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https://github.com/microsoft/DirectXTex
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[![texassemble.exe](https://img.shields.io/github/downloads/Microsoft/DirectXTex/latest/texassemble.exe?style=for-the-badge)](https://github.com/Microsoft/DirectXTex/releases/latest/download/texassemble.exe)
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This DirectXTex sample is a command-line texture utility for creating ``DDS`` files containing cubemaps, volume maps, or texture arrays created from individual images.
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> This utility does not support mipmap generation or texture compression, but the resulting ``DDS`` file can be further processed by the [[Texconv]] utility. Any texture compressed input file is decompressed on load.
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[![texconv.exe](https://img.shields.io/github/downloads/Microsoft/DirectXTex/latest/texconv.exe?style=for-the-badge)](https://github.com/Microsoft/DirectXTex/releases/latest/download/texconv.exe)
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This DirectXTex sample is an implementation of the **texconv** command-line texture utility from the legacy DirectX SDK utilizing DirectXTex rather than D3DX. This tool loads an image and prepares it for runtime use by resizing, format conversion, mip-map generation, block-compression, and writes the result in a file format suited for runtime use. It can also be used for other image-to-image processing.
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> To create cubemaps, volume maps, or texture arrays from individual files, use [[Texassemble]].
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[![texconv.exe](https://img.shields.io/github/downloads/Microsoft/DirectXTex/latest/texconv.exe?style=for-the-badge)](https://github.com/Microsoft/DirectXTex/releases/latest/download/texconv.exe)
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# Syntax
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``Texconv.exe`` uses the following command syntax:
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[![texdiag.exe](https://img.shields.io/github/downloads/Microsoft/DirectXTex/latest/texdiag.exe?style=for-the-badge)](https://github.com/Microsoft/DirectXTex/releases/latest/download/texdiag.exe)
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DirectXTex sample is a command-line utility analyzing the content of images.
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> This tool is primarily used for debugging and development purposes.
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