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@ -62,7 +62,7 @@ These modules are included in _DirectX Tool Kit_ ([DX11](http://go.microsoft.com
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See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/)
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# Xbox
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The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
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The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are in the *Auxiliary* folder. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
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# IHV compressors
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The various video independent hardware vendors (IHVs) have their own texture toolsets as well.
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