1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

Updated Home (markdown)

Chuck Walbourn 2021-05-27 01:22:51 -07:00
parent a06267185a
commit 9315cdab7f

@ -5,8 +5,10 @@ http://go.microsoft.com/fwlink/?LinkId=248926
[![Nuget UWP](https://img.shields.io/nuget/dt/directxtex_uwp?label=NuGet%20%28UWP%29&style=for-the-badge)](https://www.nuget.org/packages/directxtex_uwp/) [![Nuget Win32](https://img.shields.io/nuget/dt/directxtex_desktop_2017?label=NuGet%20%28Win32%29&style=for-the-badge)](https://www.nuget.org/packages/directxtex_desktop_2017/) [![Nuget Win10](https://img.shields.io/nuget/dt/directxtex_desktop_win10?label=NuGet%20%28Win10%29&style=for-the-badge)](https://www.nuget.org/packages/directxtex_desktop_win10/)
![GitHub last commit](https://img.shields.io/github/last-commit/Microsoft/DirectXTex?style=for-the-badge)
![Azure DevOps Win32](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1143?label=BUILD%20%28WIN32%29&style=for-the-badge)
![Azure DevOps WSL](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1666?label=BUILD%20%28WSL%29&style=for-the-badge)
![Azure DevOps CMake](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1662?label=BUILD%20%28CMake%29&style=for-the-badge)
![Azure DevOps test suite build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1154?label=BUILD%20%28TEST%20SUITE%29&style=for-the-badge)
![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg) **DirectXTex**, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple ``.TGA`` and ``.HDR`` readers and writers since these image file format are commonly used for texture content processing pipelines, but are not supported by a built-in WIC codec.