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DirectXTex/build/DirectXTex-GitHub-CMake-Xbox-Dev17.yml
2024-09-03 23:09:35 -07:00

155 lines
4.8 KiB
YAML

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using CMake.
schedules:
- cron: "0 4 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr:
branches:
include:
- main
paths:
include:
- CMake*
- build/*.cmake
- build/*.in
- build/DirectXTex-GitHub-CMake-Xbox-Dev17.yml
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: false
VS_GENERATOR: 'Visual Studio 17 2022'
WIN10_SDK: '10.0.19041.0'
EXTRACTED_FOLDER: $(ExtractedFolder)
GDK_EDITION: $(GDKEditionNumber)
URL_FEED: $(ADOFeedURL)
GameDKLatest: '$(ExtractedFolder)\GDK\Microsoft.gdk.xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\'
skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
pool:
vmImage: windows-2022
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out3 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config RelWithDebInfo