mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 13:20:13 +00:00
314 lines
12 KiB
YAML
314 lines
12 KiB
YAML
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library and test suite using the MinGW compiler.
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schedules:
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- cron: "0 5 * * *"
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displayName: 'Nightly build'
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branches:
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include:
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- main
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trigger:
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branches:
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include:
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- main
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paths:
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exclude:
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- '*.md'
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- LICENSE
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- '.github/*'
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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- build/*.targets
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pr:
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branches:
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include:
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- main
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paths:
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exclude:
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- '*.md'
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- LICENSE
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- '.github/*'
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- '.nuget/*'
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- build/*.cmd
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- build/*.json
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- build/*.props
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- build/*.ps1
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- build/*.targets
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drafts: false
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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pool:
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vmImage: windows-2022
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variables:
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Codeql.Enabled: false
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VCPKG_CMAKE_DIR: '$(VCPKG_ROOT)/scripts/buildsystems/vcpkg.cmake'
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GITHUB_PAT: $(GITHUBPUBLICTOKEN)
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WIN11_SDK: '10.0.22000.0'
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URL_MINGW32: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
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HASH_MINGW32: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272'
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CompileShadersOutput: $(Build.BinariesDirectory)\Shaders
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jobs:
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- job: MINGW32_BUILD
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displayName: 'Minimalist GNU for Windows (MinGW32)'
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: CmdLine@2
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# We can use the preinstalled vcpkg instead of the latest when MS Hosted updates their vcpkg to the newer DirectX-Headers
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displayName: Fetch VCPKG
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inputs:
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script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
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workingDirectory: $(Build.SourcesDirectory)
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- task: CmdLine@2
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displayName: VCPKG Bootstrap
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inputs:
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script: |
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call bootstrap-vcpkg.bat
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echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x86-mingw-static
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echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x86-mingw-static
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workingDirectory: $(Build.SourcesDirectory)\vcpkg
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- task: PowerShell@2
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displayName: Install MinGW32 and setup for Windows 11 SDK
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inputs:
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targetType: inline
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script: |
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$ProgressPreference = 'SilentlyContinue'
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Write-Host "Downloading winlibs..."
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Invoke-WebRequest -Uri "$(URL_MINGW32)" -OutFile "gw32.zip"
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Write-Host "Downloaded."
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$fileHash = Get-FileHash -Algorithm SHA512 gw32.zip | ForEach { $_.Hash} | Out-String
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$filehash = $fileHash.Trim()
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Write-Host "##[debug]SHA512: " $fileHash
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if ($fileHash -ne '$(HASH_MINGW32)') {
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Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
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}
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Write-Host "Extracting winlibs..."
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Expand-Archive -LiteralPath 'gw32.zip'
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Write-Host "Extracted."
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Write-Host "Added to path: $env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
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Write-Host "##vso[task.prependpath]$env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
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$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
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$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
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if (Test-Path "$windows11sdk") {
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Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
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}
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else {
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Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
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}
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workingDirectory: $(Build.SourcesDirectory)
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- task: BatchScript@1
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displayName: CompileShaders
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inputs:
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filename: DirectXTex/Shaders/CompileShaders.cmd
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workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
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- task: BatchScript@1
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displayName: HLSL
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inputs:
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filename: DDSView/hlsl.cmd
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workingFolder: $(Build.SourcesDirectory)\DDSView
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- task: CmdLine@2
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displayName: GCC version
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inputs:
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script: g++ --version
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- task: CmdLine@2
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displayName: VCPKG install headers
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inputs:
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script: |
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call .\vcpkg install directxmath
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install directx-headers
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install openexr
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install libpng
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install libjpeg-turbo
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@if ERRORLEVEL 1 goto error
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:finish
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@echo --- VCPKG COMPLETE ---
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exit /b 0
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:error
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@echo --- ERROR: VCPKG FAILED ---
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exit /b 1
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workingDirectory: $(Build.SourcesDirectory)\vcpkg
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- task: CMake@1
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displayName: CMake (MinGW32)
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW32) Build
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out
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- task: CMake@1
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displayName: CMake (MinGW32) w/ OpenEXR
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW32) Build w/ OpenEXR
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out2
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- task: CMake@1
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displayName: CMake (MinGW32) w/ libjpeg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW32) Build w/ libjpeg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out3
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- task: CMake@1
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displayName: CMake (MinGW32) w/ libpng
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW32) Build w/ libpng
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out4
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- job: MINGW64_BUILD
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displayName: 'Minimalist GNU for Windows (MinGW-W64) BUILD_TESTING=ON'
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: CmdLine@2
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displayName: Fetch VCPKG
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inputs:
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script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
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workingDirectory: $(Build.SourcesDirectory)
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- task: CmdLine@2
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displayName: Fetch Tests
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inputs:
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script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/walbourn/directxtextest.git Tests
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- task: CmdLine@2
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displayName: VCPKG Bootstrap
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inputs:
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script: |
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call bootstrap-vcpkg.bat
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echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x64-mingw-static
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echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x64-mingw-static
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workingDirectory: $(Build.SourcesDirectory)\vcpkg
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- task: PowerShell@2
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displayName: Setup for Shader Compilation
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inputs:
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targetType: inline
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script: |
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$ProgressPreference = 'SilentlyContinue'
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$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
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$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
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$windows11x64sdk = "{0}bin\$(WIN11_SDK)\x64" -f $sdkroot
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if (Test-Path "$windows11sdk") {
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Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
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Write-Host "##vso[task.prependpath]$windows11x64sdk"
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}
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else {
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Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
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}
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- task: BatchScript@1
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displayName: CompileShaders.cmd
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inputs:
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filename: DirectXTex/Shaders/CompileShaders.cmd
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workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
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- task: BatchScript@1
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displayName: HLSL
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inputs:
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filename: DDSView/hlsl.cmd
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workingFolder: $(Build.SourcesDirectory)\DDSView
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- task: CmdLine@2
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displayName: GCC version
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inputs:
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script: g++ --version
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- task: CmdLine@2
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displayName: VCPKG install headers
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inputs:
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script: |
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call .\vcpkg install directxmath
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install directx-headers
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install openexr
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install libpng
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@if ERRORLEVEL 1 goto error
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call .\vcpkg install libjpeg-turbo
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@if ERRORLEVEL 1 goto error
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:finish
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@echo --- VCPKG COMPLETE ---
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exit /b 0
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:error
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@echo --- ERROR: VCPKG FAILED ---
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exit /b 1
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workingDirectory: $(Build.SourcesDirectory)\vcpkg
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- task: CMake@1
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displayName: CMake (MinGW-W64)
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW-W64) Build
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out
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- task: CMake@1
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displayName: CMake (MinGW-W64) w/ OpenEXR
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW-W64) Build w/ OpenEXR
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out2
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- task: CMake@1
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displayName: CMake (MinGW-W64) w/ libjpeg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW-W64) Build w/ libjpeg
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out3
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- task: CMake@1
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displayName: CMake (MinGW-W64) w/ libpng
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
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- task: CMake@1
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displayName: CMake (MinGW-W64) Build w/ libpng
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out4
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