mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-24 13:20:13 +00:00
Updated Resources (markdown)
parent
eee75df3b1
commit
3de7747295
@ -46,7 +46,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
|
||||
|
||||
[BC6H and BC7 use the BPTC algorithm originally developed by NVIDIA](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt)
|
||||
|
||||
_'Fast Block Compression' schemes_
|
||||
# 'Fast Block Compression' schemes
|
||||
BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
|
||||
[link](http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html) [link](http://software.intel.com/en-us/articles/fast-cpu-dxt-compression)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user