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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Updated Texassemble (markdown)

Chuck Walbourn 2019-01-28 16:29:13 -08:00
parent 81ff5368fd
commit a7645ee8ea

@ -30,10 +30,10 @@ The file-name parameter indicates the file(s) to use to create the assembled ima
**h-strip**, **v-strip**: Creates a horizontal/vertical strip image from an input cubemap ``dds`` file
**array-strip**; Creates a horizontal strip image from an input 1D/2D array ``dds`` file.
![Cubemap image layouts](https://docs.unity3d.com/ja/current/uploads/Textures/CubeLayout6Faces.png)
**array-strip**: Creates a horizontal strip image from an input 1D/2D array ``dds`` file.
**merge**: Creates a texture using two input images: RGB coming from the first image, A (via the Blue channel) from the second image.
> The ``merge`` command matches the legacy DirectX Texture Tool behavior when doing "Open Alpha onto Surface..."