mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 21:30:14 +00:00
6b8936dc50
Integrated some code review feedback
868 lines
32 KiB
C++
868 lines
32 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.cpp
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//
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// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include <dxgiformat.h>
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#include <assert.h>
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#include <wincodec.h>
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#pragma warning(pop)
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#include <memory>
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#include "WICTextureLoader.h"
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) && !defined(DXGI_1_2_FORMATS)
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#define DXGI_1_2_FORMATS
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#endif
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#if defined(_DEBUG) || defined(PROFILE)
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#pragma comment(lib,"dxguid.lib")
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#endif
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//---------------------------------------------------------------------------------
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template<class T> class ScopedObject
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{
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public:
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explicit ScopedObject( T *p = 0 ) : _pointer(p) {}
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~ScopedObject()
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{
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if ( _pointer )
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{
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_pointer->Release();
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_pointer = nullptr;
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}
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}
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bool IsNull() const { return (!_pointer); }
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T& operator*() { return *_pointer; }
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T* operator->() { return _pointer; }
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T** operator&() { return &_pointer; }
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void Reset(T *p = 0) { if ( _pointer ) { _pointer->Release(); } _pointer = p; }
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T* Get() const { return _pointer; }
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private:
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ScopedObject(const ScopedObject&);
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ScopedObject& operator=(const ScopedObject&);
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T* _pointer;
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};
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//--------------------------------------------------------------------------------------
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength])
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{
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#if defined(_DEBUG) || defined(PROFILE)
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resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
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#endif
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}
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format Translation Data
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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GUID wic;
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DXGI_FORMAT format;
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};
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static WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
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{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
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{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
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{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
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{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ GUID_WICPixelFormat32bppRGBE, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
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#ifdef DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
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{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
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#endif // DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
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{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
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{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
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{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
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{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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struct WICConvert
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{
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GUID source;
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GUID target;
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};
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static WICConvert g_WICConvert[] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
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{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
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#ifdef DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
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#else
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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#endif // DXGI_1_2_FORMATS
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{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
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{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) || defined(_WIN7_PLATFORM_UPDATE)
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{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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#endif
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// We don't support n-channel formats
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};
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static bool g_WIC2 = false;
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//--------------------------------------------------------------------------------------
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static IWICImagingFactory* _GetWIC()
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{
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static IWICImagingFactory* s_Factory = nullptr;
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if ( s_Factory )
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return s_Factory;
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#if(_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) || defined(_WIN7_PLATFORM_UPDATE)
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory2,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory2),
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(LPVOID*)&s_Factory
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);
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if ( SUCCEEDED(hr) )
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{
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// WIC2 is available on Windows 8 and Windows 7 SP1 with KB 2670838 installed
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g_WIC2 = true;
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}
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else
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{
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hr = CoCreateInstance(
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CLSID_WICImagingFactory1,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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(LPVOID*)&s_Factory
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);
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if ( FAILED(hr) )
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{
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s_Factory = nullptr;
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return nullptr;
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}
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}
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#else
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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(LPVOID*)&s_Factory
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);
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if ( FAILED(hr) )
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{
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s_Factory = nullptr;
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return nullptr;
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}
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#endif
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return s_Factory;
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}
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//---------------------------------------------------------------------------------
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static DXGI_FORMAT _WICToDXGI( const GUID& guid )
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{
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for( size_t i=0; i < _countof(g_WICFormats); ++i )
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{
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if ( memcmp( &g_WICFormats[i].wic, &guid, sizeof(GUID) ) == 0 )
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return g_WICFormats[i].format;
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}
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) || defined(_WIN7_PLATFORM_UPDATE)
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if ( g_WIC2 )
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{
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if ( memcmp( &GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID) ) == 0 )
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return DXGI_FORMAT_R32G32B32_FLOAT;
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}
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#endif
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return DXGI_FORMAT_UNKNOWN;
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}
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//---------------------------------------------------------------------------------
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static size_t _WICBitsPerPixel( REFGUID targetGuid )
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{
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IWICImagingFactory* pWIC = _GetWIC();
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if ( !pWIC )
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return 0;
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ScopedObject<IWICComponentInfo> cinfo;
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if ( FAILED( pWIC->CreateComponentInfo( targetGuid, &cinfo ) ) )
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return 0;
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WICComponentType type;
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if ( FAILED( cinfo->GetComponentType( &type ) ) )
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return 0;
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if ( type != WICPixelFormat )
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return 0;
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ScopedObject<IWICPixelFormatInfo> pfinfo;
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if ( FAILED( cinfo->QueryInterface( __uuidof(IWICPixelFormatInfo), reinterpret_cast<void**>( &pfinfo ) ) ) )
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return 0;
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UINT bpp;
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if ( FAILED( pfinfo->GetBitsPerPixel( &bpp ) ) )
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return 0;
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return bpp;
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}
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//--------------------------------------------------------------------------------------
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static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
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{
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switch( format )
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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case DXGI_FORMAT_BC1_UNORM:
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return DXGI_FORMAT_BC1_UNORM_SRGB;
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case DXGI_FORMAT_BC2_UNORM:
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return DXGI_FORMAT_BC2_UNORM_SRGB;
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case DXGI_FORMAT_BC3_UNORM:
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return DXGI_FORMAT_BC3_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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case DXGI_FORMAT_BC7_UNORM:
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return DXGI_FORMAT_BC7_UNORM_SRGB;
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default:
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return format;
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}
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}
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//---------------------------------------------------------------------------------
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static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_ IWICBitmapFrameDecode *frame,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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{
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UINT width, height;
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HRESULT hr = frame->GetSize( &width, &height );
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if ( FAILED(hr) )
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return hr;
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assert( width > 0 && height > 0 );
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if ( !maxsize )
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{
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// This is a bit conservative because the hardware could support larger textures than
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// the Feature Level defined minimums, but doing it this way is much easier and more
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// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
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switch( d3dDevice->GetFeatureLevel() )
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{
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case D3D_FEATURE_LEVEL_9_1:
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case D3D_FEATURE_LEVEL_9_2:
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maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_9_3:
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maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_10_0:
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case D3D_FEATURE_LEVEL_10_1:
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maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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default:
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maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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break;
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}
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}
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assert( maxsize > 0 );
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UINT twidth, theight;
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if ( width > maxsize || height > maxsize )
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{
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float ar = static_cast<float>(height) / static_cast<float>(width);
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if ( width > height )
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{
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twidth = static_cast<UINT>( maxsize );
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theight = static_cast<UINT>( static_cast<float>(maxsize) * ar );
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}
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else
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{
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theight = static_cast<UINT>( maxsize );
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twidth = static_cast<UINT>( static_cast<float>(maxsize) / ar );
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}
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assert( twidth <= maxsize && theight <= maxsize );
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}
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else
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{
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twidth = width;
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theight = height;
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}
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// Determine format
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WICPixelFormatGUID pixelFormat;
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hr = frame->GetPixelFormat( &pixelFormat );
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if ( FAILED(hr) )
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return hr;
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|
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WICPixelFormatGUID convertGUID;
|
|
memcpy( &convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID) );
|
|
|
|
size_t bpp = 0;
|
|
|
|
DXGI_FORMAT format = _WICToDXGI( pixelFormat );
|
|
if ( format == DXGI_FORMAT_UNKNOWN )
|
|
{
|
|
if ( memcmp( &GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
|
|
{
|
|
#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) || defined(_WIN7_PLATFORM_UPDATE)
|
|
if ( g_WIC2 )
|
|
{
|
|
memcpy( &convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID) );
|
|
format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
|
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( size_t i=0; i < _countof(g_WICConvert); ++i )
|
|
{
|
|
if ( memcmp( &g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
|
|
{
|
|
memcpy( &convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID) );
|
|
|
|
format = _WICToDXGI( g_WICConvert[i].target );
|
|
assert( format != DXGI_FORMAT_UNKNOWN );
|
|
bpp = _WICBitsPerPixel( convertGUID );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( format == DXGI_FORMAT_UNKNOWN )
|
|
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
|
}
|
|
else
|
|
{
|
|
bpp = _WICBitsPerPixel( pixelFormat );
|
|
}
|
|
|
|
#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) || defined(_WIN7_PLATFORM_UPDATE)
|
|
if ( (format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0 )
|
|
{
|
|
// Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT
|
|
UINT fmtSupport = 0;
|
|
hr = d3dDevice->CheckFormatSupport( DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport );
|
|
if ( FAILED(hr) || !( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
|
|
{
|
|
// Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
|
|
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
|
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
bpp = 128;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( !bpp )
|
|
return E_FAIL;
|
|
|
|
// Verify our target format is supported by the current device
|
|
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
|
|
UINT support = 0;
|
|
hr = d3dDevice->CheckFormatSupport( format, &support );
|
|
if ( FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) )
|
|
{
|
|
// Fallback to RGBA 32-bit format which is supported by all devices
|
|
memcpy( &convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID) );
|
|
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
bpp = 32;
|
|
}
|
|
|
|
// Allocate temporary memory for image
|
|
size_t rowPitch = ( twidth * bpp + 7 ) / 8;
|
|
size_t imageSize = rowPitch * theight;
|
|
|
|
std::unique_ptr<uint8_t[]> temp( new (std::nothrow) uint8_t[ imageSize ] );
|
|
if (!temp)
|
|
return E_OUTOFMEMORY;
|
|
|
|
// Load image data
|
|
if ( memcmp( &convertGUID, &pixelFormat, sizeof(GUID) ) == 0
|
|
&& twidth == width
|
|
&& theight == height )
|
|
{
|
|
// No format conversion or resize needed
|
|
hr = frame->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
else if ( twidth != width || theight != height )
|
|
{
|
|
// Resize
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if ( !pWIC )
|
|
return E_NOINTERFACE;
|
|
|
|
ScopedObject<IWICBitmapScaler> scaler;
|
|
hr = pWIC->CreateBitmapScaler( &scaler );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
WICPixelFormatGUID pfScaler;
|
|
hr = scaler->GetPixelFormat( &pfScaler );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
if ( memcmp( &convertGUID, &pfScaler, sizeof(GUID) ) == 0 )
|
|
{
|
|
// No format conversion needed
|
|
hr = scaler->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
ScopedObject<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter( &FC );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = FC->Initialize( scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Format conversion but no resize
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if ( !pWIC )
|
|
return E_NOINTERFACE;
|
|
|
|
ScopedObject<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter( &FC );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = FC->Initialize( frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
|
|
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
|
bool autogen = false;
|
|
if ( d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
|
|
{
|
|
UINT fmtSupport = 0;
|
|
hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
|
|
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
|
|
{
|
|
autogen = true;
|
|
}
|
|
}
|
|
|
|
// Create texture
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = twidth;
|
|
desc.Height = theight;
|
|
desc.MipLevels = (autogen) ? 0 : 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = (forceSRGB) ? MakeSRGB( format ) : format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = usage;
|
|
desc.CPUAccessFlags = cpuAccessFlags;
|
|
|
|
if ( autogen )
|
|
{
|
|
desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET;
|
|
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
|
}
|
|
else
|
|
{
|
|
desc.BindFlags = bindFlags;
|
|
desc.MiscFlags = miscFlags;
|
|
}
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = temp.get();
|
|
initData.SysMemPitch = static_cast<UINT>( rowPitch );
|
|
initData.SysMemSlicePitch = static_cast<UINT>( imageSize );
|
|
|
|
ID3D11Texture2D* tex = nullptr;
|
|
hr = d3dDevice->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &tex );
|
|
if ( SUCCEEDED(hr) && tex != 0 )
|
|
{
|
|
if (textureView != 0)
|
|
{
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
|
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
|
|
SRVDesc.Format = desc.Format;
|
|
|
|
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
|
|
|
|
hr = d3dDevice->CreateShaderResourceView( tex, &SRVDesc, textureView );
|
|
if ( FAILED(hr) )
|
|
{
|
|
tex->Release();
|
|
return hr;
|
|
}
|
|
|
|
if ( autogen )
|
|
{
|
|
assert( d3dContext != 0 );
|
|
d3dContext->UpdateSubresource( tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize) );
|
|
d3dContext->GenerateMips( *textureView );
|
|
}
|
|
}
|
|
|
|
if (texture != 0)
|
|
{
|
|
*texture = tex;
|
|
}
|
|
else
|
|
{
|
|
SetDebugObjectName(tex, "WICTextureLoader");
|
|
tex->Release();
|
|
}
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
const uint8_t* wicData,
|
|
size_t wicDataSize,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize )
|
|
{
|
|
return CreateWICTextureFromMemoryEx( d3dDevice, d3dContext, wicData, wicDataSize, maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
|
|
texture, textureView );
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
const uint8_t* wicData,
|
|
size_t wicDataSize,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView )
|
|
{
|
|
if ( texture )
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if ( textureView )
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
|
|
if (!d3dDevice || !wicData || (!texture && !textureView))
|
|
return E_INVALIDARG;
|
|
|
|
if ( !wicDataSize )
|
|
return E_FAIL;
|
|
|
|
#ifdef _M_AMD64
|
|
if ( wicDataSize > 0xFFFFFFFF )
|
|
return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE );
|
|
#endif
|
|
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if ( !pWIC )
|
|
return E_NOINTERFACE;
|
|
|
|
// Create input stream for memory
|
|
ScopedObject<IWICStream> stream;
|
|
HRESULT hr = pWIC->CreateStream( &stream );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = stream->InitializeFromMemory( const_cast<uint8_t*>( wicData ), static_cast<DWORD>( wicDataSize ) );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
// Initialize WIC
|
|
ScopedObject<IWICBitmapDecoder> decoder;
|
|
hr = pWIC->CreateDecoderFromStream( stream.Get(), 0, WICDecodeMetadataCacheOnDemand, &decoder );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
ScopedObject<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame( 0, &frame );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
|
|
texture, textureView );
|
|
if ( FAILED(hr))
|
|
return hr;
|
|
|
|
if (texture != 0 && *texture != 0)
|
|
{
|
|
SetDebugObjectName(*texture, "WICTextureLoader");
|
|
}
|
|
|
|
if (textureView != 0 && *textureView != 0)
|
|
{
|
|
SetDebugObjectName(*textureView, "WICTextureLoader");
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
const wchar_t* fileName,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView,
|
|
size_t maxsize )
|
|
{
|
|
return CreateWICTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
|
|
texture, textureView );
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
|
ID3D11DeviceContext* d3dContext,
|
|
const wchar_t* fileName,
|
|
size_t maxsize,
|
|
D3D11_USAGE usage,
|
|
unsigned int bindFlags,
|
|
unsigned int cpuAccessFlags,
|
|
unsigned int miscFlags,
|
|
bool forceSRGB,
|
|
ID3D11Resource** texture,
|
|
ID3D11ShaderResourceView** textureView )
|
|
{
|
|
if ( texture )
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
if ( textureView )
|
|
{
|
|
*textureView = nullptr;
|
|
}
|
|
|
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
|
return E_INVALIDARG;
|
|
|
|
IWICImagingFactory* pWIC = _GetWIC();
|
|
if ( !pWIC )
|
|
return E_NOINTERFACE;
|
|
|
|
// Initialize WIC
|
|
ScopedObject<IWICBitmapDecoder> decoder;
|
|
HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
ScopedObject<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame( 0, &frame );
|
|
if ( FAILED(hr) )
|
|
return hr;
|
|
|
|
hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
|
|
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
|
|
texture, textureView );
|
|
if ( FAILED(hr))
|
|
return hr;
|
|
|
|
#if defined(_DEBUG) || defined(PROFILE)
|
|
if (texture != 0 || textureView != 0)
|
|
{
|
|
CHAR strFileA[MAX_PATH];
|
|
WideCharToMultiByte( CP_ACP,
|
|
WC_NO_BEST_FIT_CHARS,
|
|
fileName,
|
|
-1,
|
|
strFileA,
|
|
MAX_PATH,
|
|
nullptr,
|
|
FALSE
|
|
);
|
|
const CHAR* pstrName = strrchr( strFileA, '\\' );
|
|
if (!pstrName)
|
|
{
|
|
pstrName = strFileA;
|
|
}
|
|
else
|
|
{
|
|
pstrName++;
|
|
}
|
|
|
|
if (texture != 0 && *texture != 0)
|
|
{
|
|
(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
|
|
pstrName
|
|
);
|
|
}
|
|
|
|
if (textureView != 0 && *textureView != 0 )
|
|
{
|
|
(*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName,
|
|
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
|
|
pstrName
|
|
);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return hr;
|
|
}
|