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Updated Resources (markdown)
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@ -54,6 +54,8 @@ BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & I
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"Texture Compression in Real-time using the GPU" by Tranchida (GDC2010) [link](http://twvideo01.ubm-us.net/o1/vault/gdc10/slides/Tranchida_TextureCompressionInRealtime.pdf)
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[Real-Time BC6H Compression on GPU](https://knarkowicz.files.wordpress.com/2016/03/knarkowicz_realtime_bc6h_gdc_2016.pdf)
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# Gamma correct rendering
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[Gamma-correct rendering](http://molecularmusings.wordpress.com/2011/11/21/gamma-correct-rendering/)
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@ -63,7 +65,7 @@ BC5 algorithm from "Real-Time Normal Map DXT Compression" by JMP van Waveren & I
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[GPU Gems3](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html)
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# Samples
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# GPU Compression
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[BC6H/BC7 DirectCompute Encoder Tool](http://go.microsoft.com/fwlink/?LinkId=254494)
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# Related KB articles
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