpp)
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 MATCHES ON)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D11.cpp)
endif()
if(BUILD_DX12 MATCHES ON)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D12.cpp)
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
add_custom_command(
OUTPUT "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
MAIN_DEPENDENCY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND "CompileShaders.cmd"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC DirectXTex)
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
if(MSVC)
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Not using typeid or dynamic_cast, so disable RTTI to save binary size
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
endif()
add_executable(texassemble Texassemble/texassemble.cpp)
target_link_libraries(texassemble ${PROJECT_NAME})
source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*)
add_executable(texconv Texconv/texconv.cpp)
target_link_libraries(texconv ${PROJECT_NAME})
source_group(texconv REGULAR_EXPRESSION Texconv/*.*)
add_executable(texdiag Texdiag/texdiag.cpp)
target_link_libraries(texdiag ${PROJECT_NAME})
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
target_compile_options(texassemble PRIVATE /fp:fast)
target_compile_options(texconv PRIVATE /fp:fast)
target_compile_options(texdiag PRIVATE /fp:fast)
if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
target_compile_options(texassemble PRIVATE /arch:SSE2)
target_compile_options(texconv PRIVATE /arch:SSE2)
target_compile_options(texdiag PRIVATE /arch:SSE2)
endif()
endif()
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
set(WarningsLib "-Wpedantic" "-Wextra")
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
# OpenMP is not supported for clang for Windows by default
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes")
target_compile_options(texassemble PRIVATE ${WarningsEXE})
target_compile_options(texconv PRIVATE ${WarningsEXE})
target_compile_options(texdiag PRIVATE ${WarningsEXE} "-Wno-double-promotion" )
endif()
if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
target_compile_options(texassemble PRIVATE /permissive- /Zc:__cplusplus)
target_compile_options(texconv PRIVATE /permissive- /Zc:__cplusplus)
target_compile_options(texdiag PRIVATE /permissive- /Zc:__cplusplus)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5105)
target_compile_options(texassemble PRIVATE /Zc:preprocessor /wd5105)
target_compile_options(texconv PRIVATE /Zc:preprocessor /wd5105)
target_compile_options(texdiag PRIVATE /Zc:preprocessor /wd5105)
endif()
if(BC_USE_OPENMP MATCHES ON)
target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-)
endif()
set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4668" "/wd4710" "/wd4820" "/wd5039" "/wd5045")
target_compile_options(texassemble PRIVATE ${WarningsEXE})
target_compile_options(texconv PRIVATE ${WarningsEXE})
target_compile_options(texdiag PRIVATE ${WarningsEXE})
endif()
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE)
target_compile_definitions(texassemble PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
target_compile_definitions(texconv PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
target_compile_definitions(texdiag PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
if(BUILD_DX12 MATCHES ON)
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0A00)
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0601)
endif()
endif()