mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 22:40:06 +00:00
Minor format cleanup
parent
6f5961f26a
commit
1fb643be4d
@ -7,7 +7,8 @@ This DirectXTex sample is a command-line texture utility for creating ``DDS`` fi
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# Syntax
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``Texassemble.exe`` uses the following command syntax:
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texassemble <command>
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```
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texassemble <command>
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[-r] [-w width] [-h height] [-f format]
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[-if filter] [-srgb | -srgbi | -srgbo]
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[-sepalpha] [-nowic] [-wrap | -mirror] [-alpha]
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@ -15,6 +16,7 @@ This DirectXTex sample is a command-line texture utility for creating ``DDS`` fi
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[-nologo] [-flist <filename>]
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[-bgcolor]
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<file-name(s)>
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```
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The file-name parameter indicates the file(s) to use to create the assembled image using ``dds``, ``tga``, ``hdr``, or a WIC-supported format (``bmp``, ``jpg``, ``png``, ``jxr``, etc.).
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@ -80,28 +82,48 @@ The file-name parameter indicates the file(s) to use to create the assembled ima
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# Examples
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texassemble volume -w 256 -h 256 -o volume.dds lena.jpg fishingboat.jpg peppers.tiff
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```
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texassemble volume -w 256 -h 256 -o volume.dds lena.jpg fishingboat.jpg peppers.tiff
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```
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This loads the three image files 'lena.jpg', 'fishingboat.jpg', and 'peppers.tiff', resizes them to 256 x 256, and then writes out a volume (3D) texture to 'volume.dds' sized 256 x 256 x 3 with each input image as a depth slice. The result uses a DXGI format derived from the 'lena.jpg' input image, or one could be provided via the '-f' command-line switch. _The result does not have mipmaps but 'volume.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression._
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This loads the three image files 'lena.jpg', 'fishingboat.jpg', and 'peppers.tiff', resizes them to 256 x 256, and then writes out a volume (3D) texture to 'volume.dds' sized 256 x 256 x 3 with each input image as a depth slice. The result uses a DXGI format derived from the 'lena.jpg' input image, or one could be provided via the '-f' command-line switch.
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texassemble cube -w 256 -h 256 -o cubemap.dds lobbyxposjpg lobbyxneg.jpg
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> The result does not have mipmaps but 'volume.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression.
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```
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texassemble cube -w 256 -h 256 -o cubemap.dds lobbyxposjpg lobbyxneg.jpg
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lobbyypos.jpg lobbyyneg.jpg lobbyzpos.jpg lobbyzneg.jpg
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```
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This loads the six image JPEG files, resizes them to 256 x 256, and then writes out a cubemap texture to 'cubemap.dds' sized 256 x 256 with six faces, with each input image as a distinct face (ordered positive-x, negative-x, positive-y, negative-y, positive-z, and negative-z). The result uses a DXGI format derived from 'lobbyxpos.jpg', or one could be provided via the '-f' command-line switch. _The result does not have mipmaps but 'cubemap.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression._
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This loads the six image JPEG files, resizes them to 256 x 256, and then writes out a cubemap texture to 'cubemap.dds' sized 256 x 256 with six faces, with each input image as a distinct face (ordered positive-x, negative-x, positive-y, negative-y, positive-z, and negative-z). The result uses a DXGI format derived from 'lobbyxpos.jpg', or one could be provided via the '-f' command-line switch.
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texassemble array -o array.dds lena.jpg peppers.tiff
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> The result does not have mipmaps but 'cubemap.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression.
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This loads the two image files 'lena.jpg' and 'peppers.tiff'. It resizes 'peppers.tiff' to the same size as 'lena.jpg', and then writes out an array 2D texture to 'array.dds' using the two input images. The result uses a DXGI format derived from 'lena.jpg', or one could be provided via the '-f' command-line switch. _The result does not have mipmaps but 'array.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression._ Note that loading 'array.dds' requires feature level 10.0 or better hardware.
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```
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texassemble array -o array.dds lena.jpg peppers.tiff
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```
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texassemble h-cross cubemap.dds
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This loads the two image files 'lena.jpg' and 'peppers.tiff'. It resizes 'peppers.tiff' to the same size as 'lena.jpg', and then writes out an array 2D texture to 'array.dds' using the two input images. The result uses a DXGI format derived from 'lena.jpg', or one could be provided via the '-f' command-line switch.
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> The result does not have mipmaps but 'array.dds' could be use as input for **texconv** to finish the processing such as generating mipmaps or block-compression.
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> Loading 'array.dds' requires feature level 10.0 or better hardware.
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```
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texassemble h-cross cubemap.dds
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```
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This loads the cubemap, and outputs a ``cubemap.bmp`` with the cubemap faces arranged in a horizontal cross.
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texassemble merge -o newimage.png baboon.tif texture1.bmp
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```
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texassemble merge -o newimage.png baboon.tif texture1.bmp
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```
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This will create a new image saved as a ``png`` with the RGB values read from the baboon.tif file and the blue channel from texture1.bmp copied to the alpha channel in the new image.
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texassemble gif animated.gif -o output.dds
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```
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texassemble gif animated.gif -o output.dds
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```
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This creates a DDS that contains a texture 2D array with format ``DXGI_FORMAT_B8G8AR8A8_UNORM`` with one item for each frame in the animation.
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27
Texconv.md
27
Texconv.md
@ -7,10 +7,12 @@ This DirectXTex sample is an implementation of the **texconv** command-line text
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# Syntax
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``Texconv.exe`` uses the following command syntax:
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texconv [-r] [-flist <filename>]
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```
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texconv [-r] [-flist <filename>]
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[-w number] [-h number] [-m number] [-f format]
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[-if filter] [-srgb | -srgbi | -srgbo]
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[-px string] [-sx string] [-o directory] [-l] [-y] [-ft file-type]
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[-px string] [-sx string] [-o directory] [-l] [-y]
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[-ft file-type]
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[-hflip] [-vflip]
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[-sepalpha] [-keepcoverage number]
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[-nowic] [-wrap | -mirror]
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@ -26,6 +28,7 @@ This DirectXTex sample is an implementation of the **texconv** command-line text
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[-c colorkey] [-rotatecolor rot] [-nits number] [-tonemap]
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[-x2bias] [-inverty]
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<file-name(s)>
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```
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The file-name parameter indicates the file(s) to convert using ``dds``, ``tga``, ``hdr``, or a WIC-supported format (``bmp``, ``jpg``, ``png``, ``jxr``, etc.).
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@ -164,23 +167,33 @@ Open a [Command Prompt](http://windows.microsoft.com/en-us/windows/command-promp
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Enter the following command-line after changing to the appropriate directory:
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texconv -pow2 -f BC1_UNORM cat.jpg
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```
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texconv -pow2 -f BC1_UNORM cat.jpg
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```
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This loads a JPEG image 'cat.jpg', resizes the image to a power of 2 in each dimension (if the original was 512 x 683 it is resized to 256 x 512), mipmaps are generated, the file is converted to ``DXGI_FORMAT_BC1_UNORM`` (aka DXT1) block compression, and written out as 'cat.dds'.
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texconv -r C:\Textures\*.png
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```
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texconv -r C:\Textures\*.png
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```
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This converts all the ``.png`` files in the ``C:\Textures`` directory tree to ``dds`` files written into the current working directory.
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texconv -nmap lo -nmapamp 2 -f R8G8B8A8_UNORM heightmap.png
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```
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texconv -nmap lo -nmapamp 2 -f R8G8B8A8_UNORM heightmap.png
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```
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This loads the PNG image 'heightmap.png', converts it to a normal-map using luminance and an amplitude of 2, and writes the data out as a 'heightmap.dds' with mipmaps and an occlusion term in the alpha channel using the ``DXGI_FORMAT_R8G8B8A8_UNORM`` format.
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texconv myimage.hdr -tonemap -ft BMP
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```
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texconv myimage.hdr -tonemap -ft BMP
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```
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This loads the HDR (Radiance RGBE) image `myimage.hdr`, performs a tone-mapping operation, and then writes the result to `myimage.bmp`.
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texconv -pow2 -fl 9.3 -f BC3_UNORM -m 1 *.bmp
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```
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texconv -pow2 -fl 9.3 -f BC3_UNORM -m 1 *.bmp
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```
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This creates a ``DDS`` file for each ``BMP`` file in the current directory that is sized to a power-of-2 respecting aspect ratio with a maximum size of 4096 for a given dimension. The results are compressed as ``DXGI_FORMAT_BC3_UNORM`` (a.k.a. DXT5) and have no mipmaps.
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122
Texdiag.md
122
Texdiag.md
@ -7,13 +7,15 @@ DirectXTex sample is a command-line utility analyzing the content of images.
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# Syntax
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``Texdiag.exe`` uses the following command syntax:
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texdiag <command> [-r]
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```
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texdiag <command> [-r]
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[-if filter] [-tu | -tf] [-dword] [-badtails] [-xlum]
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[-f format] [-o filename] [-l] [-y]
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[-targetx <num>] [-targety <num>]
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[-nologo] [-flist <filename>]
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[-ft <filetype>]
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<file-name(s)>
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```
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The file-name parameter indicates the file(s) to diagnose using ``dds``, ``tga``, ``hdr``, or a WIC-supported format (``bmp``, ``jpg``, ``png``, ``jxr``, etc.).
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@ -74,11 +76,14 @@ The file-name parameter indicates the file(s) to diagnose using ``dds``, ``tga``
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The basic use for this tool is just printing out the metadata for the image:
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texdiag info reftexture.dds
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```
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texdiag info reftexture.dds
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```
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Results in the following output:
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reftexture.dds
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```
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reftexture.dds
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width = 256
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height = 256
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depth = 1
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@ -87,17 +92,21 @@ Results in the following output:
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format = B8G8R8A8_UNORM
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dimension = 2D
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alpha mode = Unknown
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```
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The analyzer computes statistics for the image:
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```
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texdiag analyze tex_dxt1.DDS
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```
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Results in the following output:
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tex_dxt1.DDS
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Results by item ( 1) and mip ( 8)
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```
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tex_dxt1.DDS
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Results by item ( 1) and mip ( 8)
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Result item 0, mip 0:
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Result item 0, mip 0:
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Minimum - (0.000000 0.000000 0.000000 1.000000)
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Average - (0.046211 0.051364 0.043492 1.000000)
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Maximum - (0.870968 0.825397 0.806452 1.000000)
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@ -109,7 +118,7 @@ Results in the following output:
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4 color blocks - 132
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3 color blocks - 892
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Result item 0, mip 1:
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Result item 0, mip 1:
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Minimum - (0.000000 0.000000 0.000000 1.000000)
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Average - (0.046072 0.051374 0.043398 1.000000)
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Maximum - (0.838710 0.746032 0.677419 1.000000)
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@ -121,7 +130,7 @@ Results in the following output:
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4 color blocks - 45
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3 color blocks - 211
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Result item 0, mip 2:
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Result item 0, mip 2:
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Minimum - (0.000000 0.000000 0.000000 1.000000)
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Average - (0.046266 0.051228 0.043741 1.000000)
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Maximum - (0.806452 0.698413 0.612903 1.000000)
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@ -133,7 +142,7 @@ Results in the following output:
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4 color blocks - 14
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3 color blocks - 50
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Result item 0, mip 3:
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Result item 0, mip 3:
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Minimum - (0.000000 0.000000 0.000000 1.000000)
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Average - (0.045741 0.050141 0.042297 1.000000)
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Maximum - (0.677419 0.650794 0.645161 1.000000)
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@ -145,7 +154,7 @@ Results in the following output:
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4 color blocks - 8
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3 color blocks - 8
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Result item 0, mip 4:
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Result item 0, mip 4:
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Minimum - (0.000000 0.000000 0.000000 1.000000)
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Average - (0.044355 0.052497 0.041667 1.000000)
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Maximum - (0.666667 0.544974 0.451613 1.000000)
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@ -157,7 +166,7 @@ Results in the following output:
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4 color blocks - 4
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3 color blocks - 0
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Result item 0, mip 5:
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Result item 0, mip 5:
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Minimum - (0.000000 0.015873 0.032258 1.000000)
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Average - (0.044355 0.051587 0.056452 1.000000)
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Maximum - (0.354839 0.301587 0.225806 1.000000)
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@ -169,7 +178,7 @@ Results in the following output:
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4 color blocks - 1
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3 color blocks - 0
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Result item 0, mip 6:
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Result item 0, mip 6:
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Minimum - (0.000000 0.031746 0.032258 1.000000)
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Average - (0.048387 0.055556 0.048387 1.000000)
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Maximum - (0.096774 0.079365 0.064516 1.000000)
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@ -181,7 +190,7 @@ Results in the following output:
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4 color blocks - 0
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3 color blocks - 1
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Result item 0, mip 7:
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Result item 0, mip 7:
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Minimum - (0.048387 0.055556 0.048387 1.000000)
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Average - (0.048387 0.055556 0.048387 1.000000)
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Maximum - (0.048387 0.055556 0.048387 1.000000)
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@ -192,110 +201,125 @@ Results in the following output:
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Total blocks - 1
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4 color blocks - 0
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3 color blocks - 1
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```
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The tool can be used to compute an error metric between two images:
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texdiag.exe compare reftexture.dds reftexture_dxt1.DDS
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```
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texdiag.exe compare reftexture.dds reftexture_dxt1.DDS
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```
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Results in the following output:
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1: reftexture.dds
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2: reftexture_dxt1.DDS
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Results by item ( 1) and mip ( 9)
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```
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1: reftexture.dds
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2: reftexture_dxt1.DDS
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Results by item ( 1) and mip ( 9)
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[ 0, 0]: 0.000007 (0.000003 0.000001 0.000003 0.000000) PSNR 56.426357 dB
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[ 0, 1]: 0.000094 (0.000033 0.000029 0.000033 0.000000) PSNR 45.034111 dB
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[ 0, 2]: 0.000240 (0.000083 0.000073 0.000083 0.000000) PSNR 40.974899 dB
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[ 0, 3]: 0.005770 (0.000604 0.000579 0.004586 0.000000) PSNR 27.159737 dB
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[ 0, 4]: 0.067044 (0.033618 0.001000 0.032426 0.000000) PSNR 16.507608 dB
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[ 0, 5]: 0.014921 (0.007250 0.000319 0.007352 0.000000) PSNR 23.033331 dB
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[ 0, 6]: 0.001642 (0.000840 0.000101 0.000701 0.000000) PSNR 32.618088 dB
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[ 0, 7]: 0.000287 (0.000125 0.000012 0.000151 0.000000) PSNR 40.190742 dB
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[ 0, 8]: 0.000425 (0.000208 0.000009 0.000208 0.000000) PSNR 38.488575 dB
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[ 0, 0]: 0.000007 (0.000003 0.000001 0.000003 0.000000) PSNR 56.426357 dB
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[ 0, 1]: 0.000094 (0.000033 0.000029 0.000033 0.000000) PSNR 45.034111 dB
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[ 0, 2]: 0.000240 (0.000083 0.000073 0.000083 0.000000) PSNR 40.974899 dB
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[ 0, 3]: 0.005770 (0.000604 0.000579 0.004586 0.000000) PSNR 27.159737 dB
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[ 0, 4]: 0.067044 (0.033618 0.001000 0.032426 0.000000) PSNR 16.507608 dB
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[ 0, 5]: 0.014921 (0.007250 0.000319 0.007352 0.000000) PSNR 23.033331 dB
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[ 0, 6]: 0.001642 (0.000840 0.000101 0.000701 0.000000) PSNR 32.618088 dB
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[ 0, 7]: 0.000287 (0.000125 0.000012 0.000151 0.000000) PSNR 40.190742 dB
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[ 0, 8]: 0.000425 (0.000208 0.000009 0.000208 0.000000) PSNR 38.488575 dB
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Minimum MSE: 0.000007 (0.000003 0.000001 0.000003 0.000000) PSNR 56.426357 dB
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Average MSE: 0.010048 (0.004751 0.000236 0.003603 0.000000) PSNR 25.431186 dB
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Maximum MSE: 0.067044 (0.033618 0.001000 0.032426 0.000000) PSNR 16.507608 dB
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```
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The tool can be used to create a difference image:
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texdiag.exe diff reftexture.dds reftexture_dxt1.DDS
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```
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texdiag.exe diff reftexture.dds reftexture_dxt1.DDS
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```
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This results in a file ``reftexture.bmp`` with the absolute value of the differences in RGB (alpha is always fully opaque).
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For block-compressed (BC) DDS files, the tool can dump out details about particular blocks in the compressed image for more detailed debugging:
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texdiag.exe dumpbc -targetx 8 -targety 12 tex_dxt1.DDS
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```
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texdiag.exe dumpbc -targetx 8 -targety 12 tex_dxt1.DDS
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```
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Results in the following output:
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tex_dxt1.DDS
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Compression: BC1_UNORM
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Results by item ( 1) and mip ( 8)
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```
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tex_dxt1.DDS
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Compression: BC1_UNORM
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Results by item ( 1) and mip ( 8)
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[ 0, 0]:
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[ 0, 0]:
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Block 2 (pixel: 8 x 12)
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Transparent - E0: (R: 0.000, G: 0.000, B: 0.000)
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E1: (R: 0.000, G: 0.000, B: 0.032)
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Index: 0 0 0 0 | 0 0 0 0 | 0 0 0 0 | 0 0 0 0
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[ 0, 1]:
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[ 0, 1]:
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Block 1 (pixel: 4 x 4)
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Transparent - E0: (R: 0.000, G: 0.000, B: 0.000)
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E1: (R: 0.000, G: 0.000, B: 0.032)
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Index: 0 0 0 0 | 0 0 0 0 | 0 0 0 0 | 0 0 0 0
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[ 0, 2]:
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[ 0, 2]:
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Block 0 (pixel: 0 x 0)
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Transparent - E0: (R: 0.000, G: 0.000, B: 0.000)
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E1: (R: 0.000, G: 0.000, B: 0.032)
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Index: 0 0 0 0 | 0 0 0 0 | 0 0 0 0 | 0 0 0 0
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[ 0, 3]:
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[ 0, 3]:
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Block 0 (pixel: 0 x 0)
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Transparent - E0: (R: 0.000, G: 0.000, B: 0.000)
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E1: (R: 0.000, G: 0.000, B: 0.032)
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Index: 0 0 0 0 | 0 0 0 0 | 0 0 0 0 | 0 0 0 0
|
||||
|
||||
[ 0, 4]:
|
||||
[ 0, 4]:
|
||||
Block 0 (pixel: 0 x 0)
|
||||
Opaque - E0: (R: 0.000, G: 0.206, B: 0.194)
|
||||
E1: (R: 0.000, G: 0.000, B: 0.000)
|
||||
Index: 1 1 1 1 | 1 1 1 0 | 1 1 1 2 | 1 1 1 1
|
||||
|
||||
[ 0, 5]:
|
||||
[ 0, 5]:
|
||||
Block 0 (pixel: 0 x 0)
|
||||
Opaque - E0: (R: 0.355, G: 0.302, B: 0.226)
|
||||
E1: (R: 0.000, G: 0.016, B: 0.032)
|
||||
Index: 1 1 1 1 | 1 1 1 1 | 1 0 2 1 | 1 1 3 1
|
||||
|
||||
[ 0, 6]:
|
||||
[ 0, 6]:
|
||||
Block 0 (pixel: 0 x 0)
|
||||
Transparent - E0: (R: 0.000, G: 0.032, B: 0.032)
|
||||
E1: (R: 0.097, G: 0.079, B: 0.065)
|
||||
Index: 0 0 3 3 | 1 1 3 3 | 3 3 3 3 | 3 3 3 3
|
||||
|
||||
[ 0, 7]:
|
||||
[ 0, 7]:
|
||||
Block 0 (pixel: 0 x 0)
|
||||
Transparent - E0: (R: 0.032, G: 0.048, B: 0.032)
|
||||
E1: (R: 0.065, G: 0.063, B: 0.065)
|
||||
Index: 2 3 3 3 | 3 3 3 3 | 3 3 3 3 | 3 3 3 3
|
||||
```
|
||||
|
||||
In addition to analyzing images, the tool can also be used to dump out individual images:
|
||||
|
||||
texdiag dumpdds reftexture.dds
|
||||
```
|
||||
texdiag dumpdds reftexture.dds
|
||||
```
|
||||
|
||||
This results in a set of 9 image files, one for each miplevel:
|
||||
|
||||
reftexture_item000_mip000.BMP
|
||||
reftexture_item000_mip001.BMP
|
||||
reftexture_item000_mip002.BMP
|
||||
reftexture_item000_mip003.BMP
|
||||
reftexture_item000_mip004.BMP
|
||||
reftexture_item000_mip005.BMP
|
||||
reftexture_item000_mip006.BMP
|
||||
reftexture_item000_mip007.BMP
|
||||
reftexture_item000_mip008.BMP
|
||||
```
|
||||
reftexture_item000_mip000.BMP
|
||||
reftexture_item000_mip001.BMP
|
||||
reftexture_item000_mip002.BMP
|
||||
reftexture_item000_mip003.BMP
|
||||
reftexture_item000_mip004.BMP
|
||||
reftexture_item000_mip005.BMP
|
||||
reftexture_item000_mip006.BMP
|
||||
reftexture_item000_mip007.BMP
|
||||
reftexture_item000_mip008.BMP
|
||||
```
|
||||
|
||||
# Remarks
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user