mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 05:10:17 +00:00
540 lines
18 KiB
C++
540 lines
18 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxDetile.cpp
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//
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// DirectXTex Auxilary functions for converting from Xbox tiled to linear
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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#include "DirectXTexP.h"
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#include "DirectXTexXbox.h"
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using Microsoft::WRL::ComPtr;
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using namespace DirectX;
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using namespace DirectX::Internal;
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using namespace Xbox;
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namespace
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{
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//----------------------------------------------------------------------------------
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inline HRESULT DetileByElement1D(
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const XboxImage& xbox,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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_In_reads_(nimages) const Image* const * result,
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size_t nimages,
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size_t bpp,
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size_t w,
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bool packed)
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{
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const uint8_t* sptr = xbox.GetPointer();
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const uint8_t* endPtr = sptr + layout.SizeBytes;
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = result[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == result[0]->width);
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assert(img->height == result[0]->height);
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assert(img->rowPitch == result[0]->rowPitch);
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assert(img->format == result[0]->format);
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uint8_t* dptr = img->pixels;
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for (size_t x = 0; x < w; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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const UINT64 element = (packed) ? (x >> 1) : x;
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
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#else
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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const uint8_t* src = sptr + offset;
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if ((src + bpp) > endPtr)
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return E_FAIL;
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memcpy(dptr, src, bpp);
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dptr += bpp;
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if (packed)
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++x;
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 1D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Detile1D(
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const XboxImage& xbox,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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_In_reads_(nimages) const Image** result,
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size_t nimages)
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{
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if (!nimages)
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return E_INVALIDARG;
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if (!xbox.GetPointer() || !computer || !result || !result[0])
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return E_POINTER;
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assert(layout.Planes == 1);
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const DXGI_FORMAT format = result[0]->format;
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assert(format == xbox.GetMetadata().format);
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assert(!IsCompressed(format));
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bool byelement = IsTypeless(format);
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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if (nimages > 1)
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byelement = true;
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#endif
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if (IsPacked(format))
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{
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
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const size_t w = result[0]->width;
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assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
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return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, true);
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}
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else if (byelement)
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{
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//--- Typeless is done with per-element copy ----------------------------------
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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assert(bpp == layout.Plane[0].BytesPerElement);
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const size_t w = result[0]->width;
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assert(w == layout.Plane[0].MipLayout[level].WidthElements);
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return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, false);
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}
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else
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{
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//--- Standard format handling ------------------------------------------------
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auto& mip = layout.Plane[0].MipLayout[level];
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const UINT32 tiledPixels = mip.PitchPixels * mip.PaddedDepthOrArraySize;
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auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
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XMVECTOR* target = scanline.get();
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XMVECTOR* tiled = target + result[0]->width;
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#ifdef _DEBUG
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memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
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memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
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#endif
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// Load tiled texture
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if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
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return E_FAIL;
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if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
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return E_FAIL;
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// Perform detiling
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = result[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == result[0]->width);
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assert(img->height == result[0]->height);
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assert(img->rowPitch == result[0]->rowPitch);
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assert(img->format == result[0]->format);
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for (size_t x = 0; x < img->width; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
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#else
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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assert(offset >= mip.OffsetBytes);
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assert(offset < mip.OffsetBytes + mip.SizeBytes);
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offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
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assert(offset < tiledPixels);
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target[x] = tiled[offset];
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}
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if (!StoreScanline(img->pixels, img->rowPitch, img->format, target, img->width))
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return E_FAIL;
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 2D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Detile2D(
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const XboxImage& xbox,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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_In_reads_(nimages) const Image** result,
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size_t nimages)
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{
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if (!nimages)
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return E_INVALIDARG;
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if (!xbox.GetPointer() || !computer || !result || !result[0])
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return E_POINTER;
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assert(xbox.GetMetadata().format == result[0]->format);
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = result[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == result[0]->width);
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assert(img->height == result[0]->height);
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assert(img->rowPitch == result[0]->rowPitch);
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assert(img->format == result[0]->format);
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HRESULT hr = computer->CopyFromSubresource(
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img->pixels,
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0u,
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metadata.CalculateSubresource(level, item),
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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0u,
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#endif
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baseAddr,
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static_cast<UINT32>(img->rowPitch),
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0u);
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if (FAILED(hr))
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{
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return hr;
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 3D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Detile3D(
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const XboxImage& xbox,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const Image& result)
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{
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if (!computer || !xbox.GetPointer() || !result.pixels)
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return E_POINTER;
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assert(xbox.GetMetadata().format == result.format);
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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return computer->CopyFromSubresource(
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result.pixels,
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0u,
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metadata.CalculateSubresource(level, 0),
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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0u,
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#endif
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baseAddr,
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static_cast<UINT32>(result.rowPitch),
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static_cast<UINT32>(result.slicePitch));
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}
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}
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Detile image
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::Detile(
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const XboxImage& xbox,
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DirectX::ScratchImage& image)
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{
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if (!xbox.GetSize() || !xbox.GetPointer() || xbox.GetTileMode() == c_XboxTileModeInvalid)
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return E_INVALIDARG;
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image.Release();
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auto& metadata = xbox.GetMetadata();
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if (metadata.format == DXGI_FORMAT_R1_UNORM
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|| IsVideo(metadata.format))
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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switch (metadata.format)
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{
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case DXGI_FORMAT_R32G32B32_TYPELESS:
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case DXGI_FORMAT_R32G32B32_FLOAT:
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case DXGI_FORMAT_R32G32B32_UINT:
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case DXGI_FORMAT_R32G32B32_SINT:
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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default:
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break;
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}
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XG_RESOURCE_LAYOUT layout = {};
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switch (metadata.dimension)
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{
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case TEX_DIMENSION_TEXTURE1D:
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{
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XG_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = static_cast<XG_FORMAT>(metadata.format);
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desc.Usage = XG_USAGE_DEFAULT;
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desc.BindFlags = XG_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (metadata.IsCubemap()) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode = xbox.GetTileMode();
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#else
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desc.TileMode = xbox.GetTileMode();
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#endif
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ComPtr<XGTextureAddressComputer> computer;
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HRESULT hr = XGCreateTexture1DComputer(&desc, computer.GetAddressOf());
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if (FAILED(hr))
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return hr;
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hr = computer->GetResourceLayout(&layout);
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if (FAILED(hr))
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return hr;
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if (layout.Planes != 1)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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if (layout.SizeBytes != xbox.GetSize()
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|| layout.BaseAlignmentBytes != xbox.GetAlignment())
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return E_UNEXPECTED;
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hr = image.Initialize(metadata);
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if (FAILED(hr))
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return hr;
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for (uint32_t level = 0; level < metadata.mipLevels; ++level)
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{
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if (metadata.arraySize > 1)
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{
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std::vector<const Image*> images;
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images.reserve(metadata.arraySize);
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for (uint32_t item = 0; item < metadata.arraySize; ++item)
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{
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const Image* img = image.GetImage(level, item, 0);
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if (!img)
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{
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image.Release();
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return E_FAIL;
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}
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images.push_back(img);
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}
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hr = Detile1D(xbox, level, computer.Get(), layout, &images[0], images.size());
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}
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else
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{
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const Image* img = image.GetImage(level, 0, 0);
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if (!img)
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{
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image.Release();
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return E_FAIL;
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}
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hr = Detile1D(xbox, level, computer.Get(), layout, &img, 1);
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}
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if (FAILED(hr))
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{
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image.Release();
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return hr;
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}
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}
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}
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break;
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case TEX_DIMENSION_TEXTURE2D:
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{
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XG_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = static_cast<XG_FORMAT>(metadata.format);
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desc.SampleDesc.Count = 1;
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desc.Usage = XG_USAGE_DEFAULT;
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desc.BindFlags = XG_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (metadata.miscFlags & TEX_MISC_TEXTURECUBE) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode = xbox.GetTileMode();
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#else
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desc.TileMode = xbox.GetTileMode();
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#endif
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ComPtr<XGTextureAddressComputer> computer;
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HRESULT hr = XGCreateTexture2DComputer(&desc, computer.GetAddressOf());
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if (FAILED(hr))
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return hr;
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hr = computer->GetResourceLayout(&layout);
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if (FAILED(hr))
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return hr;
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if (layout.Planes != 1)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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if (layout.SizeBytes != xbox.GetSize()
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|| layout.BaseAlignmentBytes != xbox.GetAlignment())
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return E_UNEXPECTED;
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hr = image.Initialize(metadata);
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if (FAILED(hr))
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return hr;
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for (uint32_t level = 0; level < metadata.mipLevels; ++level)
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{
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if (metadata.arraySize > 1)
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{
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std::vector<const Image*> images;
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images.reserve(metadata.arraySize);
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for (uint32_t item = 0; item < metadata.arraySize; ++item)
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{
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const Image* img = image.GetImage(level, item, 0);
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if (!img)
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{
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image.Release();
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return E_FAIL;
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}
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images.push_back(img);
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}
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hr = Detile2D(xbox, level, computer.Get(), &images[0], images.size());
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}
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else
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{
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const Image* img = image.GetImage(level, 0, 0);
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if (!img)
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{
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image.Release();
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return E_FAIL;
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}
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hr = Detile2D(xbox, level, computer.Get(), &img, 1);
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}
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if (FAILED(hr))
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{
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image.Release();
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return hr;
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}
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}
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}
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break;
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case TEX_DIMENSION_TEXTURE3D:
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{
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XG_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.Depth = static_cast<UINT>(metadata.depth);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.Format = static_cast<XG_FORMAT>(metadata.format);
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desc.Usage = XG_USAGE_DEFAULT;
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desc.BindFlags = XG_BIND_SHADER_RESOURCE;
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode = xbox.GetTileMode();
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#else
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desc.TileMode = xbox.GetTileMode();
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#endif
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ComPtr<XGTextureAddressComputer> computer;
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HRESULT hr = XGCreateTexture3DComputer(&desc, computer.GetAddressOf());
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if (FAILED(hr))
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return hr;
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hr = computer->GetResourceLayout(&layout);
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if (FAILED(hr))
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return hr;
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if (layout.Planes != 1)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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if (layout.SizeBytes != xbox.GetSize()
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|| layout.BaseAlignmentBytes != xbox.GetAlignment())
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return E_UNEXPECTED;
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hr = image.Initialize(metadata);
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if (FAILED(hr))
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return hr;
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uint32_t d = static_cast<uint32_t>(metadata.depth);
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size_t index = 0;
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for (uint32_t level = 0; level < metadata.mipLevels; ++level)
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{
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if ((index + d) > image.GetImageCount())
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{
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image.Release();
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return E_FAIL;
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}
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// Relies on the fact that slices are contiguous
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hr = Detile3D(xbox, level, computer.Get(), image.GetImages()[index]);
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if (FAILED(hr))
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{
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image.Release();
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return hr;
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}
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index += d;
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if (d > 1)
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d >>= 1;
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}
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}
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break;
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default:
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return E_FAIL;
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}
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return S_OK;
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}
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