mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-23 13:00:06 +00:00
415 lines
14 KiB
YAML
415 lines
14 KiB
YAML
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library using the Microsoft GDK.
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schedules:
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- cron: "30 3 * * *"
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displayName: 'Nightly build'
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branches:
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include:
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- main
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trigger: none
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pr:
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branches:
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include:
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- main
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paths:
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include:
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- CMakeList.txt
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- build/DirectXTex-GitHub-GDK-Dev17.yml
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- build/*.in
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- build/*.cmake
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- build/SetupBWOI.*
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- DirectXTex/Shaders/CompileShaders.cmd
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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trigger: none
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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pool:
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vmImage: windows-2022
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variables:
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Codeql.Enabled: false
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EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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GDKEnableBWOI: true
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URL_FEED: $(ADOFeedURL)
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VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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jobs:
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- job: BUILD_GDK
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displayName: 'Microsoft Game Development Kit (GDK)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CopyFiles@2
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displayName: Set up Directory.Build.props
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inputs:
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SourceFolder: build
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Contents: 'Directory.Build.props'
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TargetFolder: $(Build.SourcesDirectory)
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- task: MSBuild@1
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displayName: Setup BWOI VCTargets
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inputs:
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solution: build/SetupBWOI.targets
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msbuildVersion: 17.0
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 pcdbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Desktop.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 pcrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Desktop.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 xbdbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 xbrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 scardbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 scarrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GDK_2022.sln
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vsVersion: 17.0
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 dbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2022.sln
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vsVersion: 17.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Debug
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 rel
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2022.sln
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vsVersion: 17.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Release
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 scardbg
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2022.sln
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vsVersion: 17.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Debug_Scarlett
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msbuildArchitecture: x64
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 scarrel
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continueOnError: True
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inputs:
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solution: DirectXTex_GXDK_PC_2022.sln
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vsVersion: 17.0
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Release_Scarlett
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msbuildArchitecture: x64
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- job: BUILD_GDK_CMAKE_SCAR
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displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) Scarlett
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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echo ##vso[task.prependpath]%ADDBIN%
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-Scarlett
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-Scarlett
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- task: CMake@1
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displayName: 'CMake (Clang): Config Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build Scarlett Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Config Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-Scarlett-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build Scarlett Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-Scarlett-Clang
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- job: BUILD_GDK_CMAKE_XBONE
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displayName: 'Microsoft Game Development Kit (GDK) using CMake (XboxOne)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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|
inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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|
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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|
inputs:
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command: custom
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|
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) XboxOne
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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echo ##vso[task.prependpath]%ADDBIN%
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config XboxOne Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-XboxOne
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- task: CMake@1
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displayName: 'CMake (MSVC): Build XboxOne Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-XboxOne
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- task: CMake@1
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displayName: 'CMake (MSVC): Config XboxOne Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-XboxOne
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- task: CMake@1
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displayName: 'CMake (MSVC): Build XboxOne Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-XboxOne
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- task: CMake@1
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displayName: 'CMake (Clang): Config XboxOne Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-XboxOne-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build XboxOne Debug'
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|
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-XboxOne-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Config XboxOne Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-XboxOne-Clang
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- task: CMake@1
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displayName: 'CMake (Clang): Build XboxOne Release'
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|
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-XboxOne-Clang
|