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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 22:40:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2023-11-29 11:04:12 -08:00
parent 4c9ae340c1
commit 8a5f277265

@ -62,7 +62,7 @@ These modules are included in _DirectX Tool Kit_ ([DX11](http://go.microsoft.com
See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/)
# Xbox
The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are in the *Auxiliary* folder. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
# IHV compressors
The various video independent hardware vendors (IHVs) have their own texture toolsets as well.