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Updated CaptureTexture (markdown)
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Captures a Direct3D 11 render target and returns an image.
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Captures a Direct3D render target and returns an image.
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_This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using [ScreenGrab](https://github.com/Microsoft/DirectXTK/wiki/ScreenGrab) instead of DirectXTex._
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_This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using ScreenGrab [DX11](https://github.com/Microsoft/DirectXTK/wiki/ScreenGrab) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/ScreenGrab) instead of DirectXTex._
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HRESULT CaptureTexture( ID3D11Device* pDevice, ID3D11DeviceContext* pContext,
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HRESULT CaptureTexture( ID3D11Device* pDevice, ID3D11DeviceContext* pContext,
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ID3D11Resource* pSource,
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ID3D11Resource* pSource,
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