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Updated HDR I O Functions (markdown)
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@ -19,7 +19,7 @@ Loads a ``.HDR`` file.
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TexMetadata* metadata, ScratchImage& image );
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* The data is always loaded as ``R32G32B32A32_FLOAT`` with the alpha channel always set to 1.
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* If the file contains a ``32-bit_rle_xyze`` header, no color space conversions is performed
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* If the file contains a ``32-bit_rle_xyze`` header, no color space conversions are performed and the data is read "as is".
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#SaveToHDRMemory, SaveToHDRFile
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Saves an image to a ``.HDR`` file.
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