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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-22 04:20:07 +00:00

Updated Resources (markdown)

Chuck Walbourn 2015-06-21 09:25:49 -07:00
parent 2a7c6f3231
commit 06b908677d

@ -52,23 +52,6 @@ BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & Ignacio Castaño [link](http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html)
# IHV compressors
## AMD
[AMD Compress](http://developer.amd.com/tools-and-sdks/graphics-development/amdcompress/)
## Intel ISPC compressors
[BC6H](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update)
[BC7](http://software.intel.com/en-us/articles/fast-ispc-texture-compressor) [link](http://gamma.cs.unc.edu/FasTC/)
## NVIDIA
[NVIDIA Texture Tools](https://developer.nvidia.com/gpu-accelerated-texture-compression)
[NVIDIA Texture Tools for Adobe Photoshop](https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
_Note that the NVIDIA tools haven't been updated in some time, and are currently missing support for the DX10 header extension, BC6H, and BC7._
# Gamma correct rendering
[Gamma-correct rendering](http://molecularmusings.wordpress.com/2011/11/21/gamma-correct-rendering/)