mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 22:40:06 +00:00
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WICTextureLoader9.h
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//
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// Function for loading a WIC image and creating a Direct3D runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x900
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#endif
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#include <d3d9.h>
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#include <cstdint>
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namespace DirectX
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{
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#ifndef WIC_LOADER_FLAGS_DEFINED
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#define WIC_LOADER_FLAGS_DEFINED
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enum WIC_LOADER_FLAGS : uint32_t
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{
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WIC_LOADER_DEFAULT = 0,
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WIC_LOADER_MIP_AUTOGEN = 0x8,
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WIC_LOADER_FIT_POW2 = 0x20,
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WIC_LOADER_MAKE_SQUARE = 0x40,
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WIC_LOADER_FORCE_RGBA32 = 0x80,
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};
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#endif
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// Standard version
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HRESULT CreateWICTextureFromMemory(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Outptr_ LPDIRECT3DTEXTURE9* texture,
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_In_ size_t maxsize = 0,
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_In_ unsigned int loadFlags = 0) noexcept;
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HRESULT CreateWICTextureFromFile(
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_In_ LPDIRECT3DDEVICE9 d3dDevice,
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_In_z_ const wchar_t* fileName,
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_Outptr_ LPDIRECT3DTEXTURE9* texture,
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_In_ size_t maxsize = 0,
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_In_ unsigned int loadFlags = 0) noexcept;
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}
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