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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-08 14:00:05 +00:00

Updated Compress (markdown)

Chuck Walbourn 2015-06-21 23:15:57 -07:00
parent 0231d09d66
commit cd31eb89a8

@ -54,7 +54,9 @@ _alphaWeight_: Used to weight the error metric's alpha computation for the BC7 G
...
ScratchImage bcImage;
hr = Compress( srcImage.GetImages(), srcImage.GetImageCount(), srcImage.GetMetadata(), DXGI_FORMAT_BC3_UNORM, TEX_COMPRESS_DEFAULT, 0.5f, bcImage );
hr = Compress( srcImage.GetImages(), srcImage.GetImageCount(),
srcImage.GetMetadata(), DXGI_FORMAT_BC3_UNORM,
TEX_COMPRESS_DEFAULT, 0.5f, bcImage );
if ( FAILED(hr) )
...
@ -83,6 +85,6 @@ The DirectCompute GPU-based compressor makes use of the device's immediate conte
[Compressed Texture Resources (Direct3D 9)](http://msdn.microsoft.com/en-us/library/bb204843.aspx)
[Block Compression (Direct3D 10)](http://msdn.microsoft.com/en-us/library/bb694531.aspx])
[Texture Block Compression in Direct3D 11](http://msdn.microsoft.com/en-us/library/windows/desktop/hh308955.aspx)
[S3 Texture Compress](url:http://en.wikipedia.org/wiki/S3_Texture_Compression)
[3Dc](url:http://en.wikipedia.org/wiki/3Dc)
[S3 Texture Compress](http://en.wikipedia.org/wiki/S3_Texture_Compression)
[3Dc](http://en.wikipedia.org/wiki/3Dc)
[OpenGL ARB BPTC](http://developer.download.nvidia.com/opengl/specs/GL_ARB_texture_compression_bptc.txt)