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Updated TGA I O Functions (markdown)
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The [Targa Truvision](http://en.wikipedia.org/wiki/Truevision_TGA) (``.TGA``) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple reader and writer for this format.
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#GetMetadataFromTGAMemory, GetMetadataFromTGAFile
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# GetMetadataFromTGAMemory, GetMetadataFromTGAFile
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Returns the _TexMetadata_ from a ``.TGA`` file.
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HRESULT GetMetadataFromTGAMemory( const void* pSource, size_t size,
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@ -9,7 +9,7 @@ Returns the _TexMetadata_ from a ``.TGA`` file.
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HRESULT GetMetadataFromTGAFile( const wchar_t* szFile,
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TexMetadata& metadata );
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#LoadFromTGAMemory, LoadFromTGAFile
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# LoadFromTGAMemory, LoadFromTGAFile
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Loads a ``.TGA`` file.
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HRESULT LoadFromTGAMemory( const void* pSource, size_t size,
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@ -18,7 +18,7 @@ Loads a ``.TGA`` file.
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HRESULT LoadFromTGAFile( const wchar_t* szFile,
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TexMetadata* metadata, ScratchImage& image );
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#SaveToTGAMemory, SaveToTGAFile
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# SaveToTGAMemory, SaveToTGAFile
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Saves an image to a ``.TGA`` file.
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HRESULT SaveToTGAMemory( const Image& image, Blob& blob );
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