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mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00
DirectXTex/CMakeLists.txt
2022-03-27 23:03:27 -07:00

365 lines
12 KiB
CMake

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
cmake_minimum_required (VERSION 3.13)
set(DIRECTXTEX_VERSION 1.9.5)
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}
DESCRIPTION "DirectX Texture Library"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248926"
LANGUAGES CXX)
option(BUILD_TOOLS "Build tex command-line tools" ON)
option(BUILD_SAMPLE "Build DDSView sample" ON)
# Includes the functions for Direct3D 11 resources and DirectCompute compression
option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
# Includes the functions for creating Direct3D 12 resources at runtime
option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
# Enable the use of OpenMP for software BC6H/BC7 compression
option(BC_USE_OPENMP "Build with OpenMP support" ON)
option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
# Includes the functions for loading/saving OpenEXR files at runtime
# NOTE requires adding DirectXTexEXR.h/.cpp source files (vcpkg does this automatically)
option(ENABLE_OPENEXR_SUPPORT "Build with OpenEXR support" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
if (DEFINED VCPKG_TARGET_ARCHITECTURE)
set(DIRECTX_ARCH ${VCPKG_TARGET_ARCHITECTURE})
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(DIRECTX_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
endif()
#--- Library
set(LIBRARY_HEADERS
DirectXTex/DirectXTex.h
DirectXTex/DirectXTex.inl)
set(LIBRARY_SOURCES
DirectXTex/BC.h
DirectXTex/DDS.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
DirectXTex/BC.cpp
DirectXTex/BC4BC5.cpp
DirectXTex/BC6HBC7.cpp
DirectXTex/DirectXTexCompress.cpp
DirectXTex/DirectXTexConvert.cpp
DirectXTex/DirectXTexDDS.cpp
DirectXTex/DirectXTexHDR.cpp
DirectXTex/DirectXTexImage.cpp
DirectXTex/DirectXTexMipmaps.cpp
DirectXTex/DirectXTexMisc.cpp
DirectXTex/DirectXTexNormalMaps.cpp
DirectXTex/DirectXTexPMAlpha.cpp
DirectXTex/DirectXTexResize.cpp
DirectXTex/DirectXTexTGA.cpp
DirectXTex/DirectXTexUtil.cpp)
if(WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexWIC.cpp)
endif()
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 AND WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexD3D11.cpp)
endif()
if(BUILD_DX12)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/d3dx12.h
DirectXTex/DirectXTexD3D12.cpp)
endif()
if(ENABLE_OPENEXR_SUPPORT)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
DirectXTex/DirectXTexEXR.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/DirectXTexEXR.h
DirectXTex/DirectXTexEXR.cpp)
endif()
if(BUILD_DX11 AND WIN32)
if (NOT COMPILED_SHADERS)
if (USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
if (NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
COMMAND CompileShaders.cmd
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
endif()
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
if(BUILD_DX11 AND WIN32)
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS})
endif()
source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/DirectXTex>
$<INSTALL_INTERFACE:include>)
if(ENABLE_OPENEXR_SUPPORT)
find_package(OpenEXR REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${OPENEXR_INCLUDE_DIRS}/OpenEXR)
endif()
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
if(MSVC)
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Not using typeid or dynamic_cast, so disable RTTI to save binary size
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/GR " "/GR- " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
endif()
if ((NOT WIN32) OR VCPKG_TOOLCHAIN)
message("INFO: Using VCPKG for DirectX-Headers and DirectXMath.")
find_package(directx-headers CONFIG REQUIRED)
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
endif()
#--- Package
include(CMakePackageConfigHelpers)
string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
write_basic_package_version_file(
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
VERSION ${DIRECTXTEX_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION cmake/})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION cmake/)
install(FILES ${LIBRARY_HEADERS}
DESTINATION include)
install(FILES
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
DESTINATION cmake/)
#--- Command-line tools
if(BUILD_TOOLS AND WIN32 AND (NOT WINDOWS_STORE))
set(TOOL_EXES texassemble texconv texdiag)
add_executable(texassemble
Texassemble/texassemble.cpp
Texassemble/AnimatedGif.cpp)
target_link_libraries(texassemble ${PROJECT_NAME} ole32.lib version.lib)
source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*)
add_executable(texconv
Texconv/texconv.cpp
Texconv/ExtendedBMP.cpp
Texconv/PortablePixMap.cpp)
target_link_libraries(texconv ${PROJECT_NAME} ole32.lib shell32.lib version.lib)
source_group(texconv REGULAR_EXPRESSION Texconv/*.*)
add_executable(texdiag Texdiag/texdiag.cpp)
target_link_libraries(texdiag ${PROJECT_NAME} ole32.lib version.lib)
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
if(ENABLE_OPENEXR_SUPPORT)
foreach(t IN LISTS TOOL_EXES)
target_link_libraries(${t} ${OPENEXR_ILMIMF_LIBRARY})
target_compile_options(${t} PRIVATE -DUSE_OPENEXR)
endforeach()
endif()
if (VCPKG_TOOLCHAIN)
foreach(t IN LISTS TOOL_EXES)
target_link_libraries(${t} Microsoft::DirectXMath)
endforeach()
endif()
endif()
#--- DDSView sample
if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
list(APPEND TOOL_EXES ddsview)
add_executable(ddsview WIN32
DDSView/ddsview.cpp
DDSView/ddsview.rc
${COMPILED_SHADERS}/ddsview_ps1D.inc)
target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib)
source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
if (NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
COMMENT "Generating HLSL shaders for DDSView..."
COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
COMMAND hlsl.cmd
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
USES_TERMINAL)
endif()
endif()
if(MSVC)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /fp:fast "$<$<NOT:$<CONFIG:DEBUG>>:/guard:cf>")
target_link_options(${t} PRIVATE /DYNAMICBASE /NXCOMPAT)
endforeach()
if((${CMAKE_SIZEOF_VOID_P} EQUAL 4) AND (NOT ${DIRECTX_ARCH} MATCHES "arm"))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /arch:SSE2)
target_link_options(${t} PRIVATE /SAFESEH)
endforeach()
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(WarningsLib "-Wpedantic" "-Wextra")
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
# OpenMP is not supported for clang for Windows by default
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-covered-switch-default" "-Wno-language-extension-token" "-Wno-missing-prototypes" "-Wno-global-constructors" "-Wno-double-promotion")
foreach(t IN LISTS TOOL_EXES)
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /sdl /permissive- /Zc:__cplusplus)
endforeach()
if(ENABLE_CODE_ANALYSIS)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze)
endforeach()
endif()
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.24)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /ZH:SHA_256)
endforeach()
endif()
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:preprocessor /wd5105)
endforeach()
endif()
if ((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) AND (NOT (${DIRECTX_ARCH} MATCHES "arm(64)?")))
foreach(t IN LISTS TOOL_EXES)
target_link_options(${t} PRIVATE /CETCOMPAT)
endforeach()
endif()
if(BC_USE_OPENMP)
target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
if(BUILD_TOOLS AND WIN32 AND (NOT WINDOWS_STORE))
target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-)
endif()
endif()
set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4514" "/wd4625" "/wd4626" "/wd4627" "/wd4668" "/wd4710" "/wd4751" "/wd4820" "/wd5026" "/wd5027" "/wd5039" "/wd5045" "/wd5219")
foreach(t IN LISTS TOOL_EXES)
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
endif()
if(WIN32)
foreach(t IN LISTS TOOL_EXES)
target_compile_definitions(${t} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
endforeach()
if(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
if(BUILD_DX12 OR WINDOWS_STORE)
if(BUILD_DX12)
message("INFO: Building with DirectX 12 Runtime support")
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0A00)
else()
message("INFO: Building with Windows 7 compatibility")
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0601)
endif()
endif()
if(BUILD_TOOLS AND WIN32 AND (NOT WINDOWS_STORE))
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT texconv)
endif()