diff --git a/Resources.md b/Resources.md index 442822b..6e53a6d 100644 --- a/Resources.md +++ b/Resources.md @@ -46,6 +46,8 @@ Gamefest 2010 - [Block Compression Smorgasbord](http://download.microsoft.com/do [BC6H and BC7 use the BPTC algorithm originally developed by NVIDIA](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt) +High-Quality, Fast DX11 Texture Compression with ISPC [slides](https://www.slideshare.net/GaelHofemeier/high-quality-fastdx11texturecompression) + # 'Fast Block Compression' schemes BC1 & BC3 algorithm from "Real-Time DXT Compression" by JMP van Waveren [link](http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html) [link](http://software.intel.com/en-us/articles/fast-cpu-dxt-compression)