diff --git a/Resources.md b/Resources.md index 6a1ee0d..87581cb 100644 --- a/Resources.md +++ b/Resources.md @@ -28,7 +28,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do [The DDS File Format Lives](https://walbourn.github.io/the-dds-file-format-lives/) -# MSDN +# Microsoft Docs [DDS Programmer's Guide](https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dx-graphics-dds-pguide) [Compressed Texture Resources (Direct3D 9)](https://docs.microsoft.com/en-us/windows/desktop/direct3d9/compressed-texture-resources) @@ -48,7 +48,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression) -[Blog: Proper pbit computation in the BC7 texture format ](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html) +[Blog: Proper pbit computation in the BC7 texture format](https://richg42.blogspot.com/2018/04/proper-pbit-computation-in-bc7-texture.html) # 'Fast Block Compression' schemes BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren