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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Updated Texassemble (markdown)

Chuck Walbourn 2016-09-24 01:17:01 -07:00
parent 3b51137e9b
commit bd6e567bb5

@ -22,12 +22,14 @@ The file-name parameter indicates the file(s) to use to create the assembled ima
**array**: Creates a 1D or 2D texture array. Must have at least two images. Note that loading the resulting DDS file requires feature level 10.0 or better hardware.
**cubearray**: Creates a cubemap array. Must have a multiple of six images. Note that loading the resulting DDS file requires feature level 10.1 or better hardware.
**cubearray**: Creates a cubemap array. Must have a multiple of six images. Note that loading the resulting DDS file requires feature level 10.1 or better hardware if it contains more than a single cubemap.
**h-cross**, **v-cross**: Creates a vertical/horizontal cross image from an input cubemap dds file
**h-strip**, **v-strip**: Creates a vertical/horizontal strip image from an input cubemap dds file
![Cubemap image layouts](https://docs.unity3d.com/ja/current/uploads/Textures/CubeLayout6Faces.png)
# Optional Switches Description
**-r**: Input file names can contain wildcard characters (``?`` or ``*``). If this switch is used, subdirectories are also searched.