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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2024-10-07 13:56:44 -07:00
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@ -98,6 +98,12 @@ This project is subject to Microsoft's Open Source [Security Policy](https://git
For a list of known vulnerabilities, see [GitHub](https://github.com/microsoft/DirectXTex/security/advisories).
# Roadmap
Planned work is implementing DirectX12 features like the DirectCompute-based GPU codec (currently only supports DirectX 11), and an implementation of Standard Swizzle.
New command-line tools are planned `texenvmap` for generating various styles of environment maps, and `textile` for processing data for texture tiling.
# Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.