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Updated Texconv (markdown)
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This DirectXTex sample is an implementation of the *texconv* command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX. This tool loads an image and prepares it for runtime use by resizing, format conversion, mip-map generation, block-compression, and writes the result in a file format suited for runtime use.
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This DirectXTex sample is an implementation of the **texconv** command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX. This tool loads an image and prepares it for runtime use by resizing, format conversion, mip-map generation, block-compression, and writes the result in a file format suited for runtime use.
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_To create cubemaps, volume maps, or texture arrays from individual files, use [[Texassemble]]_
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