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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-22 12:30:05 +00:00
DirectXTex/CMakeLists.txt
2019-09-18 23:48:38 -07:00

93 lines
3.4 KiB
CMake

# DirectX Texture Library
#
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
cmake_minimum_required (VERSION 3.8)
project (DirectXTex_CMake LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
set(WarningsLib "-Wall" "-Wpedantic" "-Wextra")
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-language-extension-token" "-Wno-missing-prototypes")
add_library (directxtex STATIC
DirectXTex/BC.h
DirectXTex/BCDirectCompute.h
DirectXTex/d3dx12.h
DirectXTex/DDS.h
DirectXTex/DirectXTex.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
DirectXTex/BC.cpp
DirectXTex/BC4BC5.cpp
DirectXTex/BC6HBC7.cpp
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompress.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexConvert.cpp
DirectXTex/DirectXTexD3D11.cpp
DirectXTex/DirectXTexD3D12.cpp
DirectXTex/DirectXTexDDS.cpp
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexHDR.cpp
DirectXTex/DirectXTexImage.cpp
DirectXTex/DirectXTexMipmaps.cpp
DirectXTex/DirectXTexMisc.cpp
DirectXTex/DirectXTexNormalMaps.cpp
DirectXTex/DirectXTexPMAlpha.cpp
DirectXTex/DirectXTexResize.cpp
DirectXTex/DirectXTexTGA.cpp
DirectXTex/DirectXTexUtil.cpp
DirectXTex/DirectXTexWIC.cpp
)
source_group(DirectXTex REGULAR_EXPRESSION DirectXTex/*.*)
source_group(texassemble REGULAR_EXPRESSION texassemble/*.*)
source_group(texconv REGULAR_EXPRESSION texconv/*.*)
source_group(texdiag REGULAR_EXPRESSION texdiag/*.*)
target_include_directories( directxtex PUBLIC DirectXTex )
target_compile_options( directxtex PRIVATE /fp:fast )
add_executable(texassemble texassemble/texassemble.cpp)
target_link_libraries(texassemble directxtex)
add_executable(texconv texconv/texconv.cpp)
target_link_libraries(texconv directxtex)
add_executable(texdiag texdiag/texdiag.cpp)
target_link_libraries(texdiag directxtex)
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
target_compile_options( directxtex PRIVATE ${WarningsLib} )
target_compile_options( texassemble PRIVATE ${WarningsEXE} )
target_compile_options( texconv PRIVATE ${WarningsEXE} )
target_compile_options( texdiag PRIVATE ${WarningsEXE} "-Wno-double-promotion" )
if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
target_compile_options( directxtex PRIVATE /arch:SSE2 )
target_compile_options( texassemble PRIVATE /arch:SSE2 )
target_compile_options( texconv PRIVATE /arch:SSE2 )
target_compile_options( texdiag PRIVATE /arch:SSE2 )
endif()
endif()
if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
target_compile_options( directxtex PRIVATE /Wall /permissive- /Zc:__cplusplus )
target_compile_options( texassemble PRIVATE /Wall /permissive- /Zc:__cplusplus )
target_compile_options( texconv PRIVATE /Wall /permissive- /Zc:__cplusplus )
target_compile_options( texdiag PRIVATE /Wall /permissive- /Zc:__cplusplus )
endif()
# Windows 10 is used here to build the DirectX 12 code paths as well as 11
add_compile_definitions(_UNICODE UNICODE _WIN32_WINNT=0x0A00)