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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-22 04:20:07 +00:00

Updated TGA I O Functions (markdown)

Chuck Walbourn 2017-07-07 16:11:46 -07:00
parent 9f91621f17
commit 8772249a9a

@ -1,6 +1,6 @@
The [Targa Truvision](http://en.wikipedia.org/wiki/Truevision_TGA) (``.TGA``) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple reader and writer for this format.
#GetMetadataFromTGAMemory, GetMetadataFromTGAFile
# GetMetadataFromTGAMemory, GetMetadataFromTGAFile
Returns the _TexMetadata_ from a ``.TGA`` file.
HRESULT GetMetadataFromTGAMemory( const void* pSource, size_t size,
@ -9,7 +9,7 @@ Returns the _TexMetadata_ from a ``.TGA`` file.
HRESULT GetMetadataFromTGAFile( const wchar_t* szFile,
TexMetadata& metadata );
#LoadFromTGAMemory, LoadFromTGAFile
# LoadFromTGAMemory, LoadFromTGAFile
Loads a ``.TGA`` file.
HRESULT LoadFromTGAMemory( const void* pSource, size_t size,
@ -18,7 +18,7 @@ Loads a ``.TGA`` file.
HRESULT LoadFromTGAFile( const wchar_t* szFile,
TexMetadata* metadata, ScratchImage& image );
#SaveToTGAMemory, SaveToTGAFile
# SaveToTGAMemory, SaveToTGAFile
Saves an image to a ``.TGA`` file.
HRESULT SaveToTGAMemory( const Image& image, Blob& blob );