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Updated Resources (markdown)
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Resources.md
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Resources.md
@ -52,23 +52,6 @@ BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
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BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & Ignacio Castaño [link](http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html)
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BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & Ignacio Castaño [link](http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html)
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# IHV compressors
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## AMD
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[AMD Compress](http://developer.amd.com/tools-and-sdks/graphics-development/amdcompress/)
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## Intel ISPC compressors
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[BC6H](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update)
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[BC7](http://software.intel.com/en-us/articles/fast-ispc-texture-compressor) [link](http://gamma.cs.unc.edu/FasTC/)
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## NVIDIA
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[NVIDIA Texture Tools](https://developer.nvidia.com/gpu-accelerated-texture-compression)
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[NVIDIA Texture Tools for Adobe Photoshop](https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
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_Note that the NVIDIA tools haven't been updated in some time, and are currently missing support for the DX10 header extension, BC6H, and BC7._
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# Gamma correct rendering
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# Gamma correct rendering
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[Gamma-correct rendering](http://molecularmusings.wordpress.com/2011/11/21/gamma-correct-rendering/)
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[Gamma-correct rendering](http://molecularmusings.wordpress.com/2011/11/21/gamma-correct-rendering/)
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