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Updated Texassemble (markdown)
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@ -30,10 +30,10 @@ The file-name parameter indicates the file(s) to use to create the assembled ima
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**h-strip**, **v-strip**: Creates a horizontal/vertical strip image from an input cubemap ``dds`` file
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**array-strip**; Creates a horizontal strip image from an input 1D/2D array ``dds`` file.
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![Cubemap image layouts](https://docs.unity3d.com/ja/current/uploads/Textures/CubeLayout6Faces.png)
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**array-strip**: Creates a horizontal strip image from an input 1D/2D array ``dds`` file.
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**merge**: Creates a texture using two input images: RGB coming from the first image, A (via the Blue channel) from the second image.
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> The ``merge`` command matches the legacy DirectX Texture Tool behavior when doing "Open Alpha onto Surface..."
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