mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 20:10:05 +00:00
415 lines
14 KiB
YAML
415 lines
14 KiB
YAML
# Copyright (c) Microsoft Corporation.
|
|
# Licensed under the MIT License.
|
|
#
|
|
# http://go.microsoft.com/fwlink/?LinkId=248926
|
|
|
|
# Builds the library using the Microsoft GDK.
|
|
|
|
schedules:
|
|
- cron: "30 3 * * *"
|
|
displayName: 'Nightly build'
|
|
branches:
|
|
include:
|
|
- main
|
|
|
|
trigger: none
|
|
|
|
pr:
|
|
branches:
|
|
include:
|
|
- main
|
|
paths:
|
|
include:
|
|
- CMakeList.txt
|
|
- build/DirectXTex-GitHub-GDK-Dev17.yml
|
|
- build/*.in
|
|
- build/*.cmake
|
|
- build/SetupBWOI.*
|
|
- DirectXTex/Shaders/CompileShaders.cmd
|
|
|
|
resources:
|
|
repositories:
|
|
- repository: self
|
|
type: git
|
|
ref: refs/heads/main
|
|
trigger: none
|
|
|
|
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
|
|
|
|
pool:
|
|
vmImage: windows-2022
|
|
|
|
variables:
|
|
Codeql.Enabled: false
|
|
EXTRACTED_FOLDER: $(ExtractedFolder)
|
|
GDK_EDITION: $(GDKEditionNumber)
|
|
GDKEnableBWOI: true
|
|
URL_FEED: $(ADOFeedURL)
|
|
VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
|
|
skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
|
|
|
|
jobs:
|
|
- job: BUILD_GDK
|
|
displayName: 'Microsoft Game Development Kit (GDK)'
|
|
timeoutInMinutes: 120
|
|
cancelTimeoutInMinutes: 1
|
|
steps:
|
|
- checkout: self
|
|
clean: true
|
|
fetchTags: false
|
|
- task: NuGetToolInstaller@1
|
|
displayName: 'Use NuGet'
|
|
inputs:
|
|
versionSpec: '6.5.x'
|
|
- task: PowerShell@2
|
|
displayName: 'Create nuget.config with single source'
|
|
inputs:
|
|
targetType: inline
|
|
script: |
|
|
$xml = @'
|
|
<?xml version="1.0" encoding="utf-8"?>
|
|
<configuration>
|
|
<packageSources>
|
|
<clear />
|
|
</packageSources>
|
|
</configuration>
|
|
'@
|
|
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
|
|
|
|
- task: NuGetCommand@2
|
|
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
|
|
displayName: 'NuGet set package source to ADO feed'
|
|
inputs:
|
|
command: custom
|
|
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
|
|
- task: nuget-security-analysis@0
|
|
displayName: 'Secure Supply Chain Analysis'
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install PGDK
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install GDKX
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: CopyFiles@2
|
|
displayName: Set up Directory.Build.props
|
|
inputs:
|
|
SourceFolder: build
|
|
Contents: 'Directory.Build.props'
|
|
TargetFolder: $(Build.SourcesDirectory)
|
|
- task: MSBuild@1
|
|
displayName: Setup BWOI VCTargets
|
|
inputs:
|
|
solution: build/SetupBWOI.targets
|
|
msbuildVersion: 17.0
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 pcdbg
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Desktop.x64
|
|
configuration: Debug
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 pcrel
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Desktop.x64
|
|
configuration: Release
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 xbdbg
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Xbox.XboxOne.x64
|
|
configuration: Debug
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 xbrel
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Xbox.XboxOne.x64
|
|
configuration: Release
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 scardbg
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Xbox.Scarlett.x64
|
|
configuration: Debug
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_2022 scarrel
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GDK_2022.sln
|
|
vsVersion: 17.0
|
|
platform: Gaming.Xbox.Scarlett.x64
|
|
configuration: Release
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_PC_2022 dbg
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GXDK_PC_2022.sln
|
|
vsVersion: 17.0
|
|
msbuildArgs: /p:PreferredToolArchitecture=x64
|
|
platform: x64
|
|
configuration: Debug
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_PC_2022 rel
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GXDK_PC_2022.sln
|
|
vsVersion: 17.0
|
|
msbuildArgs: /p:PreferredToolArchitecture=x64
|
|
platform: x64
|
|
configuration: Release
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_PC_2022 scardbg
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GXDK_PC_2022.sln
|
|
vsVersion: 17.0
|
|
msbuildArgs: /p:PreferredToolArchitecture=x64
|
|
platform: x64
|
|
configuration: Debug_Scarlett
|
|
msbuildArchitecture: x64
|
|
- task: VSBuild@1
|
|
displayName: Build solution DirectXTex_GDK_PC_2022 scarrel
|
|
continueOnError: True
|
|
inputs:
|
|
solution: DirectXTex_GXDK_PC_2022.sln
|
|
vsVersion: 17.0
|
|
msbuildArgs: /p:PreferredToolArchitecture=x64
|
|
platform: x64
|
|
configuration: Release_Scarlett
|
|
msbuildArchitecture: x64
|
|
|
|
- job: BUILD_GDK_CMAKE_SCAR
|
|
displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
|
|
timeoutInMinutes: 120
|
|
cancelTimeoutInMinutes: 1
|
|
steps:
|
|
- checkout: self
|
|
clean: true
|
|
fetchTags: false
|
|
- task: NuGetToolInstaller@1
|
|
displayName: 'Use NuGet'
|
|
inputs:
|
|
versionSpec: '6.5.x'
|
|
- task: PowerShell@2
|
|
displayName: 'Create nuget.config with single source'
|
|
inputs:
|
|
targetType: inline
|
|
script: |
|
|
$xml = @'
|
|
<?xml version="1.0" encoding="utf-8"?>
|
|
<configuration>
|
|
<packageSources>
|
|
<clear />
|
|
</packageSources>
|
|
</configuration>
|
|
'@
|
|
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
|
|
|
|
- task: NuGetCommand@2
|
|
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
|
|
displayName: 'NuGet set package source to ADO feed'
|
|
inputs:
|
|
command: custom
|
|
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
|
|
- task: nuget-security-analysis@0
|
|
displayName: 'Secure Supply Chain Analysis'
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install PGDK
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install GDKX
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: CmdLine@2
|
|
displayName: Setup BWOI for GDK command-line
|
|
inputs:
|
|
script: |
|
|
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
|
|
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
|
|
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
|
|
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
|
|
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
|
|
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
|
|
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
|
|
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER)\GDK $(GDK_EDITION) Scarlett
|
|
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
|
|
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
|
|
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
|
|
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
|
|
echo ##vso[task.setvariable variable=LIB;]%LIB%
|
|
echo ##vso[task.prependpath]%ADDBIN%
|
|
|
|
failOnStderr: true
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Config Scarlett Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Debug-Scarlett
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Build Scarlett Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Debug-Scarlett
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Config Scarlett Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Release-Scarlett
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Build Scarlett Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Release-Scarlett
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Config Scarlett Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Debug-Scarlett-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Build Scarlett Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Debug-Scarlett-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Config Scarlett Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Release-Scarlett-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Build Scarlett Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Release-Scarlett-Clang
|
|
|
|
- job: BUILD_GDK_CMAKE_XBONE
|
|
displayName: 'Microsoft Game Development Kit (GDK) using CMake (XboxOne)'
|
|
timeoutInMinutes: 120
|
|
cancelTimeoutInMinutes: 1
|
|
steps:
|
|
- checkout: self
|
|
clean: true
|
|
fetchTags: false
|
|
- task: NuGetToolInstaller@1
|
|
displayName: 'Use NuGet'
|
|
inputs:
|
|
versionSpec: '6.5.x'
|
|
- task: PowerShell@2
|
|
displayName: 'Create nuget.config with single source'
|
|
inputs:
|
|
targetType: inline
|
|
script: |
|
|
$xml = @'
|
|
<?xml version="1.0" encoding="utf-8"?>
|
|
<configuration>
|
|
<packageSources>
|
|
<clear />
|
|
</packageSources>
|
|
</configuration>
|
|
'@
|
|
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
|
|
|
|
- task: NuGetCommand@2
|
|
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
|
|
displayName: 'NuGet set package source to ADO feed'
|
|
inputs:
|
|
command: custom
|
|
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
|
|
- task: nuget-security-analysis@0
|
|
displayName: 'Secure Supply Chain Analysis'
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install PGDK
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: NuGetCommand@2
|
|
displayName: NuGet install GDKX
|
|
inputs:
|
|
command: custom
|
|
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
|
|
- task: CmdLine@2
|
|
displayName: Setup BWOI for GDK command-line
|
|
inputs:
|
|
script: |
|
|
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
|
|
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
|
|
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
|
|
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
|
|
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
|
|
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
|
|
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
|
|
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER)\GDK $(GDK_EDITION) XboxOne
|
|
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
|
|
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
|
|
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
|
|
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
|
|
echo ##vso[task.setvariable variable=LIB;]%LIB%
|
|
echo ##vso[task.prependpath]%ADDBIN%
|
|
|
|
failOnStderr: true
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Config XboxOne Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Debug-XboxOne
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Build XboxOne Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Debug-XboxOne
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Config XboxOne Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Release-XboxOne
|
|
- task: CMake@1
|
|
displayName: 'CMake (MSVC): Build XboxOne Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Release-XboxOne
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Config XboxOne Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Debug-XboxOne-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Build XboxOne Debug'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Debug-XboxOne-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Config XboxOne Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --preset=x64-Release-XboxOne-Clang
|
|
- task: CMake@1
|
|
displayName: 'CMake (Clang): Build XboxOne Release'
|
|
inputs:
|
|
cwd: '$(Build.SourcesDirectory)'
|
|
cmakeArgs: --build out\build\x64-Release-XboxOne-Clang
|