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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2024-05-15 10:48:09 -07:00
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commit 46c4df6bbf

@ -98,6 +98,8 @@ When you submit a pull request, a CLA bot will automatically determine whether y
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
Tests for new features should also be submitted as a PR to the [Test Suite](https://github.com/walbourn/directxtextest/wiki) repository.
# Trademarks
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
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The DirectXTex library is the work of Chuck Walbourn, with contributions from Matt Lee, Xin Huang, Craig Peeper, and the numerous other Microsoft engineers who developed the D3DX utility library over the years.
Thanks to Paul Penson for his help with the implementation of ``MemoryStreamOnBlob``.
Thanks to Andrew Farrier and Scott Matloff for their on-going help with code reviews.
Thanks to Park DongHa for their contribution of the JPEG/PNG auxiliary functions.