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Updated Resources (markdown)

Chuck Walbourn 2015-04-18 23:30:31 -07:00
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@ -46,7 +46,7 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do
[BC6H and BC7 use the BPTC algorithm originally developed by NVIDIA](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt)
_'Fast Block Compression' schemes_
# 'Fast Block Compression' schemes
BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren
[link](http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html) [link](http://software.intel.com/en-us/articles/fast-cpu-dxt-compression)