mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 22:40:06 +00:00
735 lines
25 KiB
C++
735 lines
25 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxTile.cpp
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//
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// DirectXTex Auxilary functions for converting from linear to Xbox tiling
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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#include "DirectXTexP.h"
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#include "DirectXTexXbox.h"
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//#define VERBOSE
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using Microsoft::WRL::ComPtr;
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using namespace DirectX;
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using namespace DirectX::Internal;
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using namespace Xbox;
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namespace
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{
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//----------------------------------------------------------------------------------
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inline HRESULT TileByElement1D(
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_In_reads_(nimages) const Image* const * images,
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size_t nimages,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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_In_ const XG_RESOURCE_LAYOUT& layout,
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const XboxImage& xbox,
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size_t bpp,
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size_t w,
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bool packed)
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{
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uint8_t* dptr = xbox.GetPointer();
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const uint8_t* endPtr = dptr + layout.SizeBytes;
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = images[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == images[0]->width);
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assert(img->height == images[0]->height);
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assert(img->rowPitch == images[0]->rowPitch);
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assert(img->format == images[0]->format);
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const uint8_t* sptr = img->pixels;
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for (size_t x = 0; x < w; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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UINT64 element = (packed) ? (x >> 1) : x;
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
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#else
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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uint8_t* dest = dptr + offset;
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if ((dest + bpp) > endPtr)
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return E_FAIL;
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memcpy(dest, sptr, bpp);
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sptr += bpp;
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if (packed)
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++x;
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}
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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#ifdef VERBOSE
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void DebugPrintDesc(const XG_TEXTURE1D_DESC& desc)
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{
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wchar_t buff[2048] = {};
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swprintf_s(buff, L"XG_TEXTURE1D_DESC = { %u, %u, %u, %u, %u, %u, %u, %u, %u, %u }\n",
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desc.Width, desc.MipLevels, desc.ArraySize, desc.Format, desc.Usage, desc.BindFlags, desc.CPUAccessFlags, desc.MiscFlags,
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode,
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#else
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desc.TileMode,
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#endif
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desc.Pitch);
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OutputDebugStringW(buff);
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}
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void DebugPrintDesc(const XG_TEXTURE2D_DESC& desc)
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{
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wchar_t buff[2048] = {};
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swprintf_s(buff, L"XG_TEXTURE2D_DESC = { %u, %u, %u, %u, %u, { %u, %u }, %u, %u, %u, %u, %u, %u }\n",
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desc.Width, desc.Height, desc.MipLevels, desc.ArraySize, desc.Format, desc.SampleDesc.Count, desc.SampleDesc.Quality, desc.Usage, desc.BindFlags, desc.CPUAccessFlags, desc.MiscFlags,
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode,
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#else
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desc.TileMode,
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#endif
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desc.Pitch);
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OutputDebugStringW(buff);
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}
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void DebugPrintDesc(const XG_TEXTURE3D_DESC& desc)
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{
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wchar_t buff[2048] = {};
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swprintf_s(buff, L"XG_TEXTURE3D_DESC = { %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u }\n",
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desc.Width, desc.Height, desc.Depth, desc.MipLevels, desc.Format, desc.Usage, desc.BindFlags, desc.CPUAccessFlags, desc.MiscFlags,
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode,
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#else
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desc.TileMode,
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#endif
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desc.Pitch);
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OutputDebugStringW(buff);
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}
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void DebugPrintLayout(const XG_RESOURCE_LAYOUT& layout)
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{
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wchar_t buff[2048] = {};
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swprintf_s(buff, L"Layout %u planes, %uD, %u mips, %llu size, %llu alignment\n", layout.Planes, layout.Dimension - 1, layout.MipLevels, layout.SizeBytes, layout.BaseAlignmentBytes);
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OutputDebugStringW(buff);
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for (size_t p = 0; p < layout.Planes; ++p)
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{
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auto& plane = layout.Plane[p];
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swprintf_s(buff, L"Plane %zu: %u bpe, %llu size, %llu offset, %llu alignment\n", p, plane.BytesPerElement, plane.SizeBytes, plane.BaseOffsetBytes, plane.BaseAlignmentBytes);
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OutputDebugStringW(buff);
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for (size_t level = 0; level < layout.MipLevels; ++level)
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{
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auto& mip = plane.MipLayout[level];
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swprintf_s(buff, L"\tLevel %zu: %llu size, %llu slice2D, %llu offset, %u alignment\n", level, mip.SizeBytes, mip.Slice2DSizeBytes, mip.OffsetBytes, mip.AlignmentBytes);
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OutputDebugStringW(buff);
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swprintf_s(buff, L"\t\t%u x %u x %u (padded %u x %u x %u)\n", mip.WidthElements, mip.HeightElements, mip.DepthOrArraySize,
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mip.PaddedWidthElements, mip.PaddedHeightElements, mip.PaddedDepthOrArraySize);
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OutputDebugStringW(buff);
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swprintf_s(buff, L"\t\tpitch %u pixels (%u bytes)\n", mip.PitchPixels, mip.PitchBytes);
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OutputDebugStringW(buff);
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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swprintf_s(buff, L"\t\t\t%u samples, %u swizzlemode\n", mip.SampleCount, mip.SwizzleMode);
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#else
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swprintf_s(buff, L"\t\t\t%u samples, %u tilemode\n", mip.SampleCount, mip.TileMode);
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#endif
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OutputDebugStringW(buff);
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}
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}
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}
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#endif
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//-------------------------------------------------------------------------------------
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// 1D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Tile1D(
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_In_reads_(nimages) const Image** images,
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size_t nimages,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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const XboxImage& xbox)
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{
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if (!nimages)
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return E_INVALIDARG;
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if (!images || !images[0] || !computer || !xbox.GetPointer())
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return E_POINTER;
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assert(layout.Planes == 1);
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const DXGI_FORMAT format = images[0]->format;
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assert(format == xbox.GetMetadata().format);
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assert(!IsCompressed(format));
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bool byelement = IsTypeless(format);
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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if (nimages > 1)
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byelement = true;
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#endif
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if (IsPacked(format))
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{
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
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const size_t w = images[0]->width;
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assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
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return TileByElement1D(images, nimages, level, computer, layout, xbox, bpp, w, true);
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}
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else if (byelement)
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{
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//--- Typeless is done with per-element copy ----------------------------------
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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assert(bpp == layout.Plane[0].BytesPerElement);
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const size_t w = images[0]->width;
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assert(w == layout.Plane[0].MipLayout[level].WidthElements);
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return TileByElement1D(images, nimages, level, computer, layout, xbox, bpp, w, false);
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}
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else
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{
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//--- Standard format handling ------------------------------------------------
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auto& mip = layout.Plane[0].MipLayout[level];
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const UINT32 tiledPixels = mip.PitchPixels * mip.PaddedDepthOrArraySize;
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auto scanline = make_AlignedArrayXMVECTOR(images[0]->width + tiledPixels);
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XMVECTOR* row = scanline.get();
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XMVECTOR* tiled = row + images[0]->width;
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#ifdef _DEBUG
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memset(row, 0xCD, sizeof(XMVECTOR) * images[0]->width);
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#endif
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memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
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// Perform tiling
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = images[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == images[0]->width);
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assert(img->height == images[0]->height);
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assert(img->rowPitch == images[0]->rowPitch);
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assert(img->format == images[0]->format);
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if (!LoadScanline(row, img->width, img->pixels, img->rowPitch, img->format))
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return E_FAIL;
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for (size_t x = 0; x < img->width; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
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#else
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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assert(offset >= mip.OffsetBytes);
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assert(offset < mip.OffsetBytes + mip.SizeBytes);
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offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
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assert(offset < tiledPixels);
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tiled[offset] = row[x];
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}
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}
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// Store tiled texture
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assert(mip.OffsetBytes + mip.SizeBytes <= layout.SizeBytes);
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if (!StoreScanline(xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format, tiled, tiledPixels))
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return E_FAIL;
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 2D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Tile2D(
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_In_reads_(nimages) const Image** images,
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size_t nimages,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XboxImage& xbox)
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{
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if (!nimages)
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return E_INVALIDARG;
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if (!images || !images[0] || !computer || !xbox.GetPointer())
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return E_POINTER;
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = images[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == images[0]->width);
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assert(img->height == images[0]->height);
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assert(img->rowPitch == images[0]->rowPitch);
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assert(img->format == images[0]->format);
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HRESULT hr = computer->CopyIntoSubresource(
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baseAddr,
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0u,
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metadata.CalculateSubresource(level, item),
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img->pixels,
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static_cast<UINT32>(img->rowPitch),
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0u);
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if (FAILED(hr))
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{
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return hr;
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}
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 3D Tiling
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//-------------------------------------------------------------------------------------
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HRESULT Tile3D(
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const Image& image,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XboxImage& xbox)
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{
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if (!image.pixels || !computer || !xbox.GetPointer())
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return E_POINTER;
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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return computer->CopyIntoSubresource(
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baseAddr,
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0u,
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metadata.CalculateSubresource(level, 0),
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image.pixels,
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static_cast<UINT32>(image.rowPitch),
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static_cast<UINT32>(image.slicePitch));
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}
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}
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Tile image
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::Tile(
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const DirectX::Image& srcImage,
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XboxImage& xbox,
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XboxTileMode mode)
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{
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if (!srcImage.pixels
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|| srcImage.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
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|| srcImage.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)
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return E_INVALIDARG;
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xbox.Release();
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if (srcImage.format == DXGI_FORMAT_R1_UNORM
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|| IsVideo(srcImage.format))
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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if (mode == c_XboxTileModeInvalid)
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{
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// If no specific tile mode is given, assume the optimal default
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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mode = XGComputeOptimalSwizzleMode(XG_RESOURCE_DIMENSION_TEXTURE2D, static_cast<XG_FORMAT>(srcImage.format),
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static_cast<UINT>(srcImage.width), static_cast<UINT>(srcImage.height),
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1, 1, XG_BIND_SHADER_RESOURCE);
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#else
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mode = XGComputeOptimalTileMode(XG_RESOURCE_DIMENSION_TEXTURE2D, static_cast<XG_FORMAT>(srcImage.format),
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static_cast<UINT>(srcImage.width), static_cast<UINT>(srcImage.height),
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1, 1, XG_BIND_SHADER_RESOURCE);
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#endif
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}
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XG_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(srcImage.width);
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desc.Height = static_cast<UINT>(srcImage.height);
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = static_cast<XG_FORMAT>(srcImage.format);
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desc.SampleDesc.Count = 1;
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desc.Usage = XG_USAGE_DEFAULT;
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desc.BindFlags = XG_BIND_SHADER_RESOURCE;
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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desc.SwizzleMode = mode;
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#else
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desc.TileMode = mode;
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#endif
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ComPtr<XGTextureAddressComputer> computer;
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HRESULT hr = XGCreateTexture2DComputer(&desc, computer.GetAddressOf());
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if (FAILED(hr))
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return hr;
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XG_RESOURCE_LAYOUT layout;
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hr = computer->GetResourceLayout(&layout);
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if (FAILED(hr))
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return hr;
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if (layout.Planes != 1)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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hr = xbox.Initialize(desc, layout);
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if (FAILED(hr))
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return hr;
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const Image* images = &srcImage;
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hr = Tile2D(&images, 1, 0, computer.Get(), xbox);
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if (FAILED(hr))
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{
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xbox.Release();
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return hr;
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// Tile image (complex)
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::Tile(
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const DirectX::Image* srcImages,
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size_t nimages,
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const DirectX::TexMetadata& metadata,
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XboxImage& xbox,
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XboxTileMode mode)
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{
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if (!srcImages
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|| !nimages
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|| metadata.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
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|| metadata.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
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|| metadata.depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
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|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
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|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS)
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return E_INVALIDARG;
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xbox.Release();
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if (metadata.format == DXGI_FORMAT_R1_UNORM
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|| IsVideo(metadata.format))
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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switch (metadata.format)
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{
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case DXGI_FORMAT_R32G32B32_TYPELESS:
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case DXGI_FORMAT_R32G32B32_FLOAT:
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case DXGI_FORMAT_R32G32B32_UINT:
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case DXGI_FORMAT_R32G32B32_SINT:
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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default:
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break;
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}
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if (mode == c_XboxTileModeInvalid)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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mode = XGComputeOptimalSwizzleMode(static_cast<XG_RESOURCE_DIMENSION>(metadata.dimension), static_cast<XG_FORMAT>(metadata.format),
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static_cast<UINT>(metadata.width), static_cast<UINT>(metadata.height),
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static_cast<UINT>((metadata.dimension == TEX_DIMENSION_TEXTURE3D) ? metadata.depth : metadata.arraySize),
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1, XG_BIND_SHADER_RESOURCE);
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#else
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// If no specific tile mode is given, assume the optimal default
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mode = XGComputeOptimalTileMode(static_cast<XG_RESOURCE_DIMENSION>(metadata.dimension), static_cast<XG_FORMAT>(metadata.format),
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static_cast<UINT>(metadata.width), static_cast<UINT>(metadata.height),
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static_cast<UINT>((metadata.dimension == TEX_DIMENSION_TEXTURE3D) ? metadata.depth : metadata.arraySize),
|
|
1, XG_BIND_SHADER_RESOURCE);
|
|
#endif
|
|
}
|
|
|
|
XG_RESOURCE_LAYOUT layout = {};
|
|
|
|
switch (metadata.dimension)
|
|
{
|
|
case TEX_DIMENSION_TEXTURE1D:
|
|
{
|
|
XG_TEXTURE1D_DESC desc = {};
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
|
desc.Usage = XG_USAGE_DEFAULT;
|
|
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
|
desc.MiscFlags = (metadata.IsCubemap()) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
|
|
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
|
desc.SwizzleMode = mode;
|
|
#else
|
|
desc.TileMode = mode;
|
|
#endif
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintDesc(desc);
|
|
#endif
|
|
|
|
ComPtr<XGTextureAddressComputer> computer;
|
|
HRESULT hr = XGCreateTexture1DComputer(&desc, computer.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = computer->GetResourceLayout(&layout);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintLayout(layout);
|
|
#endif
|
|
|
|
if (layout.Planes != 1)
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
|
|
hr = xbox.Initialize(desc, layout, metadata.miscFlags2);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
if (metadata.arraySize > 1)
|
|
{
|
|
std::vector<const Image*> images;
|
|
images.reserve(metadata.arraySize);
|
|
for (uint32_t item = 0; item < metadata.arraySize; ++item)
|
|
{
|
|
const size_t index = metadata.ComputeIndex(level, item, 0);
|
|
if (index >= nimages)
|
|
{
|
|
xbox.Release();
|
|
return E_FAIL;
|
|
}
|
|
|
|
images.push_back(&srcImages[index]);
|
|
}
|
|
|
|
hr = Tile1D(&images[0], images.size(), level, computer.Get(), layout, xbox);
|
|
}
|
|
else
|
|
{
|
|
const size_t index = metadata.ComputeIndex(level, 0, 0);
|
|
if (index >= nimages)
|
|
{
|
|
xbox.Release();
|
|
return E_FAIL;
|
|
}
|
|
|
|
const Image* images = &srcImages[index];
|
|
hr = Tile1D(&images, 1, level, computer.Get(), layout, xbox);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
xbox.Release();
|
|
return hr;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE2D:
|
|
{
|
|
XG_TEXTURE2D_DESC desc = {};
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.Height = static_cast<UINT>(metadata.height);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
|
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
|
desc.SampleDesc.Count = 1;
|
|
desc.Usage = XG_USAGE_DEFAULT;
|
|
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
|
desc.MiscFlags = (metadata.miscFlags & TEX_MISC_TEXTURECUBE) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
|
|
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
|
desc.SwizzleMode = mode;
|
|
#else
|
|
desc.TileMode = mode;
|
|
#endif
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintDesc(desc);
|
|
#endif
|
|
|
|
ComPtr<XGTextureAddressComputer> computer;
|
|
HRESULT hr = XGCreateTexture2DComputer(&desc, computer.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = computer->GetResourceLayout(&layout);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintLayout(layout);
|
|
#endif
|
|
|
|
if (layout.Planes != 1)
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
|
|
hr = xbox.Initialize(desc, layout, metadata.miscFlags2);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
if (metadata.arraySize > 1)
|
|
{
|
|
std::vector<const Image*> images;
|
|
images.reserve(metadata.arraySize);
|
|
for (uint32_t item = 0; item < metadata.arraySize; ++item)
|
|
{
|
|
const size_t index = metadata.ComputeIndex(level, item, 0);
|
|
if (index >= nimages)
|
|
{
|
|
xbox.Release();
|
|
return E_FAIL;
|
|
}
|
|
|
|
images.push_back(&srcImages[index]);
|
|
}
|
|
|
|
hr = Tile2D(&images[0], images.size(), level, computer.Get(), xbox);
|
|
}
|
|
else
|
|
{
|
|
const size_t index = metadata.ComputeIndex(level, 0, 0);
|
|
if (index >= nimages)
|
|
{
|
|
xbox.Release();
|
|
return E_FAIL;
|
|
}
|
|
|
|
const Image* images = &srcImages[index];
|
|
hr = Tile2D(&images, 1, level, computer.Get(), xbox);
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
xbox.Release();
|
|
return hr;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TEX_DIMENSION_TEXTURE3D:
|
|
{
|
|
XG_TEXTURE3D_DESC desc = {};
|
|
desc.Width = static_cast<UINT>(metadata.width);
|
|
desc.Height = static_cast<UINT>(metadata.height);
|
|
desc.Depth = static_cast<UINT>(metadata.depth);
|
|
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
|
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
|
desc.Usage = XG_USAGE_DEFAULT;
|
|
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
|
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
|
desc.SwizzleMode = mode;
|
|
#else
|
|
desc.TileMode = mode;
|
|
#endif
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintDesc(desc);
|
|
#endif
|
|
|
|
ComPtr<XGTextureAddressComputer> computer;
|
|
HRESULT hr = XGCreateTexture3DComputer(&desc, computer.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = computer->GetResourceLayout(&layout);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
#ifdef VERBOSE
|
|
DebugPrintLayout(layout);
|
|
#endif
|
|
|
|
if (layout.Planes != 1)
|
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
|
|
|
hr = xbox.Initialize(desc, layout, metadata.miscFlags2);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
uint32_t d = static_cast<uint32_t>(metadata.depth);
|
|
|
|
size_t index = 0;
|
|
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
|
{
|
|
if ((index + d) > nimages)
|
|
{
|
|
xbox.Release();
|
|
return E_FAIL;
|
|
}
|
|
|
|
// Relies on the fact that slices are contiguous
|
|
hr = Tile3D(srcImages[index], level, computer.Get(), xbox);
|
|
if (FAILED(hr))
|
|
{
|
|
xbox.Release();
|
|
return hr;
|
|
}
|
|
|
|
index += d;
|
|
|
|
if (d > 1)
|
|
d >>= 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return E_FAIL;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|