mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 13:20:13 +00:00
67 lines
1.8 KiB
Batchfile
67 lines
1.8 KiB
Batchfile
@echo off
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rem Copyright (c) Microsoft Corporation.
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rem Licensed under the MIT License.
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setlocal
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set error=0
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set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug
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set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC=fxc.exe
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:continue
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if not defined CompileShadersOutput set CompileShadersOutput=Shaders
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set StrTrim=%CompileShadersOutput%##
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set StrTrim=%StrTrim: ##=%
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set CompileShadersOutput=%StrTrim:##=%
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@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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@echo --- Shaders built ok ---
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@goto end
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:error
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@echo --- ERROR: Shader build failed ---
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exit /b 1
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:end |