diff --git a/Home.md b/Home.md index 85c2e13..b9eac22 100644 --- a/Home.md +++ b/Home.md @@ -9,6 +9,8 @@ http://go.microsoft.com/fwlink/?LinkId=248926 ![Azure DevOps Win32](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1143?label=BUILD%20%28WIN32%29&style=for-the-badge) ![Azure DevOps WSL](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1666?label=BUILD%20%28WSL%29&style=for-the-badge) ![Azure DevOps CMake](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1662?label=BUILD%20%28CMake%29&style=for-the-badge) +![Azure DevOps GDK](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1592?label=BUILD%20%28GDK%29&style=for-the-badge) + ![Azure DevOps test suite build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1154?label=BUILD%20%28TEST%20SUITE%29&style=for-the-badge) ![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg) **DirectXTex**, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple ``.TGA`` and ``.HDR`` readers and writers since these image file format are commonly used for texture content processing pipelines, but are not supported by a built-in WIC codec.