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DirectXTex/ScreenGrab/ScreenGrab12.h
2021-01-08 02:20:55 -08:00

55 lines
1.8 KiB
C++

//--------------------------------------------------------------------------------------
// File: ScreenGrab12.h
//
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
// when used on a Direct3D 12 Render Target).
//
// Note these functions are useful as a light-weight runtime screen grabber. For
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#pragma once
#ifdef WIN32
#include <d3d12.h>
#include <OCIdl.h>
#include <functional>
#else
#include <wsl/winadapter.h>
#include <wsl/wrladapter.h>
#include <directx/d3d12.h>
#endif
namespace DirectX
{
HRESULT __cdecl SaveDDSTextureToFile(
_In_ ID3D12CommandQueue* pCommandQueue,
_In_ ID3D12Resource* pSource,
_In_z_ const wchar_t* fileName,
D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET) noexcept;
#ifdef WIN32
HRESULT __cdecl SaveWICTextureToFile(
_In_ ID3D12CommandQueue* pCommandQ,
_In_ ID3D12Resource* pSource,
REFGUID guidContainerFormat,
_In_z_ const wchar_t* fileName,
D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
bool forceSRGB = false);
#endif
}