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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

texassemble/texdiag: added optional .exr support

Chuck Walbourn 2016-10-02 12:47:09 -07:00
parent 0ee4494bf7
commit a72cc85bf0
2 changed files with 6 additions and 1 deletions

@ -77,4 +77,6 @@ This loads the cubemap, and outputs a ``cubemap.bmp`` with the cubemap faces arr
# Remarks
Partial cubemaps (where less than 6 faces are specified) are not supported by Direct3D 10 or later. Therefore this tool only supports cubemaps with all six faces defined.
Partial cubemaps (where less than 6 faces are specified) are not supported by Direct3D 10 or later. Therefore this tool only supports cubemaps with all six faces defined.
Support for [OpenEXR](http://www.openexr.com/) (``EXR``) can be added to the *texassemble* utility. Uncomment ``#define USE_OPENEXR`` in the source, and add the DirectXTex auxiliary module to the project. See [[Adding OpenEXR]] for more details including building the OpenEXR library.

@ -262,3 +262,6 @@ Results in the following output:
E1: (R: 0.065, G: 0.063, B: 0.065)
Index: 2 3 3 3 | 3 3 3 3 | 3 3 3 3 | 3 3 3 3
# Remarks
Support for [OpenEXR](http://www.openexr.com/) (``EXR``) can be added to the *texdiag* utility. Uncomment ``#define USE_OPENEXR`` in the source, and add the DirectXTex auxiliary module to the project. See [[Adding OpenEXR]] for more details including building the OpenEXR library.