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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-01 08:30:05 +00:00

Updated Texconv (markdown)

Chuck Walbourn 2015-04-18 21:46:39 -07:00
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This DirectXTex sample is an implementation of the *texconv* command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX. This tool loads an image and prepares it for runtime use by resizing, format conversion, mip-map generation, block-compression, and writes the result in a file format suited for runtime use.
This DirectXTex sample is an implementation of the **texconv** command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX. This tool loads an image and prepares it for runtime use by resizing, format conversion, mip-map generation, block-compression, and writes the result in a file format suited for runtime use.
_To create cubemaps, volume maps, or texture arrays from individual files, use [[Texassemble]]_