mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-23 13:00:06 +00:00
658 lines
23 KiB
C++
658 lines
23 KiB
C++
//--------------------------------------------------------------------------------------
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// File: WICTextureLoader9.cpp
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//
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// Function for loading a WIC image and creating a Direct3D runtime texture for it
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include "WICTextureLoader9.h"
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#include <d3d9types.h>
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#include <algorithm>
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#include <cassert>
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#include <cfloat>
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#include <cmath>
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#include <cstring>
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#include <iterator>
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#include <memory>
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#include <wincodec.h>
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#include <wrl\client.h>
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#ifdef _MSC_VER
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// Off by default warnings
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#pragma warning(disable : 4619 4616 4061 4623 4626 5027)
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// C4619/4616 #pragma warning warnings
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// C4061 enumerator 'x' in switch of enum 'y' is not explicitly handled by a case label
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// C4623 default constructor was implicitly defined as deleted
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// C4626 assignment operator was implicitly defined as deleted
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// C5027 move assignment operator was implicitly defined as deleted
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wcovered-switch-default"
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format Translation Data
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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const GUID& wic;
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D3DFORMAT format;
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constexpr WICTranslate(const GUID& wg, D3DFORMAT fmt) noexcept :
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wic(wg),
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format(fmt) {}
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};
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constexpr WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, D3DFMT_A32B32G32R32F },
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{ GUID_WICPixelFormat64bppRGBAHalf, D3DFMT_A16B16G16R16F },
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{ GUID_WICPixelFormat64bppRGBA, D3DFMT_A16B16G16R16 },
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{ GUID_WICPixelFormat32bppBGRA, D3DFMT_A8R8G8B8 },
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{ GUID_WICPixelFormat32bppRGBA1010102, D3DFMT_A2B10G10R10 },
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{ GUID_WICPixelFormat16bppBGRA5551, D3DFMT_A1R5G5B5 },
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{ GUID_WICPixelFormat16bppBGR555, D3DFMT_X1R5G5B5 },
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{ GUID_WICPixelFormat16bppBGR565, D3DFMT_R5G6B5 },
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{ GUID_WICPixelFormat32bppGrayFloat, D3DFMT_R32F },
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{ GUID_WICPixelFormat16bppGrayHalf, D3DFMT_R16F },
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{ GUID_WICPixelFormat16bppGray, D3DFMT_L16 },
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{ GUID_WICPixelFormat8bppGray, D3DFMT_L8 },
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{ GUID_WICPixelFormat8bppAlpha, D3DFMT_A8 },
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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struct WICConvert
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{
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const GUID& source;
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const GUID& target;
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constexpr WICConvert(const GUID& src, const GUID& tgt) noexcept :
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source(src),
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target(tgt) {}
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};
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constexpr WICConvert g_WICConvert[] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
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{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
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{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
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{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // D3DFMT_R16F
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{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // D3DFMT_R32F
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{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // D3DFMT_A2B10G10R10
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{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat32bppBGR, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat32bppRGBA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
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{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
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{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
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{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
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{ GUID_WICPixelFormat96bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
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#endif
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// We don't support n-channel formats
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};
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//--------------------------------------------------------------------------------------
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BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
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{
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory2,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory2),
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ifactory
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);
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if (SUCCEEDED(hr))
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{
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// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
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return TRUE;
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}
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else
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{
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hr = CoCreateInstance(
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CLSID_WICImagingFactory1,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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ifactory
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);
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return SUCCEEDED(hr) ? TRUE : FALSE;
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}
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#else
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return SUCCEEDED(CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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ifactory)) ? TRUE : FALSE;
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#endif
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}
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IWICImagingFactory* GetWIC() noexcept
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{
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static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
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IWICImagingFactory* factory = nullptr;
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if (!InitOnceExecuteOnce(
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&s_initOnce,
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InitializeWICFactory,
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nullptr,
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reinterpret_cast<LPVOID*>(&factory)))
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{
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return nullptr;
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}
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return factory;
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}
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//---------------------------------------------------------------------------------
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D3DFORMAT WICToD3D9(const GUID& guid) noexcept
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{
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for (size_t i = 0; i < std::size(g_WICFormats); ++i)
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{
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if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
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return g_WICFormats[i].format;
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}
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return D3DFMT_UNKNOWN;
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}
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//---------------------------------------------------------------------------------
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void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
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{
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const float origAR = float(origx) / float(origy);
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if (origx > origy)
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{
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size_t x;
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for (x = maxsize; x > 1; x >>= 1) { if (x <= targetx) break; }
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targetx = UINT(x);
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float bestScore = FLT_MAX;
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for (size_t y = maxsize; y > 0; y >>= 1)
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{
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const float score = fabsf((float(x) / float(y)) - origAR);
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if (score < bestScore)
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{
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bestScore = score;
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targety = UINT(y);
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}
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}
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}
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else
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{
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size_t y;
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for (y = maxsize; y > 1; y >>= 1) { if (y <= targety) break; }
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targety = UINT(y);
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float bestScore = FLT_MAX;
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for (size_t x = maxsize; x > 0; x >>= 1)
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{
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const float score = fabsf((float(x) / float(y)) - origAR);
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if (score < bestScore)
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{
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bestScore = score;
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targetx = UINT(x);
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}
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}
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}
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}
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//---------------------------------------------------------------------------------
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HRESULT CreateTextureFromWIC(
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_In_ LPDIRECT3DDEVICE9 device,
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_In_ IWICBitmapFrameDecode* frame,
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_In_ size_t maxsize,
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_In_ DWORD usage,
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_In_ D3DPOOL pool,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept
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{
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UINT width, height;
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HRESULT hr = frame->GetSize(&width, &height);
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if (FAILED(hr))
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return hr;
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if (maxsize > UINT32_MAX)
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return E_INVALIDARG;
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assert(width > 0 && height > 0);
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if (!maxsize)
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{
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maxsize = 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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}
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assert(maxsize > 0);
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UINT twidth = width;
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UINT theight = height;
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if (loadFlags & WIC_LOADER_FIT_POW2)
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{
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FitPowerOf2(width, height, twidth, theight, maxsize);
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}
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else if (width > maxsize || height > maxsize)
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{
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const float ar = static_cast<float>(height) / static_cast<float>(width);
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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if (loadFlags & WIC_LOADER_MAKE_SQUARE)
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{
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twidth = std::max<UINT>(twidth, theight);
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theight = twidth;
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}
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// Determine format
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WICPixelFormatGUID pixelFormat;
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hr = frame->GetPixelFormat(&pixelFormat);
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if (FAILED(hr))
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return hr;
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WICPixelFormatGUID convertGUID;
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memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &pixelFormat, sizeof(GUID));
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D3DFORMAT format = WICToD3D9(pixelFormat);
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if (format == D3DFMT_UNKNOWN)
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{
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for (size_t i = 0; i < std::size(g_WICConvert); ++i)
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{
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if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
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{
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memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &g_WICConvert[i].target, sizeof(GUID));
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format = WICToD3D9(g_WICConvert[i].target);
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assert(format != D3DFMT_UNKNOWN);
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break;
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}
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}
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if (format == D3DFMT_UNKNOWN)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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if (loadFlags & WIC_LOADER_FORCE_RGBA32)
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{
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memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppBGRA, sizeof(GUID));
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format = D3DFMT_A8R8G8B8;
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}
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// Create texture
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if (loadFlags & WIC_LOADER_MIP_AUTOGEN)
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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ComPtr<IDirect3DTexture9> pTexture;
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hr = device->CreateTexture(twidth, theight, 1u,
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usage, format, pool,
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pTexture.GetAddressOf(), nullptr);
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if (FAILED(hr))
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return hr;
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// Create staging texture memory
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ComPtr<IDirect3DTexture9> pStagingTexture;
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if (pool == D3DPOOL_DEFAULT)
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{
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hr = device->CreateTexture(twidth, theight, 1u,
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0u, format, D3DPOOL_SYSTEMMEM,
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pStagingTexture.GetAddressOf(), nullptr);
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if (FAILED(hr))
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return hr;
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}
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else
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{
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pStagingTexture = pTexture;
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}
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D3DLOCKED_RECT LockedRect = {};
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hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
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if (FAILED(hr))
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return hr;
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const uint64_t numBytes = uint64_t(LockedRect.Pitch) * uint64_t(theight);
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pStagingTexture->UnlockRect(0);
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if (numBytes > UINT32_MAX)
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{
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return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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}
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// Load image data
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if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
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&& twidth == width
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&& theight == height)
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{
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// No format conversion or resize needed
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hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
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if (FAILED(hr))
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return hr;
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hr = frame->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
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static_cast<BYTE*>(LockedRect.pBits));
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pStagingTexture->UnlockRect(0);
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if (FAILED(hr))
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return hr;
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}
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else if (twidth != width || theight != height)
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{
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// Resize
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auto pWIC = GetWIC();
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if (!pWIC)
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return E_NOINTERFACE;
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ComPtr<IWICBitmapScaler> scaler;
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hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
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if (FAILED(hr))
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return hr;
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hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
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if (FAILED(hr))
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return hr;
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|
|
WICPixelFormatGUID pfScaler;
|
|
hr = scaler->GetPixelFormat(&pfScaler);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
|
|
{
|
|
// No format conversion needed
|
|
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = scaler->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
|
|
static_cast<BYTE*>(LockedRect.pBits));
|
|
|
|
pStagingTexture->UnlockRect(0);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
else
|
|
{
|
|
ComPtr<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
BOOL canConvert = FALSE;
|
|
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
|
|
if (FAILED(hr) || !canConvert)
|
|
{
|
|
return E_UNEXPECTED;
|
|
}
|
|
|
|
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
|
|
static_cast<BYTE*>(LockedRect.pBits));
|
|
|
|
pStagingTexture->UnlockRect(0);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Format conversion but no resize
|
|
auto pWIC = GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
ComPtr<IWICFormatConverter> FC;
|
|
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
BOOL canConvert = FALSE;
|
|
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
|
|
if (FAILED(hr) || !canConvert)
|
|
{
|
|
return E_UNEXPECTED;
|
|
}
|
|
|
|
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = FC->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
|
|
static_cast<BYTE*>(LockedRect.pBits));
|
|
|
|
pStagingTexture->UnlockRect(0);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
if (pool == D3DPOOL_DEFAULT)
|
|
{
|
|
hr = device->UpdateTexture(pStagingTexture.Get(), pTexture.Get());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
}
|
|
|
|
*texture = pTexture.Detach();
|
|
|
|
return S_OK;
|
|
}
|
|
} // anonymous namespace
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromMemory(
|
|
LPDIRECT3DDEVICE9 d3dDevice,
|
|
const uint8_t* wicData,
|
|
size_t wicDataSize,
|
|
LPDIRECT3DTEXTURE9* texture,
|
|
size_t maxsize,
|
|
WIC_LOADER_FLAGS loadFlags) noexcept
|
|
{
|
|
return CreateWICTextureFromMemoryEx(d3dDevice, wicData, wicDataSize, maxsize, 0u, D3DPOOL_DEFAULT, loadFlags, texture);
|
|
}
|
|
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromMemoryEx(
|
|
LPDIRECT3DDEVICE9 d3dDevice,
|
|
const uint8_t* wicData,
|
|
size_t wicDataSize,
|
|
_In_ size_t maxsize,
|
|
_In_ DWORD usage,
|
|
_In_ D3DPOOL pool,
|
|
_In_ WIC_LOADER_FLAGS loadFlags,
|
|
LPDIRECT3DTEXTURE9* texture) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
|
|
if (!d3dDevice || !wicData || !wicDataSize || !texture)
|
|
return E_INVALIDARG;
|
|
|
|
if (!wicDataSize)
|
|
return E_FAIL;
|
|
|
|
if (wicDataSize > UINT32_MAX)
|
|
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
|
|
|
auto pWIC = GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
// Create input stream for memory
|
|
ComPtr<IWICStream> stream;
|
|
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
// Initialize WIC
|
|
ComPtr<IWICBitmapDecoder> decoder;
|
|
hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
ComPtr<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
return CreateTextureFromWIC(d3dDevice, frame.Get(), maxsize, usage, pool, loadFlags, texture);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromFile(
|
|
LPDIRECT3DDEVICE9 d3dDevice,
|
|
const wchar_t* fileName,
|
|
LPDIRECT3DTEXTURE9* texture,
|
|
size_t maxsize,
|
|
WIC_LOADER_FLAGS loadFlags) noexcept
|
|
{
|
|
return CreateWICTextureFromFileEx(d3dDevice, fileName, maxsize, 0u, D3DPOOL_DEFAULT, loadFlags, texture);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
HRESULT DirectX::CreateWICTextureFromFileEx(
|
|
LPDIRECT3DDEVICE9 d3dDevice,
|
|
const wchar_t* fileName,
|
|
size_t maxsize,
|
|
DWORD usage,
|
|
D3DPOOL pool,
|
|
WIC_LOADER_FLAGS loadFlags,
|
|
LPDIRECT3DTEXTURE9* texture) noexcept
|
|
{
|
|
if (texture)
|
|
{
|
|
*texture = nullptr;
|
|
}
|
|
|
|
if (!d3dDevice || !fileName || !texture)
|
|
return E_INVALIDARG;
|
|
|
|
auto pWIC = GetWIC();
|
|
if (!pWIC)
|
|
return E_NOINTERFACE;
|
|
|
|
// Initialize WIC
|
|
ComPtr<IWICBitmapDecoder> decoder;
|
|
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName,
|
|
nullptr,
|
|
GENERIC_READ,
|
|
WICDecodeMetadataCacheOnDemand,
|
|
decoder.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
ComPtr<IWICBitmapFrameDecode> frame;
|
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
return CreateTextureFromWIC(d3dDevice, frame.Get(), maxsize, usage, pool, loadFlags, texture);
|
|
}
|