From 8f00624fc2390f5131719408d5d11ecf63a57448 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Thu, 24 Jun 2021 12:08:17 -0700 Subject: [PATCH] GDKX --- DirectXTexXbox.md | 8 ++++---- Home.md | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/DirectXTexXbox.md b/DirectXTexXbox.md index a9d3a46..bc6938f 100644 --- a/DirectXTexXbox.md +++ b/DirectXTexXbox.md @@ -1,8 +1,8 @@ -For Xbox One XDK / Microsoft GDK development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub. +For Xbox One XDK / Microsoft GDKX development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub. > The [xtexconv](https://aka.ms/atgsplxtexconv) sample is a variant of the [[texconv]] command-line tool that uses these extensions. -These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDK. +These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDKX. # Header @@ -35,7 +35,7 @@ In your application's solution, right-click on the Solution and use "Add \ Exist DirectXTex_GXDK_PC_2019 - This project is a variant of DirectXTex_Desktop_2019 that includes the extensions for PC-hosted content tools for Microsoft GDK development. + This project is a variant of DirectXTex_Desktop_2019 that includes the extensions for PC-hosted content tools for Microsoft GDKX development. @@ -46,7 +46,7 @@ In your application's solution, right-click on the Solution and use "Add \ Exist DirectXTex_GXDK_PC_2017 - This project is a variant of DirectXTex_Desktop_2017 that includes the extensions for PC-hosted content tools for Microsoft GDK development. + This project is a variant of DirectXTex_Desktop_2017 that includes the extensions for PC-hosted content tools for Microsoft GDKX development. DirectXTex_XboxOneXDK_2017 diff --git a/Home.md b/Home.md index 795ba8a..85c2e13 100644 --- a/Home.md +++ b/Home.md @@ -45,7 +45,7 @@ These modules are included in _DirectX Tool Kit_ ([DX11](http://go.microsoft.com See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/) # Xbox -The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDK development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant. +The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant. # IHV compressors The various video independent hardware vendors (IHVs) have their own texture toolsets as well.